Tradeskill Stuff: Frilakh Blood Missing, & Drake Hide (too) Uncommon

SoDPlayer

Dalayan Adventurer
Recipe: Wood Elven Wine - Morning Dew, Red Wine x 2, Cask, Frilakh Blood (Book: Brewer's Recipe Collection). I have killed hundreds of Frilakh, and I have yet to see any Frilakh Blood drop. Perhaps Frilakh Blood could be added to the drop-table, or the recipe could be changed to use Lizardman Meat, which currently drops from the Frilakh.

&

Drake Hide is fairly uncommon, though it does drop from Emerald Drakes in Goblin Skull Mountains. Any chance this drop rate could be increased to match hopper hides, and cougar/panther skin, of the same tier, drop rates? I really like this tier of tailoring, for its variety, as there are four options for the skins/hides, except one of them seems to be a bit too uncommon, imho, even if on purpose.
 
I did some research on this. It looks like Frilakh Blood was changed to Frilakh Tail for one reason or another. The tails *should* still work with the recipe.

The reason that the drakes in Goblinskull drop hides at a lower rate than you're seeing panther skins drop is due to the level differences.
 
The unstackable, and no drop, Frilakh tails, that are also used for faction in Athica, are used in the Wood Elvin Wine recipe? Odd. Perhaps it was a quick fix that will be changed again.

A bit about the cougar/drake/hopper/panther recipes:

* Drakes and Hoppers drop hides, and their recipes call for green ointment.
* Cougars and Panthers drop skins, and their recipes call for red ointment.

A bit about the mobs & drop rates:

* Cougar and Panther skins have similar drop rates, and are similar in levels.
* Drake and Hopper hides have very different drop rates, and are not similar in levels- with the Drakes being higher in level, and having a well more uncommon drop rate for their hides.
 
I think the main problem here is that there aren't enough drakes in the level ranges of cougars and panthers so it's either: A) Kill low level drakes for a slower drop rate or, B) Kill higher level drakes for a similar droprate to the panther/cougar hides. Obviously this was different before the revamps of levels in the North, so we should probably look at possibly adding in some mid 30's drakes somewhere.

Same goes for hoppers too, the hoppers in Sundered Mountains probably drop their hides a bit too often for their level, so adding in a more level-appropriate source would be the best way to go about it, imo.
 
And yeah, for now you'll have to use the tails in the recipe. I'll get the blood added back in asap.
 
I appreciate your responses, Xeldon. Here is an example of the current situation, to further illustrate my view:

Imagine rolling up a toon, lets say, level 30 with 125 skill in tailoring.

You can:
1) Hunt Drakes in Goblin Skull Mountains, which the majority will con dark blue to you. After killing 20 Drakes, or 30 minutes of hunting, you will probably have 1 or 2 hides on a good day.
2) Hunt Hoppers in Sundred Mountains, which will all have long ago conned green to you. After killing 20 Hoppers, or 30 minutes of hunting, you will probably have about 8 or 9 hides on a good day.

What I am suggesting, a quick-fix, is to up the drop-rate on drake hides, as any tailor gathering their own components would surely agree with it being overdue. Of course, I would not like to see a lowered drop rate on hopper hides, as a counter-balance, as it still does take a considerable amount of time and effort in gathering them as it is.

The level difference of mobs, variety of mobs, ointment requirements, trivial similarities, and hunting areas, in compairing "hide" & "skin" recipes, are something that should, or atleast not here, be looked at for long-term changes to tailoring itself.

That said, the only reason one would compare the "hide" recipes with "skin" recipes, or Drakes to Panthers, is because the recipes currently have the same trivial levels.

Again, I appreciate your responses, Xeldon.
 
Why would you want to make Wood Elven Wine anyway? Its trivial is between 195 and 205 somewhere, you are much better off making Wickedly Evil Brew's (205), which are later on used for Fierce Brews (240)! But, besides that... the missing frilahk blood's were indeed annoying. I tried finding them as an alternative to wasting expensive Dark Essences :p, but quickly gave up on it...

As for the drake hides, imho they just have to be the bottleneck for the Green Ointment recipes. Because, Green ointmens are very easy to aquire. Unlike Red ointments. i think that if drake hide drops are to go up, the least that can be done is to compensate the rarity of red ointments by allowing FQ augments to be made with both red or green ointments! (can any1 still follow me? :p) to elaborate -> allowing FQ augs to be made with green ointments would give room to use more red ointments for panther/cougar skin combines!
 
BeittilBonker said:
Why would you want to make Wood Elven Wine anyway? Its trivial is between 195 and 205 somewhere, you are much better off making Wickedly Evil Brew's (205), which are later on used for Fierce Brews (240)! But, besides that... the missing frilahk blood's were indeed annoying. I tried finding them as an alternative to wasting expensive Dark Essences :p, but quickly gave up on it...

Asked and answered.

BeittilBonker said:
As for the drake hides, imho they just have to be the bottleneck for the Green Ointment recipes.

I cannot see any reason for the developers wanting tailors to avoid making drake-hide armor. (Oversight)
 
I wouldnt necceserily call it a bottleneck. But more like the equivalent of red ointments. Hide recipes = easy ointment/hard hide, Skin recipes = hard ointment/easy skins
 
SoDPlayer said:
The level difference of mobs, variety of mobs, ointment requirements, trivial similarities, and hunting areas, in compairing "hide" & "skin" recipes, are something that should, or atleast not here, be looked at for long-term changes to tailoring itself.

I am just looking to have the drake hide drop-rate increased to be a suitable place to farm for tailoring components, as anyone that has hunted drakes would contest to, the current drop-rate is very low. An in-game friend hunting drakes for XP had once asked me if I was sure the drakes even dropped their hides. Just roll up a toon and hunt drakes to see what I am talking about here. Drake hides, not ointment issues.
 
Well I've already given you the reasoning for the low droprate from those particular drakes. The only reason the hopper hides are more common is becasue that is currently the only option for them. I'll get this up for discussion though to see if something should be done about it.
 
Please keep in mind that a quick-fix of upping the current drakes drop-rate of their hides would be greatly appreciated, as the current "quick-fix" is for a reason that is not fully in-game yet.

I do understand what you are saying, Xeldan, so thank-you for looking into these issues. :)
 
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