The War event: screwing the lower players

The ideas mentioned are good. To be honest the best thing lowbies can do during the war is to clean up corpses. yeah you I know /hidecorpse all is your friend but just seems like a dumb thing to do. maybe make the weapons and shields they drop be able to be turned in for minor exp and or some faction for levels 1-60 or something like that.
Example...

[No-rent]
Ikasath Short Sword
Slot: PRIMARY SECONDARY
Skill: 1H Slashing Atk Delay: 34
DMG: 4
Required Level of .
WT: 10.0 Size: Large (which ever is to be decided to make it some what a challenge to mass collect)
Class: WAR PAL RNG SHD BRD ROG
Race: ALL

Make a turn in mob spawn with the defending guards. Have the exp scale with level like doing a lowbie quest. Not stackable
and maybe a minor cash reward as well also scaling with level.

This would not be a hey there is a war time to PL my alt...... it would be more like hey this is my highest level char but I still want to experience this event. Turning in the supplies could eather offer zone wide PC Bard buff or spawning more NPC guards.

As far as any tweaks needed for the events them selves, more time between waves would be nice as well as possably a different reward system could be implamented.
Solution________Boss X would instead of dropping a Melee only item and Boss Y dropping a Caster only item. Make Boss X, and Y drop non class specific items to be turned in to prevent looting confusion. This might also start a new confusion with people not knowing what they would be getting. Just an idea that might help...

Solution_______The idea with getting the level 60 pet is kinda cool too. For that to work you could Hail a guard and you'd get a buff that made a Non controlable pet follow you around that would KOS the Kerzul forces.

Another problem with wars is Zone factions. People that are Kos to Silver crown or Hallas or Dawntide Orcs, This is a big reason why a lot of people don't do War's because there is 95% chance you will lose faction with what ever faction normal lives in that zone from KOS people getting aggro and then pacing it around through ae's and heal aggro.
Solution______Possibly Despawning all the NPC's in the zone would help out a lot
 
Thought of a couple more quest type events lower level characters could do to get involved

Poison the enemies water/food supply. The player would be given a one shot clicky poison device that they would have to sneak into the occupied zone with and click on a barrel or supply crate that would be spawned at the fringe of a Kaezulian encampment outside of agro range of static spawns (thought it would be best if pathing mobs roamed near it). The device when triggered on the supplies would cast a wide ranging zero agro AoE debuff on the surrounding forces with a 30 minute or 1 hour duration.

Bait the trap. Available only after a scouting type quest. A friendly guard detachment is spawned near the zone line. The player must then bait a certain Kaezulian mob (or mobs) to the guards so they can wipe them out. The Kaezulian mob(s) to be baited would be spawned at the same time as the guard detachment outside of agro range of the main occupying force and would be of a higher level than the players. The guards would be of a level that could easily defeat the encounter mobs (perhaps with player help) but low enough they would not be able to defeat the main occupying forces. The player(s) agro the mobs and bring them to the guards who ambush them. Exp is gained by completing a dialog with a member of the guard detachment after the Kaezulian mobs are defeated.
 
Rolunaan said:
Another problem with wars is Zone factions. People that are Kos to Silver crown or Hallas or Dawntide Orcs, This is a big reason why a lot of people don't do War's because there is 95% chance you will lose faction with what ever faction normal lives in that zone from KOS people getting aggro and then pacing it around through ae's and heal aggro.

This is so, so true. I don't know if the solution would work, but my god. I can't take Cuwi to GSM during invasions because it's pretty much guaranteed that some Silver Crown prick is gonna say "OMG BLACKSCALE" and beat me over the head a few times. And while I can certainly kill them, nobody appreciates this because I lose faction exp and everyone around me loses faction with a group they probably weren't KOS to. We've found that easily the best way to deal with the LB/low DB iksars is to get em all in a bunch and have a few mages drop AEs on their heads. Obviously if you're pulling Silver Crown or Blackscale or whathaveyou (In one memorable Gfay incident, a retinue of Kelethin guards. Boy was I surprised I wasn't KoS after that) then you're gonna get in alot of trouble really, really fast.
 
I really like the war, this sort of stuff is exactly what made me download the client to check out sod in the first place. I don't know about you all but I didn't come here just to raid and get as powerful as the game allows in the shortest amount of time possible. I can do/do do this in other games, and honestly its not hard to "plateau" in mmo's and outpace the developer's ability to introduce new content, and I am speaking of games with *dozens* of paid employees and considerable resources so I am in no great rush to jump on another treadmill and run as fast as I can without enjoying the journey on the way up.
I came here because this server seems to be run by fellow gamers who put effort into creating a world, rather then just turning on a server and fiddling with a few settings. And if that means powerful armies ruining my day while I chase a gnoll around, great. Bring it on. Kill me 10000 times in pursuit of a storyline, I'll enjoy each and every death.
One thing I think that could be improved with these wars would be to have no warning whatsoever for some of the attacks. Kaezul is a warlord of the highest order, but more importantly he is a deadly tactician and I hope some wars in the future reflect this more and more (as possible of course)
I'd love to see the warning go out that Kaezulian troops were approaching, and as our forces gather outside what is soon to be a contested land, we find ourselves to have walked right into a trap as additional enemy brigades take advantage of their decoy's manipulation of our position as the zones on either side of us swell with enemy forces and catch us in the middle of a pincher offensive.

As far as involving lower level players (like myself) I could probably write for days with ideas but most of them wouldn't really be realistic to implement. One thing I think might be cool, and more importantly possibly feasible would be to have, in addition to Kaezul's military invading, have Kaezulian "bards" zip past the war zone with songs of speed unknown to us that we can not immediately match. These bards could then seek out strongholds of hostile factions of beastment such as blackburrow and warpstones etc, and use their guile to manipulate these trials and loose knit bands of barbarians into serving the will of Kaezul.
These bards could situate themselves deep in the hearts of the dungeon strongholds and begin to teach their new converts powerful magics, and the dungeons could begin to fill up with converts who would eventually invade the surrounding lands if left unchecked. The Bards could "disappear" if they become threatened by what they perceive to be as powerful adventurers, so that they do not run the risk of displaying any signs of frailty in front of their new thralls, while welcoming the challenges of those they view as weaker, so they can solidify their positions of power over the clans of their new hosts. lawful players would of course want to stop such incursions by Kaezul's agents, while neutral and chaotic players could seek out the bards simply to gain fame from their defeat, or in hopes of recovering relics from the kaezulian empire from the agents and their chosen commanders from within the factions they have coerced.
After the Bards are defeated and their fog of their glamours have faded from the minds of the beastmen, the inhabitants of the dungeons would quickly lose interest in waging war on behalf of a force that no longer communicates with them or offers any further arms or support.

For other zones, perhaps Kauzulian necromancers could "invis" past the main battle during a war, and seek to harness the minions of the raised souls of the inhabitants of towns ravaged in the initial invasions (Kaladim, freeport etc), hide when they sense beings of significant power encroaching into their lairs, and fail to employ the same caution when confronted with invaders of lesser stature, but instead seek to consume their souls and add them to their recaptured armies of the undead.
 
Thinkmeats said:
The zone has been occupied all of two days. While we do plan to have a way for lower-level players to participate, it won't happen for a while, and lower-level players are never ever gonna be able to lbierate zones.

To be blunt: It's war. Shit happens in war. We couldn't have a server-wide continent-wide war without interfering in the day-to-day operation of some zones. This is not only necessary, it's intended.

I've got an idea! If shit happens in war, how bout DN, SK, or cmal zones get taken over? If Kaezul is this ultimate badass who swept all the people of the old world around like so much shit, and even WE can take out dragons and giants, then I don't see it as much of a stretch for the lizard armies to hit those zones. If he sees that a good chunk of powerful people routinely go to those zones with a purpose, then they must have some strategic value, right? No really, if Kaezul is going to send his best, why would he send them to Starfall where 65's really don't give a shit? It seems like a waste of resources to me if he's just gonna SIT there -- and why WOULDN'T Kaezul have lesser soldiers to send to Starfall? The journal/letter involved with MQ III (or is it II) show that the Kaezulians are a normal people, they aren't gods, and the iksar skeletons in gfay are green to level 20 or 30. GREEN. To 20 or 30.

Just throwing that out there
 
phroggonalog said:
I've got an idea! If shit happens in war, how bout DN, SK, or cmal zones get taken over? If Kaezul is this ultimate badass who swept all the people of the old world around like so much shit, and even WE can take out dragons and giants, then I don't see it as much of a stretch for the lizard armies to hit those zones. If he sees that a good chunk of powerful people routinely go to those zones with a purpose, then they must have some strategic value, right? No really, if Kaezul is going to send his best, why would he send them to Starfall where 65's really don't give a shit? It seems like a waste of resources to me if he's just gonna SIT there -- and why WOULDN'T Kaezul have lesser soldiers to send to Starfall? The journal/letter involved with MQ III (or is it II) show that the Kaezulians are a normal people, they aren't gods, and the iksar skeletons in gfay are green to level 20 or 30. GREEN. To 20 or 30.

Just throwing that out there

If you read the whole thread you will see why. Its all interwoven into the lore. Kaezul's forces are invading through the old portals. In RL warfare this would be a beach head. From there they work to expand their hold on the world. In the past Athica has fallen and been retaken. War is inconvenient to say the least. At the vary least it is providing some dynamic flair to the server. This is Wiz's sandbox and thats the way he wants it. No one is forced to participate in the wars events but they arent going to not happen just to avoid inconveniencing some people. Some people have come here to contribute real suggestions on how to make it so the lower level people that want to contribute can. Simply suggesting the dev staff make it so the war inconveniences higher level people instead of or in addition to the lower level people serves no constructive purpose.

There will always be people that dont want to directly participate in the war. They can choose to be a part of the solution to the war or they can chose to ignore it and work around whatever inconveniences crop up. Trying to force people to participate by inconveniencing them more will only alienate people. Also take into consideration that a large number of the people your suggestion seeks to inconvenience already are by the fact that a lot of the new CoI quests are also centered in Starfall.
 
It's been 4 days now and Starfall is still overtaken. There has been no attempts/interest in taking Starfall.

So what are we suppose to do now to complete our quests there? There should be another option, like the npcs should spawn somewhere else during this War event maybe....theres been several people waiting for Starfall to reset now for quests.
 
Malleus said:
If you read the whole thread you will see why. Its all interwoven into the lore. Kaezul's forces are invading through the old portals. In RL warfare this would be a beach head. From there they work to expand their hold on the world. In the past Athica has fallen and been retaken. War is inconvenient to say the least. At the vary least it is providing some dynamic flair to the server. This is Wiz's sandbox and thats the way he wants it. No one is forced to participate in the wars events but they arent going to not happen just to avoid inconveniencing some people. Some people have come here to contribute real suggestions on how to make it so the lower level people that want to contribute can. Simply suggesting the dev staff make it so the war inconveniences higher level people instead of or in addition to the lower level people serves no constructive purpose.

There will always be people that dont want to directly participate in the war. They can choose to be a part of the solution to the war or they can chose to ignore it and work around whatever inconveniences crop up. Trying to force people to participate by inconveniencing them more will only alienate people. Also take into consideration that a large number of the people your suggestion seeks to inconvenience already are by the fact that a lot of the new CoI quests are also centered in Starfall.


Sorry, my post was kinda out of line -- I'm just frustrated. Still, check it out:

Malleus said:
Kaezul's forces are invading through the old portals. In RL warfare this would be a beach head.

Correct me if I'm wrong (I'm serious -- I'm not a war buff by any means), but I don't think that soldiers in first wave invasions are 100% level 65's, so to speak. Like Normandy beach on D-Day -- how much training did the American GI's have before hand? Same thing with the Kaezulians -- I pointed out in my other post that the Iksar skeletons in gfay con green to a low-mid level, and they are the remains of Kaezulian soldiers. So why aren't we seeing these low-level mobs appear amongst the ranks of the Kaezulians invading now?
 
phroggonalog said:
Correct me if I'm wrong (I'm serious -- I'm not a war buff by any means), but I don't think that soldiers in first wave invasions are 100% level 65's, so to speak. Like Normandy beach on D-Day -- how much training did the American GI's have before hand? Same thing with the Kaezulians -- I pointed out in my other post that the Iksar skeletons in gfay con green to a low-mid level, and they are the remains of Kaezulian soldiers. So why aren't we seeing these low-level mobs appear amongst the ranks of the Kaezulians invading now?

We are. A very large number of the troops are LB to 65s. In fact, the number of Kaezulians which are DB and actually pose a threat is probably less than a third of what attacks or holds a zone. The problem is that they're still low 50s mobs and still not very easy to deal with since they come in packs and often do very obnoxious things.
 
phroggonalog said:
Sorry, my post was kinda out of line -- I'm just frustrated. Still, check it out:

Correct me if I'm wrong (I'm serious -- I'm not a war buff by any means), but I don't think that soldiers in first wave invasions are 100% level 65's, so to speak. Like Normandy beach on D-Day -- how much training did the American GI's have before hand? Same thing with the Kaezulians -- I pointed out in my other post that the Iksar skeletons in gfay con green to a low-mid level, and they are the remains of Kaezulian soldiers. So why aren't we seeing these low-level mobs appear amongst the ranks of the Kaezulians invading now?

Unlike the Situation at Normandy, Kauzul has no clock to race against. He attacks at his liesure and has considerable resources, and his supply lines operate with impunity at this time. If he had troops that he felt were lacking in training he could simply pit brigades against eachother until only battle-tested veterans remained, and still have a massive force. If anything we are lucky that they are only lvl 65 and under. (I am assuming, I cant survive long enough to actually see them yet)
 
To my knowledge, there is nothing that cons white to 65s on the battlefield, although probably more than a few high blues. The strongest of the War mobs is Bonetower, the Siege Golem (the only yellow con I've ever seen during War). And TM said he removed it from the spawn tables because it had a tendency to rape raids.

I don't think the GMs want us to lose. They just... aren't really pulling punches.
 
day 4... still unable to turn in quests in my quest zone... supplies ran out and i ate one of the other survivors and now im bored... will this madness never end???
 
Thinkmeats said:
day 4... still unable to turn in quests in my quest zone... supplies ran out and i ate one of the other survivors and now im bored... will this madness never end???

are you telling us to become cannibals? :psyduck: just what are you saying here?
 
So i can get thaz lvl upgrades for my warrior/druid? Steel can get ToT/IS lvl upgrades for them? The fact of the matter is that there is a point where it just isnt worth it, if there were awesome stackable w/ all clicky buffs i might consider it but pretty sure thats probably it(like a ravenward 2 or ds that stacks w/ literally everything else, lasts atleast 30 min and is a decent ds)

...or i would go for a decent amount of fame points
 
Retkov said:
So i can get thaz lvl upgrades for my warrior/druid? Steel can get ToT/IS lvl upgrades for them? The fact of the matter is that there is a point where it just isnt worth it, if there were awesome stackable w/ all clicky buffs i might consider it but pretty sure thats probably it(like a ravenward 2 or ds that stacks w/ literally everything else, lasts atleast 30 min and is a decent ds)

...or i would go for a decent amount of fame points
I am assuming War Glory is still in, right? Your rewards suggestions show extreme greed, they aren't THAT difficult.
 
the big problem is that war event raids and groups are uasually really unorganized and if you die you have a 30 minute Death Fatigue to sit through. So say I decide i want to go fight the war, I die trying to meet up with the rest of the defenders, now i get to sit at my bind for 25 minutes waiting for the DF to fade. Get aggro on something and a healer isn't paying attention? There's another 30 minutes down the tubes.

I used to run right out and try to help whenever i saw a war starting but after a few times not getting heals and dying or dying before i can even meet up with the raid force, I just don't bother any more. I don't like to sit around doing nothing, anyone that knows me in game knows that I normally camp really soon if I can't find a group or something going on, so sitting around for 30 minutes waiting for DF to fade from war just isn't worth it.

I AM excited that this server is lore oriented, I DO think the war is a good idea, I just wish 30 minute DF could be changed.
 
While I don't like an enforced 30 minutes of time out, I do think it's better than the previous penalty which was being locked out of the zone for X number of hours which was supremely obnoxious.
 
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