Trial of Endurance in Plane of Valor reset

Foolra

Misser of Due Dates
About 2 months or so ago, we tried the Endurance trial in Valor but weren't able to complete it. We failed on Millicent at around 50% health or so. When doing some scouting the next day, I noticed that the trial was inactive, and it was down for the full 5 days. Another guild did something very similar just the other night (got to Millicent and couldn't beat her) and the trial is once again down for the entire reset cycle without actually being completed.

I am unsure if this is the same for the other 3 trials as we haven't yet failed on them and then left for the night.

I don't know of any other raid encounter that is down even if you don't complete it. I can understand a few hour downtime to allow the dragon to be up for the guild working on it, but not for someone else coming in to raid after them and being able to skip right to the dragon. However, I'm confused as to why, if the trial isn't completed (no token or loot gotten), it is now down for the full respawn timer.

In my opinion, it's definitely the most difficult trial in Valor, and it doesn't surprise me that people start it but aren't able to finish it every time. It's a bit frustrating that when someone does, everyone else (including those people who may want to go back and try it again the next day) is out of luck for 5 days.

Now that I think about it, I haven't confirmed that the trial is actually down for the full 5 days. I have confirmed at least 2 days, so I'm assuming it stays down the rest. Even if it is only down 3 days or so, that still seems unnecessarily long.

I'd definitely recommend the trial have a downtime only long enough for Millicent to despawn after her alloted engage time, instead of the full reset timer.
 
Are you sure another guild did not go in and snipe your free clear? I have personally seen the Endurance Trial reset a few times. Unless it recently got bugged, it should be working properly.
 
Are you sure another guild did not go in and snipe your free clear? I have personally seen the Endurance Trial reset a few times. Unless it recently got bugged, it should be working properly.

I checked pretty darn quickly right after the other guild failed Tuesday night. It was down, and then down again the next morning. I don't know of anyone on that tier that raids in the middle of the night EST.

Edit - Also, I think that it would be a little lame if you wiped to Millicent and someone came in right behind you and killed the dragon. At the very least they should have to restart the trial itself and clear through the drakes.
 
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IIRC the dragon stays up for an hour or maybe even two hours. It is lame, sure, but it is all part of the game.
 
IIRC the dragon stays up for an hour or maybe even two hours. It is lame, sure, but it is all part of the game.

If that's the way it is, that's fine. But even so, I'm pretty sure that someone ganking the dragon isn't the issue here. Well - it's possible, but if someone could check to make sure it is fully resetting after the dragon resets, I would be much appreciative.
 
From past experiences, if anyone attempts/starts a trial it stays active for 3 hours, if it's not completed it despawns and down for the ~5 day respawn timer. I know for a fact it's done that with Strength and Endurance, and would imagine all trials are the same way.
 
From past experiences, if anyone attempts/starts a trial it stays active for 3 hours, if it's not completed it despawns and down for the ~5 day respawn timer. I know for a fact it's done that with Strength and Endurance, and would imagine all trials are the same way.

That seems a little wrong to me. I don't know of any other raid mobs that work like that. To be honest, much of the initial parts of these trials aren't hard. Why are other guilds penalized by someone who isn't able to complete an encounter?
 
I agree with this. I can't think of any raid mobs that if you wipe to they are down for the next 5 days.

Mirror Golems are like this, at least sometimes. When I posted about it I was told that it was an intentional "stumbling block" to IP, so probably the same for ValorB.
 
Millicent stays up until a zone crash or reboot.

The armors do not tell you if only half a trial is up. Enthann wants you to do his trials - not snipe other guilds partial clears.
 
Mirror Golems are like this, at least sometimes. When I posted about it I was told that it was an intentional "stumbling block" to IP, so probably the same for ValorB.

No, AFAIK, Mirror Golems work the same way as any triggered mob (All Prison Dragons for instance). If its triggered and then zone goes down for any reason, (ie server goes down), it will unspawn the mobs and you will have to wait for it to spawn again.
 
Millicent stays up until a zone crash or reboot.

The armors do not tell you if only half a trial is up. Enthann wants you to do his trials - not snipe other guilds partial clears.

Then wouldn't the trial completely reset after the designated 3 hour (or whatever it is) timeframe? As it stands now, if Millicent can indeed stay up for a long while, people can go in and snipe the cleared trial. If it were to fully reset after the 3 hours, other guilds would have to come and do the entire trial, which is what should happen, if they want to take on Millicent.
 
I don't see anything wrong with the setup at this moment. If the event is begun and not finished within the 3 hour limit, then it should despawn in its entirety. I believe the event in Torment works the same way...after three hours, if the 4 mini-bosses aren't killed, then event despawns for the ~5 days.
 
I don't see anything wrong with the setup at this moment. If the event is begun and not finished within the 3 hour limit, then it should despawn in its entirety. I believe the event in Torment works the same way...after three hours, if the 4 mini-bosses aren't killed, then event despawns for the ~5 days.

Well, the torment Warden event is different than this I think. For Torment 2.0, you've got multiple named along the path to the final boss that can drop raid-tier loot. It makes sense that you wouldn't let someone farm those initial named over and over before the 5 day timer is reset. In Millicent's case, you've just got the one named at the end. If that one isn't beaten, then it should fully reset and be doable again after the 3 hours-ish. I guess I just don't like that someone can screw over others simply by hailing an NPC.
 
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