Unresistable damage mods.

Silosobi

Dalayan Pious Diety
So there are numerous procs/spells/effects in SoD that are unresistable. They generally do less damage and/or have poorer efficiency than their resistible counterparts to compensate. I remember when I was a nub I got magic focus thinking it would increase my Lure of the Void damage, and I've heard lots of meeles through the years say "I want that magic focus so blades will do more damage".

But... we were all mistaken. There is no focus effect that increases unresistable damage. Similarly there are no tomes (other than cop), and many effects that increase all damage types miss unresistable spells. This lack of bonus makes these effects even less damage/efficiency than they were initially.

I suggest (if possible) having unresistable damage modded by magic focus/tomes. The spells tend to sound very magic based, such that many people actually assume that they are.
 
Rbow is affected by? DI, COP, Magic Mastery X, Magic Focus Effect, something else. Pick the ones that apply! :)
 
HAS AN EFFECT:DI, COP

DOES NOT: Magic Mastery X, Magic Focus Effect, CoD Ear, Farhags Ear, etc

I'm suggesting it be coded so that unresistable effects DO benefit from magic mods, since they tend to sound very magical, half they server already thinks they are effected, and they already compensate for their unresistable nature with lower damage/efficiency.

I remember talking with Marza about an unresistable proc not doing as much damage as my easier to attain cold proc, and the numbers just werent making total sense. I didn't think of it at the time, but this lack of mod certainly had a big effect. I need to parse some things and see if there is even more not taking effect, because the difference between base damage and mod damage is pretty significant with a unresistable vs elemental nuke.
 
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err.. that's a pretty big change, not really a fan of that. it would be cool if they were effected by magic mastery tomes and magic focus, though
 
IF I were to attribute non-element to a random element I'd go with Disease or Poison instead rather than something everyone already has anyway.

But that would be dumb.
 
I just said magic because the spells tend to sound like magic based things, but bane enhancement would certainly work.

It would still miss tomes but anything is better than nothing.
 
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She is suggesting replacing Damage Increment to Bane Enhancement to affect unresistable damage. That would be pretty awful since Bane Enhancement is hard for most classes to obtain, but DI is much easier.
 
could make it increased by the average of your 5 elemental modifiers. IE having 7% cold and fire, and 0% magic/disease/poison would give you 2.8% bonus to unresistables
 
It's hard to obtain because it only applies to spells no one uses anyway. If it applied to things people actually use it would be put on more items.
 
If it was changed to Bane Enhancement and the focus was added to more items wouldn't you actually come out ahead numerically compared to the proposed Damage Increment X + magic focus?
 
If you changed it to Bane Enhancement and did nothing else it would come out ahead until you have DI 8, 7% elemental focus and rank 3 elemental tomes (40% vs 40.12%). At rank 4 elemental tomes it would still come pretty close.

Although I say that without counting the focus on that sword thing because I have no idea what that does.
 
If it was changed to Bane Enhancement and the focus was added to more items wouldn't you actually come out ahead numerically compared to the proposed Damage Increment X + magic focus?

Depends on your gear setup/tomes

I have 45% DI bonus to cold and magic and 43% on fire. I think most people would tend to have a slightly smaller modifier than their currently highest available Bane focus.
 
Yeah, as long as Bane is added to more items through the tiers, it would be good. Unresistable spells are situational enough that swapping isnt the end of the world. Some people might complain about RBOW/other procs, but as long as more BE options are around, if they can get the focus its a net benefit.
 
Also there are some traditional BE items that only have classes listed with BE spells, these could potentially be made more widely usable or in some places all/all. I remember the spires hat has (i think?) every class but wizard, which i always thought a bit odd.
 
Was going to post a new thread, but this is pretty much exactly what I was going to bring up. So bumping/quoting this thread from over 3 years ago. I tested this recently and it looks like there still are no focus effects to increase unresistable damage. Zeala posted a possible fix that seemed to have nothing but positive feedback so bumping this to try get this fixed. Or am I missing something and there is a way to bump unresistable damage? I only tested using a bane enhancement focus effect.

So there are numerous procs/spells/effects in SoD that are unresistable. They generally do less damage and/or have poorer efficiency than their resistible counterparts to compensate. I remember when I was a nub I got magic focus thinking it would increase my Lure of the Void damage, and I've heard lots of meeles through the years say "I want that magic focus so blades will do more damage".

But... we were all mistaken. There is no focus effect that increases unresistable damage. Similarly there are no tomes (other than cop), and many effects that increase all damage types miss unresistable spells. This lack of bonus makes these effects even less damage/efficiency than they were initially.

How about just bane enhancement instead of damage increment and call it a day.
 
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