A few Mondays ago, a couple guildmates and myself went scouting for the evening's raid targets. It's nothing unusual, but what we found is becoming more and more usual. What that is, is a lack of targets. Not a lack of possible targets, but a lack of targets actually being up or available. That particular night, the only formidable mob we found was GOTSS, and this was after exhausting our entire "checklist" of mobs and zones appropriate for our guild.
Over recent raid nights, we have found that this is occurring more and more. We regularly check many zones such as POA, POT, DHK, Misery, EC, and now even OP, among others. What is becoming more and more common is that these targets are down. As quite a few people have noticed, many of these targets are hit by more than just the people progressing the raid scene. Indeed, the very nature of SOD is that highend progression is limited to some degree and what happens is you get quite a mix of people killing the same targets. While DHK is but one target, it provides a good example.
There are some casual guilds (i.e. Aeternus) currently killing DHK because the zone is raid and loot appropriate, by and large. However, there are other guilds who kill DHK who are simply past its tier. I have nothing wrong with that. If people want to hit whatever targets for whatever reason, it is no skin off my back. However, the problem arises because there is a point on SOD, approximately around the middle tiers (e.g. DHK, planes), where higher-end raid guilds still have some reason to hit these weaker targets.
Our problem arises from the fact that we are a casual raid guild, with raiding scheduled twice a week, but we are approaching a tier where casual raiding targets appear to start meeting highend raiding targets. Of course this seems to be a reasonable outcome. After all, SOD doesn't pump out endless expansions negating previous content. It's great.
Nonetheless, the issue still exists where content is being overrun by SOD's growing raid population. When the raids were lowered to 18 people, I seem to recall that raid targets were on a fast respawn. At the time, I remember thinking it was nice because we did see more targets. I am not sure if we all just got used to a faster respawn and accommodated to it, or that the respawns were lengthened again. But if the respawns on some raid targets could be taken down a day or so, I think this would be a step in the right direction.
I am well aware that the new raid zone, The Rust, was released as well, and more content is one plausible solution, but I believe a faster respawn would work quite well and help resolve the issue for at least the time being.
Over recent raid nights, we have found that this is occurring more and more. We regularly check many zones such as POA, POT, DHK, Misery, EC, and now even OP, among others. What is becoming more and more common is that these targets are down. As quite a few people have noticed, many of these targets are hit by more than just the people progressing the raid scene. Indeed, the very nature of SOD is that highend progression is limited to some degree and what happens is you get quite a mix of people killing the same targets. While DHK is but one target, it provides a good example.
There are some casual guilds (i.e. Aeternus) currently killing DHK because the zone is raid and loot appropriate, by and large. However, there are other guilds who kill DHK who are simply past its tier. I have nothing wrong with that. If people want to hit whatever targets for whatever reason, it is no skin off my back. However, the problem arises because there is a point on SOD, approximately around the middle tiers (e.g. DHK, planes), where higher-end raid guilds still have some reason to hit these weaker targets.
Our problem arises from the fact that we are a casual raid guild, with raiding scheduled twice a week, but we are approaching a tier where casual raiding targets appear to start meeting highend raiding targets. Of course this seems to be a reasonable outcome. After all, SOD doesn't pump out endless expansions negating previous content. It's great.
Nonetheless, the issue still exists where content is being overrun by SOD's growing raid population. When the raids were lowered to 18 people, I seem to recall that raid targets were on a fast respawn. At the time, I remember thinking it was nice because we did see more targets. I am not sure if we all just got used to a faster respawn and accommodated to it, or that the respawns were lengthened again. But if the respawns on some raid targets could be taken down a day or so, I think this would be a step in the right direction.
I am well aware that the new raid zone, The Rust, was released as well, and more content is one plausible solution, but I believe a faster respawn would work quite well and help resolve the issue for at least the time being.