I haven’t logged in in about a month, but I figured I’d see if I could raid in with my crew this evening. The raid was full, of course, which made me remember one of the reasons I haven’t logged in for a while.
In order to maintain a consistent 18-man raid force, a guild needs a roster of at least 20-30 players, if not more, depending on the reliability of various players. Since only 18 toons fit in a raid, this typically leaves a number of guild members sitting out on raid nights wishing and hoping for an eventual raid spot. In my experience, this is one of the major reasons that players in the raid scene will lose interest in logging in.
A while back, a thread bandied about the idea of 24-man raids. Don’t know where that landed, but here’s an idea for improving the raid scene without fully expanding it to 24-toon raids:
1. allow one additional group into raids.
2. only 18 toons are allowed to engage 18-man Nameds. Named are hard-coded to crush the raid if more than 18 engage.
3. additional players can: help on trash kills, help on pre-engage buffing, help on wipe recovery. Additional players gain xp from all mobs killed by the raid and can loot from trash mobs but not from Named.
This would give players the option to join their guild mates on raid nights without requiring a total rework of the raid scene. Wipe recovery would be improved and players could be substituted much more easily if raid members have to leave the raid early - all sticking points against the SoD raid scene.
In order to maintain a consistent 18-man raid force, a guild needs a roster of at least 20-30 players, if not more, depending on the reliability of various players. Since only 18 toons fit in a raid, this typically leaves a number of guild members sitting out on raid nights wishing and hoping for an eventual raid spot. In my experience, this is one of the major reasons that players in the raid scene will lose interest in logging in.
A while back, a thread bandied about the idea of 24-man raids. Don’t know where that landed, but here’s an idea for improving the raid scene without fully expanding it to 24-toon raids:
1. allow one additional group into raids.
2. only 18 toons are allowed to engage 18-man Nameds. Named are hard-coded to crush the raid if more than 18 engage.
3. additional players can: help on trash kills, help on pre-engage buffing, help on wipe recovery. Additional players gain xp from all mobs killed by the raid and can loot from trash mobs but not from Named.
This would give players the option to join their guild mates on raid nights without requiring a total rework of the raid scene. Wipe recovery would be improved and players could be substituted much more easily if raid members have to leave the raid early - all sticking points against the SoD raid scene.