Troublesome TMap dig spots

Kelval

Dalayan Adventurer
Hello,

I know there's already a thread about the subject (I would know, I have created it), but I am not supposed to bump monthes old threads. So here it is:


[*] Plain bugged spots:
- The crater dig spot in Storm Sea.
- The South wall dig spot in Southern Wastes of Tarhyl.
The monsters spawn under the world, and won't aggro. It's even more aggravating now that you can't dig before all the spawned mobs are dead. In the past, when you'd pop a new wave of mobs, they would all come together, even the stuck wave, bringing you a clusterfuck spawn, but at least they were there. Now, the only solution is to /petition. When it happens close to the end of the TMap (around 7 digs), it's really irritating. We didn't feel like waiting for the TMap to reset, so we just bailed. I really really hope our TMap raid today won't be on those spots.
What I'd propose for those: move them a few feet away on decently flat land, or just remove the troublesome spots.

[*] Irritating locations:
- North Wastes of Tarhyl, the dig spot in the SW orc camp, near the pillar. Digging there is a pain, as the repop is fast, and you keep on having light blue to 65 (blue to 62-63) jumping the healers mid fight. If you don't have a CC, it's a pain in the ass.
- Island Giants island. If you are over 60, they are a pain in the ass, but you can still deal with them. If you are on a simple Tmap, having them add is a nearly sure wipe.

Could these spots be looked into? I can /bug them as well, or try to add them to the bug list on the site (not sure to remember where it is, but I'd find out).
Thanks.
 
The worst spot for tmaps by far is in Darkwoods. I don't remember the exact part of the zone, but you had to move around for 3-5 seconds just to be able to cast on the target. Otherwise it would say you cannot see your target.
 
Kelval said:
Hello,

I know there's already a thread about the subject (I would know, I have created it), but I am not supposed to bump monthes old threads. So here it is:


[*] Plain bugged spots:
- The crater dig spot in Storm Sea.
- The South wall dig spot in Southern Wastes of Tarhyl.
[*] Irritating locations:
- North Wastes of Tarhyl, the dig spot in the SW orc camp, near the pillar.
I agree with all of these, because when theres tmaps right up against walls, they can get screwed, badly.

But as far as adds on your map... I feel like.. "so what?" Adds are part of the map, which make sense to me in every sense. If you come into my backyard, and start digging up my crap, disturbing the peace, i'll whack you too.

Yeah, its hard to do OoT maps, but thats kinda the fun of it imo. Cinn/Flicks/Me/Memex went there with this freakbutter idiot cleric named Xious, and he bound on the island. Our level 60ish group fought through a few waves, and kept dying to giant adds, and it was challenging, and fun, and we just started laughing after a while. It was probably my favorite pre-65 SoD memory.
 
theres a shitass one in SoS too, its on a tiny tiny rock and basically makes it impossible to ae nuke anything, or move around the dig spot without falling in the water.
 
Aaubert said:
I agree with all of these, because when theres tmaps right up against walls, they can get screwed, badly.

But as far as adds on your map... I feel like.. "so what?" Adds are part of the map, which make sense to me in every sense. If you come into my backyard, and start digging up my crap, disturbing the peace, i'll whack you too.

Yeah, its hard to do OoT maps, but thats kinda the fun of it imo. Cinn/Flicks/Me/Memex went there with this freakbutter idiot cleric named Xious, and he bound on the island. Our level 60ish group fought through a few waves, and kept dying to giant adds, and it was challenging, and fun, and we just started laughing after a while. It was probably my favorite pre-65 SoD memory.

Because a lvl 40 gets his ass beaten there with no hope of being able to deal with it maybe? Not everyone is 65 around here, though double exp week has done a lot for that.
But I would agree that this is *cosmetic*. If the real bugs could be looked at, that would already be really nice.
 
To be fair if you're doin the darkwoods maps at 40 you're already quite far over your head. Otherwise the only reason would be bringing an alt for drops and invis is pretty failsafe in that regard.
 
Slippers1 said:
To be fair if you're doin the darkwoods maps at 40 you're already quite far over your head. Otherwise the only reason would be bringing an alt for drops and invis is pretty failsafe in that regard.
i'm fairly certain that not all possible locations are open for all lower level maps. is this posted somewhere?
 
Ok, sorry I was mistaken then.

Well it just falls into the "annoying" place then :). Disregard at will.

But if the bugged spots could be looked at, that would be cool. Even more considering Wiz wants TMaps to be a viable option to raid. You can't bring 18 people in places just to find out they are bugged.
 
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