Well.. Terr281 has a point. He's a bit... harshly phrased with his point, but he has a point....
The thing about being an old player is you forget about what it's like to be new. Take the SOD installation instructions on the wiki: They were horribly written. They had several levels of red pen, white out, sharpie, erasier marks, postit notes, etc layed ontop of it. I watched several diferent peopel and myself read the instructions and do a multitude of incorrect things in the name of trying to get the game installed. It took me about an hour to sit down and wipe away the layers of mud--so to speak-- to find the horrifically simple installation method under it all... and rewrite the instructions.
Older players forget the joy that accompanies making your first plat. They forget that at one point, they didn't know that item X could be sold to other players for profit. There's no excuse, old players say, for a new player being poor! They can sell bone chips and bat blood, bat fur and wolf blood... But... not everyone knows that, when they start playing.
kibeth said:
The war is meant to be an inconvenience on the server as a whole. That the low levels have nothing to do in it is kind of intended.
Point.. but, to connect to what I said jsut above....
Old player log in nd finds the server at war. He sighs reluctantly, because he was going to play his semi-twinked lowbie in blackburrow, but that zone has been taken. So he logs into his level 65, and rallies to the cause, ousts the vile villians, and then can log into his lowbie, and continue on with his group to smite the foul invaders. he gains (assumably) money with which he can continue to twink his lowbie, or if nothing else, xp with which he can better aquire money. If nothing else, he can without a problem, find something to do with his evening that involves 'the game'....
New player logs in. New player has NO IDEA what's going on. new players probably dies at some point because--well, he logged out in newport! Newport is suposed to be safe! or because he ran into centaur hills to level. or he gated into greater fay where he was bound. Or similar. He spends some time asking peopel what's going on. Maybe he gets a stright answer, maybe he doesn't. it still takes some time.. and in the end, he's basically told (if what Terr's friend told him is accurate) that there's nothing he can do to help an that he should just log off and stop causing lag for the other people. So, he logs out and ... ... watches TV. Plays xbox. Reads a book. Who knows. but, it's not SoD. It's not what he planned. he could, perhaps, find a way to a zone where he could level. he could petition to get to a safe zone (Though I wouldn't have known that if I hadn't read this thread) and potentially resume leveling... but... that requires that a player know what sort of optiosn he has available to him and how he can get there. Plus, there's the matter that most players who have 60+'s are not on their alts, but are on their mains instead... providing less people to group with..
So... The old/"high level"character is mildly inconvenienced. The new/lowbie character is very inconvenienced, and frustrated.. Especialyl if his adventures get him told to "go away" that he "can't help", that he's "causing lag", and/or have him dying repeatedly as he attempts to traverse unknown territory to get to 'safe' places.
I may be new here, but... I know that servers like this NEED new players to survive. So...
yes, this inconveniences people... but it mostly bothers the new people. And the new people are just told "go away" when they try to get involved.
I think Terr's ideas about finding a way for lowbies to help is a good idea. Be it through a series of 'messenger' quests "take this crate of supplies to this friendly outpost" or "take this missive to the front lines." Or "Go to this level-appropriate zone and kill this level-appropriate 'messenger', and bring the dropped message back." ... it could even be a nice little lowbie quest chain (Deliver these supplies, take this bundle of letters (wills, 'dear wife..', etc) back to where you started, go kill a messenger, bring back his message, take this message to the front, asap! help us! Go kill a few of these level-appropriate back guys who are going to try and come up from behind us and flank us..) that rewards you with some sort of spiffy armor or jewlery or something.
Or, do like WoW and let lowbies 'collect' supplies for the front lines... only instead of crap like peacebloom and mage weave, turn in items like short swords, or armor... give them a bit of coin and a spec of XP.. that sort of stuff. "supplies"... They'd still have to Find their way to the areas where these quests are doable , but it'd give them a goal to achieve.
kibeth said:
What MMO has even let low level chars take part in the major storyline?
Dark age of camelot had battlegrounds. You defended a keep/towers against a number of enemies of the realm. Your realm's ownership of these keeps gave your realm benefit.
World of Warcraft had battlegrounds. Your participation in the fights gave you faction and currency with which to buy better gear.
Warhammer, as I recall, has a situation very similar to DAoC.
SWG allows anyone to participate in the great space battle or remain neutral as you so chose.
So on and so forth.
...maybe we shoudn't be sending 12 year olds ( or 8 year olds... as 12 was pretty near 'adult' in this sort of era...) to war... they certaintly can run and bring water to the soliders.
Pkin1 - I like that!