The HoT awareness thread

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diolas

Dalayan Beginner
This is a just a post to raise awareness over the lack of attention HoT's have been recieving. I'll start. I confess to never using my HoT's anymore. They lie in my spell book, neglected and disused. :sadf:
 
Let us go over why HoTs are never used:

They are not affected by AAs or healing increment.
They are slower to reach their effect than an instant heal.

HoTs need some serious help so they aren't wasting away in a spellbook, like Diolas said. Personally, I think the idea of letting them (somehow) be affected by healing increment AAs AND duration AAs would make them awesome.

Assumptions:
Cleric has Healing Increment V (15%)
Cleric has Advanced Healing Adept 3 (19%)
Cleric has Advanced Healing Gift 3 (16% chance for double)
Cleric has Spell Casting Reinforcement Mastery (50% duration)
Elixir of Bliss is a 64 spell that heals 1700 HP for 340 mana over 4 ticks
Blissful Light is a 63 spell that heals 2100 HP for 390 mana instantly.

Ratio of Cleric's Blissful Light = 2814 HP / 390 mana = 7.2 hp/mana. (3264 HP (avg) if criticals are factored in (discounting base cleric healing crit percentage, as I do not know that). Thus, with crits, ratio is 8.3 hp/mana)
Ratio of Cleric's Elixir of Bliss = 1700 HP / 340 mana = 5 hp/mana

If Elixir of Bliss is affected by Healing Increment and Advanced Healing Adept 3:
Ratio of Cleric's Elixir of Bliss = 2278 HP / 340 mana = 6.7 hp/mana

If Elixir of Bliss is affect by Spell Casting Reinforcement Mastery:
2278 / 4 ticks = 570/tick. With SCRM, duration jumps to 6 ticks.
Ratio of Cleric's Elixir of Bliss = 570 / tick * 6 ticks = 10hp/mana.


While the final HoT is an awesome ratio, it is rewarding the top geared cleric who has AAs invested. If duration increment does not affect Elixir of Bliss, the ratio is still worse than Blissful Light, discounting critical heals still! Duration needs to be implemented also.
 
They will be affected by increments, at least.

Duration, maybe, maybe not.
 
Al your calculations dont even count on Critting normal heals wich if you have all 6 Healing gift AAs happens quite often.
 
not to mention

Not to mention they were recently fixed, making them heal ~1/2 of what they did, I believe?
 
If rabe's calculations are correct, I don't see what would be wrong with allowing duration inc affect these spells. They are supposed to be the most mana efficient heals in a clerics book, yet get very unused when one has the AA's to beef up their regular heals. I'm going to go over the math later, and see how it all pans out (brain hurts right now).
 
Noktar -- yes, I did not factor that in, but calculating efficiency with that, I thought, is sketchy, as you are assuming that it is not overheal. However, just tossing that in there, you get a 16% (max) raise across the board on regular heals vs HoTs.

All -- yeah, my numbers might be off, and I'm sorry. The point still remains that HoTs blow when compared to a high end cleric's aresenal of instant heals.

Edit: I misread Anadin's post =(
 
Before the fix they rivaled even CH for effcientcy, and I know I used them constantly. Now they are not as good but they are not 'wasting' away in a spellbook. How about throw a hot on the tank at 100% and start a ch? Yeah, do that with a normal heal on some mobs and see if you can keep the chs coming. Yes, they suck too much after the nerf but it being dealt with.. they were way overpowered before the fix
 
If the numbers are right, then before the fix (EoB = 3400 hp total) they were doing what they would be doing after adding healing adept and duration (EoB = 3420 hp total). I'll admit, this is probably a bit high of a ratio, but I think an HoT should be a little more than "not as efficient" as a direct heal. If BL with those AAs is doing ~7hp/mana, and a good CH is ~9hp/mana, then a HoT should be at 8hp/mana.

Perhaps they could be tweaked in their base mana and heal totals to adjust to this.
 
Rival'd CH?

Yes, they did rival CH. On some mobs. That's a good thing. CH is a fucking level 39 spell.
 
kathgar said:
How about throw a hot on the tank at 100% and start a ch?
At this point in my EQ career, if a Mob does so much dmg that I'd need to start doing CH when MT is at 100%, I just stick to BL. CH is too unpredictable with it's 10 second casting time, and a crit heal with BL is usually as good as a CH anyways. The 'only' HoT that I still use is the AA one, and that's because it's free. (nothing beats free heals)

I'd also like to note that there's very little reason for clerics to get Duration inc as it is. The only 2 buffs clerics at the high end get asked to cast is Aegolism and Rejuv, Aegolism already lasts a long time and most clerics are more inclined to get Permanancy for 9 AA's then spend the 21 AA's to get Spell Casting Reinforcement Mastery. I'm actually holding off on spending my AA's until this is resolved.

Also note, that if both AA's do start affecting HoT's it still won't be as broken as it was when HoT's were doing twice as much healing. This will mean that in the end, the will do as much healing, but it will take 50% longer to get the full affect.
 
diolas said:
kathgar said:
How about throw a hot on the tank at 100% and start a ch?
At this point in my EQ career, if a Mob does so much dmg that I'd need to start doing CH when MT is at 100%, I just stick to BL. CH is too unpredictable with it's 10 second casting time, and a crit heal with BL is usually as good as a CH anyways. The 'only' HoT that I still use is the AA one, and that's because it's free. (nothing beats free heals)
.

Try that when you are killing ahkeva nameds with 4 people and see how your mana lasts
 
Re: Rival'd CH?

Anadin said:
Yes, they did rival CH. On some mobs. That's a good thing. CH is a fucking level 39 spell.

incredible argument
xd.gif
 
In my experience as a cleric back on eqlive around luclin, HoTs were mainly used to take care of the non-tank classes that get hit by a stray spell, or an AoE. Insta heals were used for emergencies. Maybe this has changed, I dunno, but if I roll a cleric here, that's how I planned on playing.
 
I'm only level 40 but I find the use of HoTs(when in an XP group) to me is that when the fight ends and the tank is at 60-50% I can throw that on and start medding while he heals during a pull. For some reason it seems a little easier to me. Maybe thats not hte best use for it though? Who knows. I still like HoTs. <3
 
At ye old high end, no HoT is going to heal a raid tank (and therefor alot of XP group tanks) for 40-50%.

Melwin: Thanks. I think yours was perdy good tew.
 
Anadin said:
At ye old high end, no HoT is going to heal a raid tank (and therefor alot of XP group tanks) for 40-50%.

Melwin: Thanks. I think yours was perdy good tew.

A practically aggro-less and much much more fast casting spell rivaling CH is no grand idea.
 
I have no words for the way healing is handled in EQ. It's terrible. CH is a spell created for level 50 clerics, with no AAs, Old world gear. Having to balance every raid encounter against a CH chain is disgusting.

I don't think HoTs should be almost mana free, aggroless CH, as you put it. But useless isn't exactly what I want either.

The changes are being made... No further use can be made of this thread. I advocate teh lock.
 
Anadin said:
I have no words for the way healing is handled in EQ. It's terrible. CH is a spell created for level 50 clerics, with no AAs, Old world gear. Having to balance every raid encounter against a CH chain is disgusting.

I don't think HoTs should be almost mana free, aggroless CH, as you put it. But useless isn't exactly what I want either.

The changes are being made... No further use can be made of this thread. I advocate teh lock.

CH is an age-old problem, really. Removing its dominance removes the use of high hit points, while keeping it means it pretty much has to remain the most powerful heal.
 
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