So, far my first impressions aren't that great. Starting off, the beginner areas need to have more thought put into them. Yeah, whatever, variety. No. What really happens is that you run around like a jackass grinding what you need in the hopes that some other mob won't aggro when you're busy and cheapshot you. This is probably the biggest thing; i cannot count how many lame, fuckjob deaths i've eaten because of this stuff. Why is any of this even aggro in the first goddamned place? Challenge? My ass. "Challenge" me when i'm not whiffing 50% of my hits on a blue mob.
That's just in the Newport beginner area, too. The one north of Grobb is so inexcusably terrible that i have no choice but to assume that no one's even bothered to consider it. There is absolutely NO point in staying there as opposed to Newport, save for the armor for the Shadow Knight quest. And even then, i've blown it off and gone to Newport.
Second, that piece of shit paladin initiate. It's not fun. It serves no real purpose other than to gank unsuspecting players for bothering to get out of the ridiculous waste of time that is Stinger's Bog. Why is it still aggro to "evil" races?
Third, mobs that run away is a concept that needs to die. It was fucking lame in UO, it was lame in every other MMORPG that inexplicably had it, and it's not fun here. Especially when you're starting out. See above. Whee, it either has no chance of escape, or it runs just fast enough to be frustrating and screw with you hitting it because of lag, or it finds a group which will then come and gangbang you. Yeah, great set of options there. Fun to be had. It's obviously an exciting gameplay element, that's why i'm so fucking fed up with it.
Another? XP debt or res sickness. Pick ONE. I'm not at all interested in dealing with both, especially when the latter is a blatant kludge for not being more specific about where you can and can't bind. I'm REALLY not fucking interested in dealing with it when it's used in conjunction with any of the above, which makes it a mandatory waste of time for things that are usually not the player's fault. It all just adds up to forcing the new player to struggle more than is reasonable or beneficial.
That's just in the Newport beginner area, too. The one north of Grobb is so inexcusably terrible that i have no choice but to assume that no one's even bothered to consider it. There is absolutely NO point in staying there as opposed to Newport, save for the armor for the Shadow Knight quest. And even then, i've blown it off and gone to Newport.
Second, that piece of shit paladin initiate. It's not fun. It serves no real purpose other than to gank unsuspecting players for bothering to get out of the ridiculous waste of time that is Stinger's Bog. Why is it still aggro to "evil" races?
Third, mobs that run away is a concept that needs to die. It was fucking lame in UO, it was lame in every other MMORPG that inexplicably had it, and it's not fun here. Especially when you're starting out. See above. Whee, it either has no chance of escape, or it runs just fast enough to be frustrating and screw with you hitting it because of lag, or it finds a group which will then come and gangbang you. Yeah, great set of options there. Fun to be had. It's obviously an exciting gameplay element, that's why i'm so fucking fed up with it.
Another? XP debt or res sickness. Pick ONE. I'm not at all interested in dealing with both, especially when the latter is a blatant kludge for not being more specific about where you can and can't bind. I'm REALLY not fucking interested in dealing with it when it's used in conjunction with any of the above, which makes it a mandatory waste of time for things that are usually not the player's fault. It all just adds up to forcing the new player to struggle more than is reasonable or beneficial.