Hello,
I know there's already a thread about the subject (I would know, I have created it), but I am not supposed to bump monthes old threads. So here it is:
[*] Plain bugged spots:
- The crater dig spot in Storm Sea.
- The South wall dig spot in Southern Wastes of Tarhyl.
The monsters spawn under the world, and won't aggro. It's even more aggravating now that you can't dig before all the spawned mobs are dead. In the past, when you'd pop a new wave of mobs, they would all come together, even the stuck wave, bringing you a clusterfuck spawn, but at least they were there. Now, the only solution is to /petition. When it happens close to the end of the TMap (around 7 digs), it's really irritating. We didn't feel like waiting for the TMap to reset, so we just bailed. I really really hope our TMap raid today won't be on those spots.
What I'd propose for those: move them a few feet away on decently flat land, or just remove the troublesome spots.
[*] Irritating locations:
- North Wastes of Tarhyl, the dig spot in the SW orc camp, near the pillar. Digging there is a pain, as the repop is fast, and you keep on having light blue to 65 (blue to 62-63) jumping the healers mid fight. If you don't have a CC, it's a pain in the ass.
- Island Giants island. If you are over 60, they are a pain in the ass, but you can still deal with them. If you are on a simple Tmap, having them add is a nearly sure wipe.
Could these spots be looked into? I can /bug them as well, or try to add them to the bug list on the site (not sure to remember where it is, but I'd find out).
Thanks.
I know there's already a thread about the subject (I would know, I have created it), but I am not supposed to bump monthes old threads. So here it is:
[*] Plain bugged spots:
- The crater dig spot in Storm Sea.
- The South wall dig spot in Southern Wastes of Tarhyl.
The monsters spawn under the world, and won't aggro. It's even more aggravating now that you can't dig before all the spawned mobs are dead. In the past, when you'd pop a new wave of mobs, they would all come together, even the stuck wave, bringing you a clusterfuck spawn, but at least they were there. Now, the only solution is to /petition. When it happens close to the end of the TMap (around 7 digs), it's really irritating. We didn't feel like waiting for the TMap to reset, so we just bailed. I really really hope our TMap raid today won't be on those spots.
What I'd propose for those: move them a few feet away on decently flat land, or just remove the troublesome spots.
[*] Irritating locations:
- North Wastes of Tarhyl, the dig spot in the SW orc camp, near the pillar. Digging there is a pain, as the repop is fast, and you keep on having light blue to 65 (blue to 62-63) jumping the healers mid fight. If you don't have a CC, it's a pain in the ass.
- Island Giants island. If you are over 60, they are a pain in the ass, but you can still deal with them. If you are on a simple Tmap, having them add is a nearly sure wipe.
Could these spots be looked into? I can /bug them as well, or try to add them to the bug list on the site (not sure to remember where it is, but I'd find out).
Thanks.