Anadin said:Not to mention they were recently fixed, making them heal ~1/2 of what they did, I believe?
At this point in my EQ career, if a Mob does so much dmg that I'd need to start doing CH when MT is at 100%, I just stick to BL. CH is too unpredictable with it's 10 second casting time, and a crit heal with BL is usually as good as a CH anyways. The 'only' HoT that I still use is the AA one, and that's because it's free. (nothing beats free heals)kathgar said:How about throw a hot on the tank at 100% and start a ch?
diolas said:At this point in my EQ career, if a Mob does so much dmg that I'd need to start doing CH when MT is at 100%, I just stick to BL. CH is too unpredictable with it's 10 second casting time, and a crit heal with BL is usually as good as a CH anyways. The 'only' HoT that I still use is the AA one, and that's because it's free. (nothing beats free heals)kathgar said:How about throw a hot on the tank at 100% and start a ch?
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Anadin said:Yes, they did rival CH. On some mobs. That's a good thing. CH is a fucking level 39 spell.
Anadin said:At ye old high end, no HoT is going to heal a raid tank (and therefor alot of XP group tanks) for 40-50%.
Melwin: Thanks. I think yours was perdy good tew.
Anadin said:I have no words for the way healing is handled in EQ. It's terrible. CH is a spell created for level 50 clerics, with no AAs, Old world gear. Having to balance every raid encounter against a CH chain is disgusting.
I don't think HoTs should be almost mana free, aggroless CH, as you put it. But useless isn't exactly what I want either.
The changes are being made... No further use can be made of this thread. I advocate teh lock.