The not-so-popular yet, PIMP MY UI thread!

sp4mm said:
No. Flat out wrong. It took relatively little work for me to iron out all the meaningless gadgets and buttons that only work on live. I did just that with Drakah's original EQlive UI back in the day long before this broken one came into existence.

So no, that WoW UI is not "as functional as that UI is capable of being on SoD" as you put it.

I don't remember who modified it.

I wasn't referring to the stock version, but rather the SoD-compatible version I made and posted here a while back, which is most likely what you're using in the screenshot you posted in this thread (evidenced by the use of the Dynamite player window and a couple other minor things...) And yes, I did basically what you just said, removed meaningless bits & pieces that don't work on SoD, and reverted some interface pieces back to the "default" UI version, like bag windows, merchant windows, and player & target windows (for which I included the WoW version incase anyone prefers to use those)

So without ADDING anything new, the UI I posted is pretty much as functional as Drakah's UI is capable of being on SoD, except for his version of bag windows which weren't really necessary anyway.

So if both of ours were based off Drakah's, and we both basically did the same thing (removed things that don't work), then how is mine broken, and yours more clean? I'm not trying to "compare e-peens" or any of that nonsense, but I really am curious, maybe there are some improvements I can make or something. Also, you might be using an older version before I fixed more things, so you might want to check out the recent link I posted in this thread and see if there's any noticeable difference. And if you are using the last version I posted, then I'm definitely interested in hearing how you think it's broke and how it could be cleaner!
 
Quinthius said:
we both basically did the same thing (removed things that don't work), then how is mine broken, and yours more clean?

Did you even look at my screenshot? Heh.

If you cannot spot the broken UI elements visible in it, then I'm wasting my time here.

But okay...

Just visible in that particular shot I can see a broken mana/endurance meter, and a flashing mail button. And personally I preferred the stock WoW healthbars over this E-Q'esque box.
 
The "unknown/unknown" mana/endurance thing on the hotbar has been cleaned up (actually rab did this, I had planned on it but never got around to it. It didnt affect functionality and didn't get in the way, so wasn't exactly high priority for me)

I dunno what's up with the flashing Mail thing, I don't even use the window selector, but the times I have toggled it on I never noticed that, and nobody ever brought it to my attention.

The WoW-esque player and target bars are included in the UI as I already stated, they're in the "optional" folder. I don't have them enabled by default because I personally think they're ugly, don't give enough information, and don't line up well with how I like to position things. But they're there if you want to use them...

Anything else?

EDIT: The only other oddity I'm aware of is the minimize/close buttons on chat windows not lining up into the corners properly, I'm not sure if it's like that on the Live version also, or just some problem with using it on SoD. I'm not sure how to go about fixing it, and it might require a more hefty rework of some of the UI code or graphics files, and again, it's not exactly one of those top priority things, but I might look into it again anyway...

EDIT2/UPDATE: Uploaded new version. The mail button has been removed. The empty space where the button used to be can now be used to move the selector window around. If that is annoying for any reason, you can probably change the dimensions in the xml file, but I haven't tested yet to see if that poses any problems (and probably won't, either!)
 
Quinthius said:
The "unknown/unknown" mana/endurance thing on the hotbar has been cleaned up (actually rab did this, I had planned on it but never got around to it. It didnt affect functionality and didn't get in the way, so wasn't exactly high priority for me)

Keep in mind that the screenshot I posted is like ~6 months old. At the time (I don't play at the moment) it was not free of those issues. I don't know what issues you fixed, but that's absolutely irrelevant anyway, as it was broken at the time of the screenshot.

But I'm suprised you even edited Drakah's stock UI at all if you don't consider a blatantly broken gauge that is visible at all time "high priority". Because back in the day when I first started working on it, there was pretty much "nothing" wrong with it except for broken gauges, unused expansion features and buffbars that were too long.

You keep bringing up the word "functionality", but minus the issues I just listed, the stock UI was fully functional. Atleast the version I played with.
 
sp4mm said:
But I'm suprised you even edited Drakah's stock UI at all if you don't consider a blatantly broken gauge that is visible at all time "high priority". Because back in the day when I first started working on it, there was pretty much nothing wrong with it except for broken gauges, unused expansion features and buffbars that were too long.

You keep bringing up the word "functionality", but minus the issues I just listed, the stock UI was fully functional. Atleast the version I played with.

Haha, are you just looking for things to argue about or something? :)

I didn't personally use the large hotbuttons bar for very long, so no, it wasn't "visible at all time" for me, or a very high priority, and during the short time that I WAS using it, I was more concerned with other pieces.

Most of the "WoW-esque" pieces (hot buttons bar, player and target windows, group window) I don't like very much.. My main attraction to the UI is the nice buff bars, icons, spell bar, spellbook, and inventory. I really don't care about how well it emulates WoW or anything like that, so those other pieces were never very important to me, but they're included for those that want them... I might even make them enabled by default and just keep a seperate version for myself or something.

Anyway, thanks for the... uhh... feedback. :)
 
Targeting rings do not work with certain graphics cards (with SoD's EQ version), so it's very possible you can't.

The only thing I would add to the WoW UI is a horizontal spellbar, and options for a stamina player window. The WoW default has hp/mana, and I rigged up a crappy HP/Stamina one (no numbers cause numbers cause it didn't seem to matter much...), but for hybrids, they need to see all of that. So for that, I was thinking having stamina visible where the TargetofTarget HP is currently displayed, as your stamina is only an issue while fighting.

Also, nixing the targetoftarget if it's not needed would be a step in the right direction.
 
Download sars4(yourtype) and load it.

Go to the default UI, search for chat. Copy those files and paste them in the Sars folder.



Complete functionality.
 
Hello everyone, this is Yulanaia, leader of Eternal Order. As a guild we are working on a new UI project, called, obviously, "The Eternal Order UI."

there is a progress thread on our forums

the project is still in very very early stages, but our intent is to design an ui that can be favorable to any race or class. as long as you're willing to put up with a little bit of Eternal Order on your screen ;)
 
I introduced a brand new revamp into my UI project! Equipment, skills, and stats all in one single window!



why doesn't some mod sticky this thread as it has more links in it to cool ui's than anywhere else does?
 
I think that's pretty cool, where are the bags, though? and unfortunately I doubt everyone needs to look at their skills everytime they open their inventory, it's just a bit superfluous IMO. but good job on the ideas, I have no idea how UIs are made but I sure know how to use em! :p
 
that's not the inventory fooraide. my inventory is completely revamped. inventory (carried items and dbls of my weapon slots) are in the hotkey window. my inventory is trimmed down to just the bare essentials and is always-up (need to press i again each time you zone)

my inventory window is a tiny little square with my auto-equip, a button to open my skills window (which is the window pictured), a button to destroy items, a button for my aa window, and my money slots. it also has weight, since weight is an essential stat to see at all times. (especially for monkies and druids, who go over weight so easy)
 
part of Eternalo is ready for a dumbed down release (the fancy window decorations are stripped since that requires the full UI set)

first pic is going to be the purty full version, still unreleased (waiting for full UI set release):



next pic is the Default UI compatible version, not quite as pretty, but it's available!



download here

last pic is the ESpecially Hikage version. Hikage is a monky who gave me the idea to modify the Hotbuttons window in the first place. He felt that the inventory being down the center for symmetry would mess him up, since there might be other people who feel the same way, i'm releasing the special version i made for him.



download here
 
rofl. UIae. reminds me of EOUI. go vowel UI's go!

btw, my UI is hardly "cluttered" it's a balanced UI, much more balanced than the default, or SARS, and much prettier than your... thing.

I didn't use SARS for more than a day because of it's horrible clutter.
 
no idea what EOUI is.

by cluttered, I mean useless trinkets and very wacky combos.

Your 'skill' screen is very gimmicky imo. Why should one have to push yet another button to view thier stats and equip inventory? You seem to be making a very personalized UI which only a few will find useful.

Having the mini inventory always up is just a waste considering all you need to open is the 'i' button, but now you must close it every time you zone. The very mini bags in the middle of the hotbuttons is a bit out of place, splitting the hotbuttons and just asking for people to right click a hotbutton instead of a bag.

So while it does look like you are making good proress and a nice looking UI, it may turn out to be a niche UI even moreso then sars.
 
iaeolan said:
no idea what EOUI is.

the shorthand for Eternalo, which in turn is shortened for "The Eternal Order UI"

by cluttered, I mean useless trinkets and very wacky combos.

A lot of UI's do indeed have what some people may call useless trinkets and "very wacky combos"

Your 'skill' screen is very gimmicky imo. Why should one have to push yet another button to view thier stats and equip inventory? You seem to be making a very personalized UI which only a few will find useful.

now you're going to trash my ideas directly? you don't need your stats and equipment every time you need your basic inventory, so why have such a large window with everything in it? split it up, have an inventory window that's as close to always up as the system allows with just the money, auto-equip (with class animation), and buttons to access everything else. then put the root inventory -- called that by the Company, it's the portion of the inventory where everything you're carrying, but not wearing, goes -- in with your hotbuttons. i'll admit i came up with this idea for the sole purpose of being different, but after using it for about a month, it's definitely grown on me.

Having the mini inventory always up is just a waste considering all you need to open is the 'i' button, but now you must close it every time you zone. The very mini bags in the middle of the hotbuttons is a bit out of place, splitting the hotbuttons and just asking for people to right click a hotbutton instead of a bag.

ok, let's break this down.

first of all, you don't have to close it when you zone, it closes by itself when you zone because of the way of Sony's UI system, you have to reopen it once you're ready for it. granted, it's not as wonderful an idea as it was when i could use it to filter my forages.

next, the hot-button window with bags, there's two versions, there'll be two versions for the UI as well, choosable at install. my UI will actually have an install program because of how many options there are. the ESH version has them on the side, the "standard" version has them down the middle. since that portion of the inventory is only available on the hot-buttons, i won't be able to get rid of it altogether, so a vowel-dude version couldn't be made possible.

So while it does look like you are making good proress and a nice looking UI, it may turn out to be a niche UI even moreso then sars.

quite possibly it will be moderately niche, and i honestly don't care if no one else uses my UI, but the niche will be expandable since my UI is being made with options as part of the definition. SARS has no real options. there's a "Compact" SARS and a full-sized SARS. my, what options there are. that doesn't mean that SARS doesn't have it's good points, just means that i'm not one of the people who like using it. Your UI seems to be quite entirely only usable by yourself, so i don't see where you can come calling anything niche. I also feel like sharing my work on making a nice integrated UI.
 
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