Turning off Item procs

Titanas

Dalayan Elder
Any chance we can CMD turn off item proc effects. Things like BP wep bracer procs ?
I know I'm bad but I've wiped my groups so many times forgetting to take my DD proc bracer off when I go to pacify. I don't know if other people have problems with item procs but its just an idea.
 
This would be convenient, and I'd be for such a change, but since the problem is people forgetting to do something, I don't know how much a /cmd would actually help.
 
Being able to turn them off wouldn't help much in that situation. What it would do is reduce the number of alternate gear sets some classes carry for those situations.
 
or fights like Mirror golems to I guess.
And when I mean paci I mean like each mob I paci before I pull I take off bracer click paci put it back on again. After killing a mob and runing back to paci is when I forget to take off my bracer again.
I can't think of any situation that this would be over powered. There are some items I think with detramental effects on them for the sake of balanding but maybe those can NOT be turnoffable.
 
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Bracers that proc DD/DoTs or tanks that have BPs with DoT procs really screw over an enchanter doing CC. I'm looking at you Shadowknight Starfall BP. I think this could help a lot there.
 
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How about players just be responsible for themselves in a group once in a while, pay attention, and then commands like these don't need to exist.
 
I think this idea really deserves a revisit. There is huge precedent for the ability of a weapon wielder to control the magic of his weapon at will as evidenced by a majority of the fantasy genre. I do understand that this is not my sandbox though so instead I suggest a function that would perhaps be more fitting, the implementation of /cm sheatheweaponormisc and /cm unsheatheweaponormisc. Obviously I've been around the raid block and I understand that not all things held in your hands are weapons, for example you can not hit people with books or some glowing orbs (a quirk of the specific setting no doubt) but the command would extend to these items at least for the sake of player roleplaying.

The way the system would work is this, the player would first be required to purchase sheathes of varying power from the sheathe vendor. More powerful magic items would very obviously require more powerful sheathes to contain them and would also cost much much more money. This would act as a "plat sink". From there upon using the sheathe command to sheathe your weapon or misc your ability to proc from your weapons is completely removed (because it's inside the sheathe), turning on attack will provide you with the feedback "Your weapon is peacebound." every time an attack would have normally happened providing the player with constant feedback. As for what /cm unsheatheweaponormisc would do I think it's rather obvious.

Anyways I think this could be a great addition to the game, it might require some tweaking after it rolls out (such as a sheathelock command for people who lend out their info but do not want the roleplay integrity of their constantly aggressive characters damaged) but it would go a long way towards making things easier on the average player.
 
The sheath thing would be a huge time investment for a pretty small in game issue/annoyance.
 
The actual method of sheathing is a cool idea but as Solos said I think a simple /cmd itemeffects off/on would work.
A while back it wasn't as much of an issue but now days every thing has a proc on it. I can see chanters having a big issue with it even necromancers.
 
Sorry guys I really think sheathing is the obvious way to go. Various classes would have problems with the other method and there are numerous fights I don't even need to name that it would impact.
 
The actual method of sheathing is a cool idea but as Solos said I think a simple /cmd itemeffects off/on would work.
A while back it wasn't as much of an issue but now days every thing has a proc on it. I can see chanters having a big issue with it even necromancers.

Like Zaela said, items are meant to have procs that sometimes make it undesirable to have them on. If you're going to be in this situation, either unequip it when you need to or don't use the item. I frequently play an enchanter that has a DD wrist proc and my ranger has a 100% chance to rain wrist proc. Don't wear the item if you can't deal with the proc.
 
Even if we did go through the bother of manually determining which items/procs were meant to be "cursed," I'd just like to echo reply number 1 here:

since the problem is people forgetting to do something, I don't know how much a /cmd would actually help.

I just don't see it being worth the work just to lower the number of clicks involved to accomplish something you'll forget to do anyway.
 
Just don't loot items with procs that will get you in trouble, done deal. If you (as in anyone who is reading this) care about maximizing your potential as a class in a group or raid situation, you'll constantly be on your toes to reduce downtime by as much as possible. If you *don't* care about maximizing your potential, then missing out on one piece of gear that would net you another few numbers on your fomelo page isn't such a big deal.
 
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