Instead of hijacking the pro farmer balancing thread I thought I would start a new one using an example/suggestion given in that thread. Someone talked about making it so that items made in tradeskills that were sold to vendors should give more money but also should not sell back to players for less than market norm or not sell back at all. It was mentioned by someone else that doing that would be a coding nightmare...
So here is my suggestion lets see if it is something that can be done
Instead of having a "merchant" where you sell the item to make it a "quest npc" (one for each trade skill?) where you can turn in crafted items for reasonable amounts of money. That way the tradeskillers will get some ROI but other people will not be able to go and buy their items for far less than market norm. Also I do not know if the items are or can be flagged in any way as "crafted by..." so that if the person turning the item in is also the person who crafted it another small amount of exp could be awarded for their efforts (but nothing like you get for actually gaining a skill pt in the trade skill).
Some trade skills I could even see a "role playing" side to this where the vendor would be able to reuse some of the raw matterials for another crafting. Such as melting down the armor/weapon for the metal or the ring for the metal and gem. Naturally this role-play story line would not work for trade skills such as alchemy (well maybe), cooking or pottery. But is still doable for other reasons (food for the poor or Urns for the dead, etc).
What do you think?
So here is my suggestion lets see if it is something that can be done
Instead of having a "merchant" where you sell the item to make it a "quest npc" (one for each trade skill?) where you can turn in crafted items for reasonable amounts of money. That way the tradeskillers will get some ROI but other people will not be able to go and buy their items for far less than market norm. Also I do not know if the items are or can be flagged in any way as "crafted by..." so that if the person turning the item in is also the person who crafted it another small amount of exp could be awarded for their efforts (but nothing like you get for actually gaining a skill pt in the trade skill).
Some trade skills I could even see a "role playing" side to this where the vendor would be able to reuse some of the raw matterials for another crafting. Such as melting down the armor/weapon for the metal or the ring for the metal and gem. Naturally this role-play story line would not work for trade skills such as alchemy (well maybe), cooking or pottery. But is still doable for other reasons (food for the poor or Urns for the dead, etc).
What do you think?