TMAP QUEST LOOT!!

michgan241

Dalayan Beginner
well along the way many have helped and i can't thank you enough, you've helped share some of my pain and now for the leet loots. Feel free to discuss but im just glad that i am done..

pristine emerald bracelet
MAGIC ITEM LORE ITEM NO DROP
Slot: WRIST
AC: 10
Effect: Flowing Thought II (Worn)
CHA: +9 HP: +60 MANA: +60
SV FIRE: +2 SV DISEASE: +2 SV COLD: +2 SV MAGIC: +2 SV POISON: +2
Weight: 0.4 Size: Tiny
Class: NEC WIZ MAG ENC
Race: ALL



Peerless Golden Earing
AC:8
STR: +7 DEX: +& HP: +80 MANA: +80
Critical Strike: +3%
WT: 0.1 Size Tiny
Class:RNG MNK BRD ROG BST
Race: ALL
Slot 1 type 3: empty

Ornate Porcelain Chalice
Slot: Range
AC: 15
STA: +10 AGI: +10 HP: +100 MANA: +50
Aggression: +3%
WT: 0.5 Size:TINY
Class: WAR PAL SHD
Race: ALL

Immaculate Crystalkine Orb
Slot: Secondary
Focus Effect: Healing Increment VI
STR +10 STA + 10 CHA +10 Wis +5 INT +5 HP +50 MANA +150
Class: CLR DRU SHM
Race: ALL
 
the dropp rate of the quest items isnt huge no wonder it takes like tons of maps
to get the ve / easy / moderate parts . ( only parts i seen dropped yet ) .


And hard tmaps heh havent seen thoose dropp from anywhere .
 
The priest item is way off the iffy scale.

FT2 on a wrist WAY nicer.

I do not know enough about loot for the other two, but it doesn't look all that wonderful either to my untrained eye.



I am not sure that I count healing increment as a major focus. Clerics of the level to attain this will be using CHeal, which does not require the focus. I am not certain if HoTs can make use of Healing foci. Heal 6 looks nice, but it only 15% more healign than a Turtle Shell, and inferior in other regards.
 
moghedancarns said:
The priest item is way off the iffy scale.

FT2 on a wrist WAY nicer.

I do not know enough about loot for the other two, but it doesn't look all that wonderful either to my untrained eye.



I am not sure that I count healing increment as a major focus. Clerics of the level to attain this will be using CHeal, which does not require the focus. I am not certain if HoTs can make use of Healing foci. Heal 6 looks nice, but it only 15% more healign than a Turtle Shell, and inferior in other regards.

Have you ever actually played a high end cleric?
 
Grats Raret!
I'm happy you finally managed it :)
And I hope I get my hard tmap piece soon... My wrist items are poop. comparing to this one :p
 
Grats! Looks like a quest well worth it's time. I'll have to start doing more Tmaps!

*drools all over the mage and war pieces* :p
 
Nope. I haven't. I can only apply what I know of shamaning and what I have seen of clericing. Every time I am forced to be healer, and there is a tank or post 50 mage pet, I wish I just had Cheal. I regret both times my mouse cursor moved to the shaman button instead of cleric.
Truthfully, every time I would have noticed such a thing, the cleric would have the benefit of a slowed and crippled mob.

cheal is what, 10 seconds and 450 mana. At 65 you get a faster, cheaper one I think. 7 seconds, 350?

straight heal... you got what? 2000 for 400 mana and 4 seconds at like level 62. Given the 2 second refresh after you cast any spell, two casts is 12 seconds... one cast of cheal is 12 seconds...

A tank has 5k-6k hp?

What am I missing? (I realize my numbers are not exact, but are close enough to not greatly vary the outcome)

I make comments based on my understanding and observations, and off what I have read. I also understand that things change, dramaticly, in just a few levels sometimes. So I am truely interested in knowing if and where I am wrong.

I do not see a great deal of tactical discussion on these forums, or elsewhere. I get a good deal "THIS ISN'T LIVE", but not a lot of instruction on where the person made the error.
 
moghedancarns said:
Nope. I haven't. I can only apply what I know of shamaning and what I have seen of clericing. Every time I am forced to be healer, and there is a tank or post 50 mage pet, I wish I just had Cheal. I regret both times my mouse cursor moved to the shaman button instead of cleric.
Truthfully, every time I would have noticed such a thing, the cleric would have the benefit of a slowed and crippled mob.

cheal is what, 10 seconds and 450 mana. At 65 you get a faster, cheaper one I think. 7 seconds, 350?

straight heal... you got what? 2000 for 400 mana and 4 seconds at like level 62. Given the 2 second refresh after you cast any spell, two casts is 12 seconds... one cast of cheal is 12 seconds...

A tank has 5k-6k hp?

What am I missing? (I realize my numbers are not exact, but are close enough to not greatly vary the outcome)

I make comments based on my understanding and observations, and off what I have read. I also understand that things change, dramaticly, in just a few levels sometimes. So I am truely interested in knowing if and where I am wrong.

I do not see a great deal of tactical discussion on these forums, or elsewhere. I get a good deal "THIS ISN'T LIVE", but not a lot of instruction on where the person made the error.

Basiclly the only time clerics use cheal is on named raid mobs where a rotation is needed.

In groups I use almost exclusively heals that would be effected by heal inc...and 150 mana...thats pretty damn good.
 
There's also only 3 clerics to a tank for the CH rot, and Clerics aren't exempt for some serious quality padding.
 
Clever clerics employ cheal both in raids and in groups, and pad enough to make extensive use of heal increment. Shamans don't get cheal but cheal isn't the end-all be-all of heals, it's a useful and situational tool.

oi vey
 
So, the math is not incorrect, the cleric is just constantly getting caught off guard and being forced to spam heal (and have help) to play catch up?

I am well aware of the nature of a CH chain. It is employed any time the dps of the mob exceeds 1/12 the hp of the warrior. Thus, if the mob is 500 dps, you tank must have 6000 hp or you must employ a CH rotation. (Obviously, pad healing is needed) You do so at other times as practice and for mana regen... spreading the load, med time between casts...

So, is the contention that mob dps is too erratic to judge with huge, constant, and unpredictable spikes; mob dps is too great to keep up with; or that's just the way YOU do it and being unable to actually answer you just use the n00b eyes to try to intimidate me?


I am failing to see how changing a 2k heal into a 2600 heal reduces the required number of heals cast. You also cannot seriously compete with the healing power per second of CHeal. Finally, there is no way that 800 mana is less than 450 mana.

Is an expectation of a tank to have 5k HP excessive? If I can only expect a tank to have... 3k, I see your point. And my own plans to have 3k hp come crashing down, as well. However, if tanks have only 3k, then I cannot see why you would have CH chains at all.

You people were all bad ass this morning... where are the explainations? Or was attitude the only thing you have to offer?
 
CHing is boring as fuck and I avoid it in exp groups. Efficiency goes out the window at some point when you want to maintain your sanity.

Also, that shield has 150 mana. Healing increment is awesome. I heal for 3300 with BL, and I'd heal for well over 4k with LoE, both of which are 80 mana cheaper and way faster casting than CH.

To give you more numbers, I cast BL in 3.6 seconds for 390 and ~3300 hp. I crit roughly 20% of the time. ~4k, average, healed. For ~400 mana. About 10:1 efficiency, which is what I used to strive for with CH -- true now I could reach a much higher efficiency with CH, with Linken or Coltaine as exp tank, but considering they don't exp anymore, this isn't an issue.
 
having a tank in a group that has enough HP to where you should be CHing as opposed to smaller pad heals is not the norm. DCing a Monk / cleric i never use CH's when the monk is tanking.
 
Count me as one of those guys who can't stand to CH. I bot a padder pretty much all the time, but put me on a CH chain and suddenly I enjoy the taste of crayons. I just dont got it in me to stare at the screen and bash a button like one of those wooden drinking birds.
 
moghedancarns said:
So, is the contention that mob dps is too erratic to judge with huge, constant, and unpredictable spikes;

When fighting certain wizard mobs, it is.

Another thing you don't ever seem to consider is that clerics heal a lot more people than just warriors. How many enchanters are there out there with enough HP to make CH efficient, and more importantly, how many enchanters are there out there that will live the 8+ seconds after getting aggro for the CH to land? And now can the tank last 18 seconds without a heal to CH the enchanter then CH the tank?

No to mention all the padding you admit is needed. Turning a 2000 heal to a 2600 can add up to a big difference over the course of a long fight, and can mean the difference between finishing the fight and going OOM before the fight is over.

I'd have to parse to come up with any real statistics without just throwing percentages around, but I always have 4 heals up (a fast heal, the 2k heal, CH, and a HOT), sometimes 5 (group heal) depending on the situation, and with the exception of the group heal I use them all quite a bit (other than when on a CH chain of course).
 
isnt the high end cleric cheal 8 second casting? i dont play high end cleric. but i know that 150m is pretty good.. i think itd be pretty sweet if the wis was a tad higher then 5. but mianly because im comparing it to prison loot=/ i think the things pretty sweet as is and have no real complaint to it. major hits to it are low wis and no resists. the low wis is counteracted by the 150m. so resists would be far better then more wis to me=)
 
=)

Sanity was not something I thought about. Thank you, sir.

I stand corrected.



In your opinion, how does this item stack up against something like the shield of freeport if you have heal2 or heal3 on another piece.

Shield of Freeport
MAGIC ITEM LORE ITEM
Slot: SECONDARY
AC: 52
Focus Effect: Lesser Runes of Healing
STR: +10 DEX: +15 STA: +20 CHA: +12 WIS: +25 INT: +25
HP: +75 MANA: +75
SV MAGIC: +24


It is probably a playstyle issue, but that looks for more appealing to me. My initial reactions were based off the fact that the wrist item I would consider treasuring, but the priest item I immeadiately could see replacing easily.

This is all hypothetical. I have never done any TMAP. However, since this is the first time this quest has been completed, I am inclined to consider it of extreme difficulty. If it's not and just no one bothered, then all this is moot.
 
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