the new resist change is terrible

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Seems to me that Focus/Mind Specialization could prove a little more useful (specially on highly resistant mobs) - at least a 10% better chance to bypass resists of mob.

My only question there is that just to bypass to land full or to just land (which would probably increase the former by default)?
 
hooden said:
So that brings me to the question, how can I get some numbers? Ive never used a dps calculater for SOD yet, or any such tool.

/log on would help. But really,it seems Wiz is just looking for the basics. How many times you cast and how many times you were full and partial resisted.

Wiz said:
Your level, con of mob you are fighting, spell you are using, and X resists out of X attempts.

So an example would be:

My Level: 29 (Mage)
Blue Con
Spell: Shock of Spikes
3 Resists in 9 Attempts

The above is only an example and is not actual results. Throwing in Cha, specialization maybe helpful but that is Wiz's department. Of course the longer you do this (ie more fights) the more clearer the data becomes. So if you do it for a few fights instead of just 1 it would be more benificial I am sure.
 
Your level, con of mob you are fighting, spell you are using, and X resists out of X attempts.

62 druid

spells: ensnare, crawling swarm, drifting death, breath of tarhyl, moonfire or wildfire (others are buffs)

LB mobs in Dreadfang:

#1 3 straight snare resists, snare hit, 3 root resists, root hit, crawling swarm hits, drifting death hits, breath of T resisted (normal usually), moonfire hit for 100 (from a 1409 max hit), moonfire resisted, moonfire resisted, moonfire resisted, both dots land, moonfire resisted, moonfire hits for 500, mob dies of dots.

#2 7 straight snare resists, snare hits, 5 root resists, root hits then wears off immediatly, 2 root resists, root lands, dots land, moonfire resisted 4 times, moonfire hits for 1100 dmg, redid dots, resists moonfire 2 more times mob dies of dots.

this in the time Wiz bought up posting it.. then gave me about 4 mins to post it and port to 3 different places :)

but it was similar to this all morning after patch
 
My Stats

Level 60 Shaman with 205 charisma fighting DB's consisting of Cave horrors, Terror Hands, and Beast Keepers.

Torrent of Poison : 3 Wave of 679 MAX

I did 21 waves with this spell:

1. 679
2. 441
3. 617
4. 679
5. 679
6. 679
7. 679
8. 679
9 .149
10. 679
11. 420
12. 359
13. 679
14. 679
15. Resisted
16. 278
17. 101
18. 679
19. 679
20. 190
21. 679

Partial Hit Percentage: 38.09%
Total Resist Percentage: 4.76%
Full Hit Percentage: 57.14%
Total Potential Damage: 14259
Actual Damage Inflicted: 10703
Damage Lost From Resists/Partials: 3556
Percentage of Damage Lost: 24.93%
 
i think if you are using a nuke thats lower than the mob the resists are jacked up, if you are above the mob level with the spell, its majorly less
 
I just get curious why people allways jump to conclusions about what is happening. I understand if things are being resisted more but if the GMs made a mistake they will catch it quickly.

If every time someone got mad or scared that there was a change. This server would be a server where you could be level 65 and able to kill a god with one swift stroke using hand to hand for 2 damage. This wouldnt be fun, at least I don't think so.

Keep in mind that the GM's sometimes shoot to far to the left to make sure they hit the basket instead of just keeping things to hard or to easy.
 
hassan said:
i think if you are using a nuke thats lower than the mob the resists are jacked up, if you are above the mob level with the spell, its majorly less

No. Not in the least.
 
limitedthoughts said:
I just get curious why people allways jump to conclusions about what is happening. I understand if things are being resisted more but if the GMs made a mistake they will catch it quickly.

If every time someone got mad or scared that there was a change. This server would be a server where you could be level 65 and able to kill a god with one swift stroke using hand to hand for 2 damage. This wouldnt be fun, at least I don't think so.

Keep in mind that the GM's sometimes shoot to far to the left to make sure they hit the basket instead of just keeping things to hard or to easy.

Well, here's my take on that: if nobody gave feedback, how would Wiz know if it's a good move or a bad move? He's admitted himself that he barely has time to play, so what's wrong with people giving him feedback? I think it would be far worse if nobody spoke up.
 
Level 65 enchanter, 295 charisma, SCM 3, max focus/mind, using tash and rod-click malise on "a goblin overseer". Charmed successfully for an hour or so (perhaps sixteen total casts of word of command?), then nine consecutive resists on word of command. No resists on mez or stun from that mob, though I did have a few on others; he resisted charm once or twice before, but that's to be expected. I didn't notice a real change in resist rate on the other mobs, save the golems--which I understand are supposed to have a higher-than-normal resist rate anyway. The golems seemed to resist about twice as often as normal, but I didn't keep track because the change was minor (1/10 to 1/5 isn't a huge deal). Just thought the resist streak (longest I've ever seen, and I've been at this a while) was probably worth mentioning. I can't do real tests on the goblin overseer because it's a mite dangerous to stand there and cast at an angry mob that hits for 400.

As I was typing this, I landed my tenth attempt at a recharm and moved the mob. Is the RNG seeded with mob location for resists?
 
hooden said:
limitedthoughts said:
I just get curious why people allways jump to conclusions about what is happening. I understand if things are being resisted more but if the GMs made a mistake they will catch it quickly.

If every time someone got mad or scared that there was a change. This server would be a server where you could be level 65 and able to kill a god with one swift stroke using hand to hand for 2 damage. This wouldnt be fun, at least I don't think so.

Keep in mind that the GM's sometimes shoot to far to the left to make sure they hit the basket instead of just keeping things to hard or to easy.

Well, here's my take on that: if nobody gave feedback, how would Wiz know if it's a good move or a bad move? He's admitted himself that he barely has time to play, so what's wrong with people giving him feedback? I think it would be far worse if nobody spoke up.

Feedback is good.

"I SAW TWO RESISTS IN A ROW SO I AM GOING TO EXAGGERATE FOR EFFECT AND SAY THAT 99.9% OF ALL MY LURES ARE RESISTED ON A LARGE RAT!!" is bad.
 
hooden said:
limitedthoughts said:
I just get curious why people allways jump to conclusions about what is happening. I understand if things are being resisted more but if the GMs made a mistake they will catch it quickly.

If every time someone got mad or scared that there was a change. This server would be a server where you could be level 65 and able to kill a god with one swift stroke using hand to hand for 2 damage. This wouldnt be fun, at least I don't think so.

Keep in mind that the GM's sometimes shoot to far to the left to make sure they hit the basket instead of just keeping things to hard or to easy.

Well, here's my take on that: if nobody gave feedback, how would Wiz know if it's a good move or a bad move? He's admitted himself that he barely has time to play, so what's wrong with people giving him feedback? I think it would be far worse if nobody spoke up.

I don't really think limited was saying not to give feeback because constructive feedback is almost always helpful. I think he was alluding to the "This change sucks" portion that was baseless opinion. I am not discounting that resists are more common, but that type of post is generally viewed in poor regards.
 
Casting Dooming Darkness on plague worshippers in epl as a level 54 / 55 necro: (pulling this from my log directly before and directly after the patch)

Pre-patch:

Out of 12 casts, 3 resisted outright. (25%) This spell can't partial, so... this is all I've got.

Post-patch:

Out of 42 casts, 19 resisted outright. (42.5%)

Granted, these are rather high level in relation to me (level 53-54, as far as I can tell), but a sudden 17.5% shift in resists may be a little harsh.

Ignite Blood: (post-patch)

Out of 34 casts, 6 resisted outright. (17.6%)

This, I'd say, is totally reasonable - it's not too far off from what it was pre-patch, as far as I can remember (don't have logs to back that up).

Envenomed Bolt: (post-patch)

Out of 19 casts, 13 resisted outright. (68.4%)

I think these mobs have higher-then-normal poison resists, as this spell did get resisted a fair amount pre-patch as well (I'd say as much as 50%, though that's just a guess).

Splurt: (post patch)

Out of 27 casts, 0 resisted outright. (0%)

This never got resisted pre-patch either, that I can recall.


Just to throw a little more data into the mix :)
 
I'm locking this post since I just tweaked the formulas, start a new one as needed.
 
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