ToK instrument post

ElPapaPollo said:
Add new drum from ToT (can't remember name). It has 3.1 percussion iirc.

I'm going to either say you are wrong or it needs nerfed.

jumping from 2.6 to 3.1 is :eek:
 
As a bard I would obviously love a 3.1 mod drum. However, this is borderline broken (and by borderline I mean extremely).
 
iaeolan said:
I'm going to either say you are wrong or it needs nerfed.

jumping from 2.6 to 3.1 is :eek:
lololol Just wait till you get it, It's PERFECTLY inline with what it's supposed to be. Trust me I have it.
 
I agree with Regasin. To be honest, I don't think the drum is out of line at all given the difficulty of the section of ToT we're in now. Remember, don't judge loots from encounters you haven't done, gosh.
 
I'm honestly not judging the loot, but the progression of drums....

1.8, 1.8, 1.9, 2.0, 2.1, 2.1, 2.2, 2.2, 2.3, 2.5, 2.6, 2.6, 3.1...............
 
Yeah, I admit the jump is kind of sudden. Maybe at least a 2.8-2.9 mod should be implemented around the CoD level, but where?
 
I always thought single instruments were lacking in raid content after dropping off in poair, but I figured it was basically because one would not need it in the raid scene and any drum found would only be used solo. All/All items seemed to have replaced single instrument finds.

If there are going to be raid drop drums to rot constantly after the 2 bards in a guild get the item, it needs to be checked out to put some more progression in the line
 
My vote is for a valor a/b quest.

That way a loot spot isn't being tied up by a drum that will rot after the token bard gets one and because I like quests.

Grats on the drum, Regasin
 
Agreed, the new religion quest system offers some really good opportunities to add the sorts of items, like instruments, that are kind of a waste in the raid scene.
 
The best instrument mods are all instrument mods, and those are actually useful on raids to increase singing and percussion (for DoT DPS). A drum with a 3.1 mod makes Occlusion get even better! I do personally hate class specific loot, but with bard instruments, not much else you can do.
 
Although I agree more instruments between POAir and TOT are a good idea the huge jump in this one is offset by the item itself and is pretty much supposed to be a good situational item note a kite-all, outdps-all killamajig.

(Which is what a real drum above 2.9 would be)
 
Waldoff said:
Although I agree more instruments between POAir and TOT are a good idea the huge jump in this one is offset by the item itself and is pretty much supposed to be a good situational item note a kite-all, outdps-all killamajig.

(Which is what a real drum above 2.9 would be)
I agree somewhat where there should be a drum on a higher tier that possibly reaches up to the amount of 2.6-2.8. It would be nice for soloing and would give an alternative to attacking in xp groups.

But this 3.1 drum man, amazing don't you think, woldaff really out did himself with it. Trust me I wouldn't DARE try to go kiting with it on.

Don't believe me, please feel free to pm me so I can debunk all of your thoughts of this drum being overpowered :D
 
Yeah . . you all are judging the item without even SEEING it, having no idea of the level of difficulty of the encounter, having no idea what else is involved, based solely on an instrument mod. That's a little dubious, based on this thread.

In any event, there are several things I can tell you to consider without disclosing high-end content:

1 - To be useful, the mod on the drum pretty much has to make up a part of the melee dps lost because you can't equip weapons. At that level, a bard is doing ~120 melee dps; and your puppet (or thaz legs) are already doing a perc. mod of 2.0-2.2.

Now I'm not going to sit down and do the math myself, but let me ask you what instrument mod you *think* a percussion instrument should have at that level to increase DoT damage by 720 damage/tick over a current mod of 2.0.


2 - The drum is at least three tiers above the previous one available. That will be reflected on the item itself.

Think about it and tell me just how much a drum should increase in modifier every tier, and then tell me what you'd end up with when you get to thaz level from poair trash.
 
Allielyn said:
Yeah . . you all are judging the item without even SEEING it, having no idea of the level of difficulty of the encounter, having no idea what else is involved, based solely on an instrument mod. That's a little dubious, based on this thread.

In any event, there are several things I can tell you to consider without disclosing high-end content:

1 - To be useful, the mod on the drum pretty much has to make up a part of the melee dps lost because you can't equip weapons. At that level, a bard is doing ~120 melee dps; and your puppet (or thaz legs) are already doing a perc. mod of 2.0-2.2.

Now I'm not going to sit down and do the math myself, but let me ask you what instrument mod you *think* a percussion instrument should have at that level to increase DoT damage by 720 damage/tick over a current mod of 2.0.


2 - The drum is at least three tiers above the previous one available. That will be reflected on the item itself.

Think about it and tell me just how much a drum should increase in modifier every tier, and then tell me what you'd end up with when you get to thaz level from poair trash.

I don't think anyone has said use it instead of melee. It would be solely for kiting purposes, but apparently it is not good for kiting (I am lost since I have not seen the item). Iaeolan is pretty much simply stating that it is akward to have such a large increase in a modifier when there is nothing in between those tiers. No other instrument mod (that I know of, and I am obviously a noob) is over 3.0. If you cannot use this drum for kiting, then it is indeed pretty much crap.
 
Allie... I never said it was overpowered.....




All I am really asking is why now? Why throw a super-drum in there after neglecting them for so long? Why is there such a gap?

Even coda only went .1 higher and was leaps and bounds in tiers above the previous max mod
 
Back
Top Bottom