Why use that scale? Was a scale of 10 or 100, like humans tend to use, already taken?
Sorry. I will rephrase the question for other's tastes:
Select the Best Question Based on Your Numerical Scale Preference
Option 1:
If you could rank self healing on a number scale between 0 and 10:
Where would a warrior, SK, and paladin be currently?
Where should they be?
Devs put the ‘should’ at: War - 1.66, Shd - 6.66, Pal - 10. (These numbers will probably end up being further tuned into heal per second)
Option 2:
If you could rank self healing on a number scale between 0 and 100:
Where would a warrior, SK, and paladin be currently?
Where should they be?
Devs put the ‘should’ at: War - 16.6, Shd - 66.6, Pal - 100. (These numbers will probably end up being further tuned into heal per second)
Why would a dude with a sword and no magic be able to self heal 1/4 as well as someone with magic whose primary ability is sucking the life out of others?
I seemed to have desecrated something sacred to Shadowknight's by speaking blasphemously. Try not to get *too* caught up in the numbers I made. That is why I prefixed the statement with "(These numbers will probably end up being further tuned into heal per second)".
I agree with Thuug- similar healing (or at least a lot closer than 2/3) for Paladin and SK with the difference being "can heal others" v "does damage while healing".
This is a really good point. I will 100% be talking to all the the other developers about this when we consider these numbers.
CDs, especially the really long CDs favored in this game, are lame. Make situationally compelling abilities. If you're making one ability "so strong" it is always preferable to all other abilities then balance abilities better. Look at my post on the paladin thread (also expands on why long CDs are lame)- situationally useful abilities for hard mode tanking, trash tanking, healing, dps, and some utility thrown in. If anyone was given that toolkit and always reached for the same tool in every situation they'd be a bad paladin.
Try more carrot, less stick.
You seem angry and decided being rude was the answer. Perhaps you thought me trying to bring players to the table was a sign of aggression?
CDs, especially the really long CDs favored in this game, are lame.
Is 30 seconds lame? 12 seconds? 1 minute? Are curse cooldowns lame? Should curse be up all the time? Please elaborate.
Make situationally compelling abilities.
How about, you give me a situationally compelling ability that is leech. Here is the situational analysis of leeching life. "Hey look, I am not at 100% life, lets leech" ? Leeching life is not a situationally compelling ability. Heal size is inversely proportional to oh shit moment. 1% life? Time to leech touch. 95% Life? Ehhh, Deflux. Maybe the reworked leech touch is somewhere in the middle?
If you're making one ability "so strong" it is always preferable to all other abilities then balance abilities better.
Like, old leech stance? Sorry, you mean "gutted", not balanced, right?