Designating some content as off limits to pugs is simply eliminating competition.
I don't see what this has addressed. This change seems to solve nothing yet create more problems. If it's not broken, don't fix it.
You are right that this doesn't solve any problems but to claim that the retarded 2/3 rule was not broken is a little silly as well.
I personally do not care AT ALL about "flags" or having some arbitrary # of people who had to have killed some random dragon to get access to some random zone. People should be allowed to kill what the game allows them to, not what the staff enforces through some set of rules.
Content should be gated through difficulty honestly. If someone (even if its a single person) can lead the way and you can kill it I see no problem.
Yeah I'm feelin this.
The way I see it, if you are tired of people claiming items and losing /randoms you will join a guild that does not do these things.
If you are fine with this or whatever, you can PUG stuff until you keel over.
And if DEVS want gated content they can damn well design and implement the gate themselves. At any rate it should not be a rule, but a design choice.
OK WELL unless anyone has anything else to add I am for not caring about PUGs one way or the other.
Under the current claiming rules, it is legitimate.Another thing that needs to be clarified:
Is it a legitimate claim of a raid zone to just kill trash?
There are places where it is easy to take 6-12 people and just slowly clear trash to block competing guilds from progressing (and sometimes there is even worthwhile rewards from trash).
Yeah I'm feelin this.
The way I see it, if you are tired of people claiming items and losing /randoms you will join a guild that does not do these things.
If you are fine with this or whatever, you can PUG stuff until you keel over.
And if DEVS want gated content they can damn well design and implement the gate themselves. At any rate it should not be a rule, but a design choice.
OK WELL unless anyone has anything else to add I am for not caring about PUGs one way or the other.
Yeah I'm feelin this.
The way I see it, if you are tired of people claiming items and losing /randoms you will join a guild that does not do these things.
If you are fine with this or whatever, you can PUG stuff until you keel over.
And if DEVS want gated content they can damn well design and implement the gate themselves. At any rate it should not be a rule, but a design choice.
OK WELL unless anyone has anything else to add I am for not caring about PUGs one way or the other.
Yeah I'm feelin this.
The way I see it, if you are tired of people claiming items and losing /randoms you will join a guild that does not do these things.
If you are fine with this or whatever, you can PUG stuff until you keel over.
And if DEVS want gated content they can damn well design and implement the gate themselves. At any rate it should not be a rule, but a design choice.
OK WELL unless anyone has anything else to add I am for not caring about PUGs one way or the other.
Yes I'm trolling, but really, this is a terrible idea!
Wait, are you really telling me here that there should be no limitations on what is puggable unless the content itself limits it?!?
Why did I even BOTHER to kill Prime Enchanter then? I'll just call my next guildraid a PuG and see what Tur'rujik has to offer fore me! Sounds 100% ok to me after reading this post.syduck: Yes I'm trolling, but really, this is a terrible idea!
Wait, are you really telling me here that there should be no limitations on what is puggable unless the content itself limits it?!?
Why did I even BOTHER to kill Prime Enchanter then? I'll just call my next guildraid a PuG and see what Tur'rujik has to offer fore me! Sounds 100% ok to me after reading this post.syduck: Yes I'm trolling, but really, this is a terrible idea!
You are right that this doesn't solve any problems but to claim that the retarded 2/3 rule was not broken is a little silly as well.
I personally do not care AT ALL about "flags" or having some arbitrary # of people who had to have killed some random dragon to get access to some random zone. People should be allowed to kill what the game allows them to, not what the staff enforces through some set of rules.
Content should be gated through difficulty honestly. If someone (even if its a single person) can lead the way and you can kill it I see no problem.
while I like PUGs I have 1 small problem:
I THINK THERE SHOULD BE CONTENT AVAILABLE TO HIGH LEVEL AND COHESIVE GUILDS AS ORGANIZATIONS RATHER THAN COLLECTIONS OF MERCENARIES.
Can't this just take care of itself?
I don't think everything has to be tinkered with by the devs, it makes the game in to a nanny state. I think it's nice when game worlds act like real life, and in real life, the best generally rise to the top naturally. I think this game could and should just be like that. If people can just put together a raid of random people and do well, then more power to them...
If a guild of organised people can't do better than a rag tag pug, then they don't deserve to get any further. A good guild should organise things better and should therefore end up going further than pugs can get. That's how it's always worked surely? Recently the big guilds like PR, Exo and TU were the ones on top and pugs were nowhere. It's only because those guilds imploded that things are different now, but I don't think that's a problem. Give it time and guilds will form again and one will rise to the top.
I think the only thing staff should focus on, is keeping the game's population healthy. All of this natural balance stuff relies on fresh blood and plenty of players. Without that, you end up with the current situation which seems (to my outsiders perspective) to be a few uber people who refuse to leave their small guilds. So you have a few FWF people, a few Exo people a few TU people etc.. and all bits and pieces of guilds. They are not big and strong enough so the pug's are starting to catch up. But with enough new people, it will take care of itself naturally. People will always want to end up in one big well organised guild.
I think the content needs to be difficult enough too. When I last was part of the high tier raid scene, it was all about strats. My guild struggled to learn the strats and fights like The Well and Generals etc.. they were really hard fights and we had to learn how to handle them. In other words, knowledge is power, and knowledge is best contained, organised and disseminated by a guild, rather than a bunch of PUG'ers who are just there for the phat loots.
So in conclusion, have some really hard content in the higher tiers, and have a healthy population, and this will all sort itself out. That's my opinion.