I was just wondering. I know druids are supposed to be the masters of travel (which is about the only thing they are best at) however some of the spells we get i've noticed are totaly useless. In WR I have never once been asked for a SoW or even a teleport. I know this is primarily because of the few people on the server but even at peak times never once. And I see another reason being that SoW can't be cast indoors and since there are fewer outdoor zones where people group this can be another reason. Also there is "Spirit of Cheetah" which is a self only movement buff. This spell would be awesome if the duration was extended so it could actually be useful. How it is now it only lasts like 20 seconds, over-rides SoW so if you have it and use it for a quick escape in a bad situation it takes away your SoW and in 20 seconds if you don't have enough distance between you and the mob you are screwed. Also there is the Tree Form line of spells. These could actually be awesome if the mana / health regen was incorperated into the first one and increased in the second. These spells prevent you from moving and make you very weak to fire but provide very little health regen. So people tend not to use it. In a group this would be great if the regen's were increased so the druid could focus on healing etc. while getting a steady mana rate with the downside being he can't move. This spell also requires there to be a tree in the zone which is hard to find in a lot of WR zones that people group in due to the exp bonuses.
It would be great if Spirit of Shrew should take place of Spirit of Wolf since this is indoor and about the same movement rate. And Spirit of Cheetah had a longer duration (since it's self only, over-rides sow, outdoot only) and the Tree form spells have a slightly increased mana / health regen (like breeze for first one and clarity for second one since of course these are self only, make you immoble and vulnerable, and weak to fire ). These spells have had a HUGE amount of complaints from the beginning in live servers and SOE is just too evil to do something about it
Also, is there a place were you can find the explanations of WR spells? Or spells that have been modified already for WR? I got the spell "Call of Spirits" last night and have no idea what it's for. Would love to know what it does sounds cool!
It would be great if Spirit of Shrew should take place of Spirit of Wolf since this is indoor and about the same movement rate. And Spirit of Cheetah had a longer duration (since it's self only, over-rides sow, outdoot only) and the Tree form spells have a slightly increased mana / health regen (like breeze for first one and clarity for second one since of course these are self only, make you immoble and vulnerable, and weak to fire ). These spells have had a HUGE amount of complaints from the beginning in live servers and SOE is just too evil to do something about it
Also, is there a place were you can find the explanations of WR spells? Or spells that have been modified already for WR? I got the spell "Call of Spirits" last night and have no idea what it's for. Would love to know what it does sounds cool!