Trolls XP Penalty

Yep, and ogres do not receive a resist penalty , or an experience penalty. They also have superior tank stats to boot. (as said, sorry if I come off snide but lol)

I am just not a huge fan of racial advantages as they are, like said by aisling a few have superior advantages while the rest have extremely mediocre differences and some are just terrible (See: Troll)

Hmmm good points (and you don't come off as snide btw)
 
Would it be possible to add an extremely small chance of curing a single disease/poison counter on an HP tick for trolls? I think this works with the theme of their regenerative abilities and being that it's a single counter it's nothing that could be relied upon given the duration of most poisons and the counters of most diseases.
 
It is common sense that Trolls get a fat reduction to FR.On top of the xp reduction it reaally hurts though.
Another common trait for trolls is their incredible regeneration. I don't see this regeneration being so fat in SoD, and on top of it seems shared with Iksars (aka good for the first levels, but quickly neglectable as you progress). If it's indeed 5 hp per level like the spell, I would propose making a progressive hp regeneration (was thinking like 1 per 5 levels, would be 13 hp regen at 65) and possibly some stamina regeneration - that would be an unique ability of trolls - that would be maybe 1 sta regen every 10 levels - 6 at 65.
 
Since the extra regen is almost useless what about trolls instead having a minor amount of innate overcap damage reduction. Something like +5 at 65 which scales with level (+1 per 10 levels starting at 10). This fits with the theme of trolls being extremely resilient to damage.
 
So I know that Trolls need a penalty for our devilish good looks, but can we have something cool to offset the -20 FR now that regeneration is gimpier than it was? Even like a couple extra points of overcap damage reduction or maybe bonus to pr/dr for living in filth?

Anything would be cool because I'm not even sure if we get the bonus to kick damage that Wiz once said we do and even if we do it isn't much to offset being cooked all the time.
 
It's reasons like this that trolls are probably 1:20 ratio vs. iksar in the classes that both can be. Honestly for as "hard to kill" as trolls are in a classic roleplay sense, they should be inherently a better choice for warriors than iksar, but that is not the case.

Hardly ever see people playing trolls in the game.
 
I can't comment on the balance of the troll race in particular on SoD from personal experience (not having played one...nor any char. to high level here yet)...

But, I did play an Iksar tank to a relatively high level on Live. And, the +1 regen every tick was definitely not worth the inability to wear plate armor there. (As a result, many choose troll... or ogre for the melee stun immunity there. I didn't because I liked playing the Iksar as a race at that time.)

Comparison of Iksar and Troll on SoD:

All same> Infravision, Regeneration, - to skill learning, - to xp

Iksar benefit> Natural armor, fear resistance, forage

Troll benefit> Slam, - to fear and stun durations

Troll (Iksar too?...I can't login at present) penalty> - fire resist

Commentary:

Iksar: All tanks want race changes due to the Natural Armor of Iksar, but the fear resistance is pointless in high-end game (lack of fearing mobs as well as unresistable fear). Forage allows you to feed yourself.

Troll: Slam pointless to all tanks but duel wielding warriors, and even then it is negligible. (Kick vs. Slam <Bash>) Negative to fear and stun durations potentially usable, but not a "major advantage." (Note: All large races gain this.) Negative to fire resist harder to overcome. Large race = difficulty in dungeon environments (without shrink).

I would have to agree that the troll needs "something" to overcome this balance when compared to its major competitor, the iksar.

But, there are many races / classes like this if you are a min/max'er. (Casters could easily do the same comparison.)

In the end, play what you want to play is my opinion.
 
Although we are reviewing all racials a bit on the release of the expansion as I have said before we have decided to rescind the troll exp penalty. The illustrious Wiz is changing the code and it will be checked in next patch.

Basically originally troll regen was high enough to warrant a penalty with the gear and stat level of the time. This caused the old "bouncing HP meter" bug and their regen was nerfed (along with their penalty.) Unfortunately the penalty seems to have experienced much greater diminishing losses. As such we are removing it.

On the review of racials we are going to try and keep the same theme of each race while balancing the respective power each ability gives. The penalty might come back if deemed necessary then.
 
On the topic of Slam, why isn't there more procing shoulders ? (iirc it procs on shoulders) ; I mean it would be rather small benefit and would help in the balance too.
Like Molten guardian pauldrons could proc a small fire rain for example.
 
Although we are reviewing all racials a bit on the release of the expansion ...

On the review of racials we are going to try and keep the same theme of each race while balancing the respective power each ability gives. The penalty might come back if deemed necessary then.

Questions in this regard: (As the post devitates from title, but relevant questions for start of potential new thread)

1. In this regard, is this discussion to be among admins/development only?
2. Has a post already been created to discuss such changes among the playerbase, if such discussion is wished?
3. What occurs to those that have requested race changes via fame?
4. Will players be allowed to change the race of their characters if the race statitistics/abilities are changed? If so, in what specific instances?

The above were the only ones that came to mind immediately.
 
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1) Mostly
2) No
3) Nothing
4) No


We are less changing them than balancing the powers of each. The problem with the original ones is that they scale very differently giving some races much more powerful abilities in the late game than others. The changes will most likely be capping some scaling abilities and making other abilities scale that did not before not changing the overall theme of the abilities.
 
Always thought Trolls should have a innate Hp bonus. Would make them "hard to kill" when combined with thier innate reg, and give them something to offset the Iksar bonus AC.

Something like Level x 5 = bonus hps (So at 65 a Troll would have a bonus of 325hps)

Considerign Iksar AC bous (I could be wrong on these numbers) are somethig like +100ish at 65. Useing the old 1 AC = 3-5 Hps general balance

100 AC = 300-500 hps
 
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only 40? you sure?

Well in that case could do a Level x 3 = hp bonus ( 195 hps at 65)

vs

40 AC x 3-5 =120-200ish hps for Iksar AC bonus.
 
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i've checked some fomelos and compared the base AC/agi of the same class and most iksar had 35-40 AC more so 40 sounds right.
 
Ok

Level x 2 = Bonus hps then for Trolls (+130 hps at 65th level)
Bonus +5 hps at 20, 40, 55, and 65
Grant Total of +150hps at 65

40 AC x 3 = 120
40 AC x 5= 200

Puts the troll hp bonus in the middle of the 3-5 hp balance vs 1 AC.
 
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