The Thread in Which Memblur is Explained.

Aaubert

Dalayan Beginner
I would pay cold hard cash, platinum, or cyborz for solid information on the Mem Blur line of spells.

I've been testing it in different situations with different mobs... Undead, Animal, Humanoid, and I really have no idea how this spell works.
 
From my use and experience with this spell, when it lands it has a chance to set everyone to "baseline" aggro, but not remove anyone. It is not always successful even if it is not resisted though.
 
The spell has a % chance to reset everyone on the target's hate list to 0 aggro. It does not reset damage and it will not make the mob forget about you completely and stop attacking you.
 
Wiz said:
The spell has a % chance to reset everyone on the target's hate list to 0 aggro. It does not reset damage and it will not make the mob forget about you completely and stop attacking you.

rip icar soloing :dumb:
 
Thats sweet, I thought it only worked to erase Ench's agro not everbody on the hate list. What is the best memblur's %?
 
SprintFun said:
Thats sweet, I thought it only worked to erase Ench's agro not everbody on the hate list. What is the best memblur's %?

95%
 
So if a mob is mezzed, memblurred, and the chanter (assuming the chanter is solo) moves out of aggro range, the mob will not come find you when it wakes up right?
 
Thinkmeats said:
Also: Mobs above a certain level are immune to memblur.

This is being changed.

Following next patch, mobs below 60 will have an increased chance to be blurred (a level 10 mob will nearly always be blurred even if the spell is only the base mem blur for instance) and mobs above 60 will have a decreased chance (a level 68 mob will only rarely be blurred).
 
Mori said:
So if a mob is mezzed, memblurred, and the chanter (assuming the chanter is solo) moves out of aggro range, the mob will not come find you when it wakes up right?

Wrong. It will come find you.

Wiz said:
The spell has a % chance to reset everyone on the target's hate list to 0 aggro. It does not reset damage and it will not make the mob forget about you completely and stop attacking you.
 
Thanks for clarifying, was not sure if the
it will not make the mob forget about you completely and stop attacking you.
meant for combat purposes or even if it woke up and you were gone... I guess the 0 aggro thing threw me off.
 
Thanks for the clarifications. As SoD is right now, there are mobs who are immune to Memblur...

Thus, Its possible I cast memblur on a target, get no resist message, and recast it 3x, and no resists, and the mob is *STILL* gonna pound me? I'm just trying to explain a few things and some inconsistency we've seen in groups.
 
basically memblur is only useful when you have someone else there to get its attention after the blur.

Any chance we could have the cast time lowered to actually make it useful?
 
Aaubert said:
Thanks for the clarifications. As SoD is right now, there are mobs who are immune to Memblur...

Thus, Its possible I cast memblur on a target, get no resist message, and recast it 3x, and no resists, and the mob is *STILL* gonna pound me? I'm just trying to explain a few things and some inconsistency we've seen in groups.

This has nothing to do with immune mobs. You can cast it as many times as you want, on any mob, and it may still pound you:

Wiz said:
The spell has a % chance to reset everyone on the target's hate list to 0 aggro. It does not reset damage and it will not make the mob forget about you completely and stop attacking you.

This means that memblur will make everyone on the hate list "hated" the same. So if your tank hit it immediately after the blur, he now has the most aggro. If a healer lands a heal on someone on the hate list immediately after the blur, the healer now has the most aggro. If you stun the mob immediately after the blur, you have the most aggro. It does not remove anyone from the hate list, so it will still attack someone, that person being whoever has the most aggro at the time.
 
just recently been spending some time trying to mem blur some level 64 mobs, and i'm getting absolutely no aggro loss from it. So I'm guessing its either at a terribly high percentage (8 total casts, no effect), or its still impossible to memblur over a certain level.

I'm not asking for an ETA of when this will be put in, I'm asking what the %s are (level 61 10% chance of no memblur, 62- 20%, 63- 30%) or if it has been implemented at all?
 
I know this is probably small comfort, but there are basically no scenarios where it's ever useful to blur a level 64 mob. For something that dangerious you're far better off using the other, guaranteed-to-work aggro tools at your disposal.
 
Thinkmeats said:
I know this is probably small comfort, but there are basically no scenarios where it's ever useful to blur a level 64 mob. For something that dangerious you're far better off using the other, guaranteed-to-work aggro tools at your disposal.

such as gate? /cm suicide?

when i've got a level 64 mezzed for about a minute, and recasting mez every 12 seconds. Mobs is immune to root, charm, stun, eats through AA rune and relic rune in about 5 seconds.

As a dark elf, I can use Hide...

any other ideas?
 
Aaubert said:
just recently been spending some time trying to mem blur some level 64 mobs, and i'm getting absolutely no aggro loss from it. So I'm guessing its either at a terribly high percentage (8 total casts, no effect), or its still impossible to memblur over a certain level.

I'm not asking for an ETA of when this will be put in, I'm asking what the %s are (level 61 10% chance of no memblur, 62- 20%, 63- 30%) or if it has been implemented at all?

In my (humble, 29 ench) experience, if you memblur a mob that's aggro on you, it'll stay on you until someone new gets on top of the aggro list. This can be either pet or other player. I have no problems using memblur, I memblur the mob, wait for pet to hit it and mob invariably changes to the pet, regardless of whether I completely debuffed it before memblur.
It's a good way of soloing: Root, debuff, memblur, send in pet, sit down. If your pet is good enough, you can sit down until the end of the fight, get mana regen right off the bat afterwards and not get aggro at all.
 
Aaubert said:
such as gate? /cm suicide?

when i've got a level 64 mezzed for about a minute, and recasting mez every 12 seconds. Mobs is immune to root, charm, stun, eats through AA rune and relic rune in about 5 seconds.

As a dark elf, I can use Hide...

any other ideas?

You're just talking about when a tank takes it off you during mez break, right? Note that memblur only reduces the hatelist to 1, it doesn't wipe it.
 
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