Of course i'm of the opinion that if your raid is 100% flagged, pug wherever the hell you like.
Maybe this is a better thing to consider. Could we not do like a silent faction system where having killed x amount of trash in the zone increases a counter that is checked by the same mechanic the murk port and rebel port to DL use? "the gruploks don't want you in their village etc etc"
"You have not proven your worth to this cause" etc etc etc etc.
It seems the raid port gate clickies are really the problem here, these seemed to me to be a tool that was given to make raiding somewhere easier for reoccuring visits, not a exploitable way to allow someone to skip content and join a raid half way through a zone.
Even though Valorb key isn't a raid port, one person can let an entire group of 17 non flagged people in. In theory they could even be exploited to let 18 different players in (and this is actually done alot)
Maybe we do need to ensure that people at least see the content, a flag system for having engaged the previous mob in a progression zone scenario?
Could we put flagging systems (invisible flagging nocs) or something akin to the burnign spirits in ToT that give you your flags? As in after having passed this gear check, be it environmental or a mob you get x flag, allowing you access to this larger section of the zone?
Honestly i want to see a middle ground here, because i am also of the opinion that any group of people who all have access to something should be allowed to go there if they are capable of organizing themselves.
Honestly if we don't consider these ideas I think we need to reconsider having so many raid port clickies. Because it isn't really ok to have tier 0 non OP flagged characters ported into IP for rot loot. I understand and agree that if you can get soemwhere, with a group of people and kill something, you should be allowed to, but these raid port clickes are enabling people to get somewhere without even having to qualify.
One of the essential peices you're missing is the gear checks that are put into zones like Prison, and progression zones. Most of you don't remember doing mirror golemns, but I know i see tons of people on IP pugs that wouldn't make it through the tunnel with the golemns you have to pass even with a relic hot on. PoFire has a tunnel of lava with high dmg that it specifically tells you yah have to pass to be worthy of their tests. You sholuldn't be beyond that if you can't, the same applies for IP. You need to kill mirror golemns, and ti get to them you have to survive that tunnel to get into IP.
These were gating methods and styles that were implemented before this raid clickie port screwed their purpose to hell.
We have gear checks, competency checks, and box check mobs for a reason, and if you aren't able to pass them you shouldn't be allowed to port past them.