Tmap spells drops

serpentius

Dalayan Beginner
I have noticed that when a spell drops from a tmap, 55 - 60% of the time its a bard spell. 25-30% of the time its mage spell. which leaves between 10 - 15% of the time for all the other classes. I am not sure if this is intentional just wanted to point it out and wonder if anyone else noticed this? We have done about 20 tmaps in the last 2 - 3 weeks and this is what we have experienced.

Thanks in advance.
 
On a more serious note, what difficulty of maps are you doing and what are some of the spells which are dropping. For example, are you getting Chant of the Plague to drop off of every other map...what's the range of the about 11 bard songs you should've accumulated as per your numbers...
 
E - Moderates. are the diffictulties. And a spell doesn't drop from every map so its not 11, its about 6 or 7. We have Wind of Althuna twice, Tunes of apathy twice, and one that starts with a C, don't see it on bard spell list, 3 times. Hope that helps.
 
serpentius said:
E - Moderates. are the diffictulties. And a spell doesn't drop from every map so its not 11, its about 6 or 7. We have Wind of Althuna twice, Tunes of apathy twice, and one that starts with a C, don't see it on bard spell list, 3 times. Hope that helps.

55 to 60% of 20 would be 11ish, so if bard spells drop 55 to 60% of the time, you should ahve gotten 11 of em in 20 tmaps.
 
Nuncio said:
serpentius said:
E - Moderates. are the diffictulties. And a spell doesn't drop from every map so its not 11, its about 6 or 7. We have Wind of Althuna twice, Tunes of apathy twice, and one that starts with a C, don't see it on bard spell list, 3 times. Hope that helps.

55 to 60% of 20 would be 11ish, so if bard spells drop 55 to 60% of the time, you should ahve gotten 11 of em in 20 tmaps.
He said 55-60% of the time a spell drops, not what you misread.
 
Araylo said:
Nuncio said:
serpentius said:
E - Moderates. are the diffictulties. And a spell doesn't drop from every map so its not 11, its about 6 or 7. We have Wind of Althuna twice, Tunes of apathy twice, and one that starts with a C, don't see it on bard spell list, 3 times. Hope that helps.

55 to 60% of 20 would be 11ish, so if bard spells drop 55 to 60% of the time, you should ahve gotten 11 of em in 20 tmaps.
He said 55-60% of the time a spell drops, not what you misread.

Ah, I see.
 
Assume:
1> 10 classes, nominally equal chance for each.
2> The original poster exagerrated a bit (say 5/12 drops where bard spells)

Then:
10% chance any one drop is from one class.
12 drops.
Chance that any one particular class gets 5 / 12 drops is 12 choose 5 * .1^5 * .9^7.
~= 10^-5 * .5 * 800
~= 0.4%

Chance that any one of the 10 classes has this happen... 4%.

Thus: 1 in 25 groups who got 12 random spell drops would experience 5 out of the 12 spells being from one class.

Aren't random numbers fun?
 
Yes, Yakk, they are. Can I translate?


12 tmaps isn't nearly enough to draw any conclusions from. I beleive it has been said time and again by the powers that be that all spell drops are equivalent across the board for all classes (in terms of random chance).

Sometimes you get a rash of one class.

Numbers are good. Come back when you've done 150 tmaps and detailed the actual drop rate % and then make a case (if you still have one)
 
Will do, its 20 maps not 12 but I still get your point. We have about 20 more so hopefully we don't get the same results.
 
serpentius said:
Will do, its 20 maps not 12 but I still get your point. We have about 20 more so hopefully we don't get the same results.

I assumed you exagerrated a few times. Not because of any assumption of dishonesty -- but rather because people's memories are sneaky and exagerrate on them. =)

The point is, getting a rash of bad luck (in the form of too many spells from one class) is just a property of "historyless" random numbers.

To avoid bad-luck streaks, they'd have to keep track of history, such as avoiding giving you rewards that you have gotten in the past. This leads to incentives for really strange player behaviour, however.

Another way of dealing with the "bad luck effect" is to smooth things out. For example, NPCs could drop spell scroll components instead of spells.

For 60 spells:
3 types of component. "Ink" "Quill" and "Paper".
4 kinds of Paper, 3 kinds of Quills and 5 kinds of Ink.

Each set of {Paper,Quill,Ink} makes a particular spell. Ideally spells for each class should be uniformly spread out. (ie, there shouldn't be clumping of mage spells around one particular Quill.)

An NPC instead of dropping a spell drops the {Paper,Quill,Ink} that make that spell. Well, actually, if an NPC is dropping a uniform selection of spells, it can just drop one random Paper, one random Quill and one random Ink.

This system wouldn't add any more spells to the game, but it would make it easier for someone to make the particular spell they want. (well, also harder -- because they'll have to find out what the ingredients to their spell are)

/shrug.
 
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