Unbalanced Zone Levels?

RogueyMU

Dalayan Beginner
Forgive me, for this is the first post I've made in this forum (I read the rules!), but there's something that I was hoping to start a discussion on.

I began playing this game because I was a diehard Everquest player for four years back in '00 and I missed it. I realized when I started playing there would be a lot of differences in SoD and EQ, not the least of which being class and zone differences, and lore differences. However, I was confident this game would remain interesting and fun, as was the game it was patterned off of.

I've played it for a few weeks now and, for the most part, I'm reasonably happy with what's been done. There are some bugs I've noticed, and some changes that I don't like (mostly having to do with bard song changes and listsold) but all in all they aren't things that ruin gameplay for me.

One thing I have noticed that really bothers me is the zone level changes. Zones I really loved to go to as a young player are now ridiculously high in level (65+), which would be fine if there were compensations and replacements for those low-level zones in other areas. But there aren't.

The result is we have a ton of zones that are 40+, 50+ and 60+ and a great deal of high-end content, but nothing for those of us who have just started out and are working our way up. The result is the low levels are forced to stay in and farm/fight in the same levels (Blackburrow, Warrens, Goblinskull, etc) for 30+ seasons until they get high enough to start going to the "exciting" places we miss.

Granted, I also realize this game is very easy to level in due to certain quests giving a large amount of EXP, and also tradeskills giving EXP, but this is not the blessing it seems if you have to sit around and duel in the arena for countless hours trying to get your skills up so you can hit that level 25 baddie, or dodge him when he strikes you. Fast leveling is not always GOOD leveling, as I have discovered in earnest.

I suppose my question (and my suggestion, in the end) is -- are there any plans to introduce more low level content, perhaps in the form of Charasis/Burning Woods/etc type zones? I personally would LOVE to see a mid-level Charasis zone for 20-35 levels, as that was one of my FAVORITE zones in the game. I see woefully little Kunark content and I think it'd be a great way to balance out the level difference in the zones we have right now.

As with all things, I realize this is a work in progress and ALSO that it's free; I'm not complaining and I do appreciate the work the GM's and the DEV's do. I'm just hopeful for the future and was wondering if anyone could give me any information on future plans or, if there isn't any, perhaps some could be made. :)
 
There are no shortage of zones to level up in, nobody poofed themselves to 65, we all xpd just like you are trying to do now. I think if anything, your nostalgia is holding you back from exploring more. You are not mentioning Shrouded Isle, Kings Pass, the 4 Badlands zones, Fearstone Keep, Cauldron of Dawn, and alot more areas that are great to lvl up in.

In fact, please refer to this handy dandy thingy and you will have no shortage of places to explore in each lvl range....

http://img147.imageshack.us/img147/3301/sodmap12302007rx0.png
 
Yes, I know of those places, I've been there. But if you go to the zone list on angrygamer and click all the zones, there are far more zones labeled 40+ than there are for the 1-30 range. Granted, I didn't count, but I know I felt a bit of frustration when every click brought up a zone that was for "65+"

Let me amend my previous statement with some clarification.

I don't want "zones to level in." What I'm wanting are zones I can dungeon crawl in, zones LIKE Charasis and Sebilis and Mistmoore and Siren's Grotto and Warrens, where I can take a group and crawl around for a few hours trying to reach a boss and in the end feel as though I have accomplished something. If you take THAT into consideration, there is woefully little low-level content as far as dungeons in SoD.
 
Your problem seems to be that you are comparing live content to SoD content, and are finding issues with the disparities in what you remember/want, and what is. The solution is to accept it as a new game, and stop comparing the two.
 
I shouldn't have to simply "accept something" if I see there is a lack. As I stated before, I don't want the games to be the same. I DO, however, want there to be comparable places for a level 25 just like there are comparable places for a level 65. Writing off my suggestion by saying "The game is different, suck it up" is totally contrary to the idea of a suggestion forum, which is what I did in the original post -- suggest.
 
You are correct that there is a lower ratio of dungeon crawls:eek:utdoor zones for the lower levels than the higher levels, but that doesn't mean there aren't any to choose from. I count at least 5 good dungeons between the levels of 20-35. There should be enough for you to dungeon crawl a good majority of your time leveling up without getting exp penalties for doing so.
 
If you will re-read what I said, you will realize that your interpretation of it is wrong.

The list already provided to you is extensive, but not all inclusive. 3 dungeon zones not mentioned for your level would be warpstone, mielecha, and kaladim.

There are reasons that there are not 20+ dungeons for level 25s, the main reason is that levels below 55 go by very fast, so the majority of that time is spent XPing, not trying to organize raids.
 
Levels 1, 2, 3, and 4 - Newbie Garden

Level 5 through 30:
Greater Faydark
Centaur Hills
Everfrost
Blackburrow *
Storm Sea
Fearstone Keep *
Western Badlands
Mistwoods
Sundered Mountains
Shrouded Isle *
Goblin Skull Mountains
Newport Sewers
South Wastes
The Oasis
Stinger's Bog
Mielech A
Warpstone Caverns *
Northern Badlands
Kaladim A
Warrens *
Sea of Swords
Cauldron of Dawn
Obsidian Shard Mountains
Mielech B *
Lesser Faydark
Kaladim B *


Hmm... a zone per level from 5 to 30 seems like more content than one character is going to run through. I've also noted seven of those zones that are more in line with the concept of a "dungeon crawl". As far as simply having a goal of an end boss to kill, you'll likely have to deal with placeholder mobs and a rough definition of "end boss", but the Adept system allows for such but without the dungeon crawl (most of the time).
 
Many lower level zones are highly underused as it is, I don't really see much of a point in adding more. We have a smaller population, so a smaller number of low / mid zones to spread people out between makes perfect sense.
 
I have never found SoD to be lacking in any zone level range. At first I wasn't sure were to level up, but that just comes from not knowing whats out their. Definitely try exploreing the word a bit more and trying new places out.
 
RogueyMU said:
I don't want "zones to level in." What I'm wanting are zones I can dungeon crawl in, zones LIKE Charasis and Sebilis and Mistmoore and Siren's Grotto and Warrens, where I can take a group and crawl around for a few hours trying to reach a boss and in the end feel as though I have accomplished something. If you take THAT into consideration, there is woefully little low-level content as far as dungeons in SoD.

I'm not convinced it's mathematically possible to exhaust your New Area Bonus in all level-appropriate dungeons at your level. Odds are good you're simply missing a couple zones. Check the list Tarutao posted for ideas.
 
Thinkmeats said:
I'm not convinced it's mathematically possible to exhaust your New Area Bonus in all level-appropriate dungeons at your level. Odds are good you're simply missing a couple zones. Check the list Tarutao posted for ideas.

Sarcasm aside, debt could accomplish this.
 
Thinkmeats said:
I'm not convinced it's mathematically possible to exhaust your New Area Bonus in all level-appropriate dungeons at your level. Odds are good you're simply missing a couple zones.

Hmm... Sounds like a Challenge to me :D
 
Everyone always forget Yaralith in their lists ;).
Also the start of Paw is ok right after 30.

I don't think there's a lack of content.
Have you gone to the back of Yaralith, Warrens, Warpstone caverns, and Mielech? I even had to exp lock around 30 to stay at the right level and see most of the game, because exp flows in extremely fast.
 
Fanastic Zone for xp as well, and some very nice loots.

Oddly enought its got a rather insane cash flow for 65 level characters who don't mind smashing greenies.
 
Kirin Folken said:
How about Xp Lock?

Wiz in the ToK said:
Area penalties (caused by levelling only, not by AAs) reset at 30, 50 and 65.

Here is a ]Tome of Knowledge[/url]

So if you are not leveling, I think it is pretty clear that you are not causing your new area bonus to degrade.
 
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