I have tried farming this area for shadowkin silk for a while now. I havent seen one yet. Im wondering if the drop rates on this silk can be increased considering the factors below...
I propose a comparison between two dropped tradeskill items at the same tier...
Ice Kobald Furs
Sorcs Lab--
-Kobalds spawn in specific locations
-Zone is EASY to pull singles, no wanderers if I recall, or if their are.... there are very few.
-Zone line is VERY easy to reach from where the kobalds are
-Some kobalds are shamans?
The Darkwoods--
-Some mobs are invis... even though they arent invis
-Even with see invis on... I get attacked by warped spiders I cannot see... who move SO FAST.
-Wanderers are ALL KOS and support other mobs
-Random generator can put scorpikin and other mobs that DONT drop silks.
-There are a bunch of light blue mobs that need to be killed to have the possibility of a spiderkin spawn in their place?
-Scorpikin Savages flurry? or some sort of special NPC attack
-All the mobs here are a melee class?
After having dealt with The Darkwoods and having so much more spidersilk than exquisite silk... and absolutely no shadow silk. I ask you for your input and commentary on this situation...
Considering the difficulty of The Darkwoods and time required to farm Shadowsilk in the darkwoods I propose the following possibilities for change?
1.) Make it so that spiderkin drop absolutely no Spider Silk and increase the drop rate on exquisite silk. Its stupid killing a level 50 mob and getting quest items and spidersilk... Considering that the heartlands spiders can be DESTROYED at 65 and drop plenty of Exquis silk.
2.) Fix the darkwoods so that inviso mobs stop attacking me and fix targeting in the zone.
3.) Increase the drop rate on shadowkin silk substantially to make up for the randomness of even having a spiderkin spawn.
4.) Put Scorpikin on the other side, the east commonlands side, of the bridge?
Basically my point is that the risk vs reward seems a bit skewed here... considering how difficult this zone is with all the roamers who assist all other roamers, invis who arent invis... roaming mobs, and the targeting issues.
Thank you.
I propose a comparison between two dropped tradeskill items at the same tier...
Ice Kobald Furs
Sorcs Lab--
-Kobalds spawn in specific locations
-Zone is EASY to pull singles, no wanderers if I recall, or if their are.... there are very few.
-Zone line is VERY easy to reach from where the kobalds are
-Some kobalds are shamans?
The Darkwoods--
-Some mobs are invis... even though they arent invis
-Even with see invis on... I get attacked by warped spiders I cannot see... who move SO FAST.
-Wanderers are ALL KOS and support other mobs
-Random generator can put scorpikin and other mobs that DONT drop silks.
-There are a bunch of light blue mobs that need to be killed to have the possibility of a spiderkin spawn in their place?
-Scorpikin Savages flurry? or some sort of special NPC attack
-All the mobs here are a melee class?
After having dealt with The Darkwoods and having so much more spidersilk than exquisite silk... and absolutely no shadow silk. I ask you for your input and commentary on this situation...
Considering the difficulty of The Darkwoods and time required to farm Shadowsilk in the darkwoods I propose the following possibilities for change?
1.) Make it so that spiderkin drop absolutely no Spider Silk and increase the drop rate on exquisite silk. Its stupid killing a level 50 mob and getting quest items and spidersilk... Considering that the heartlands spiders can be DESTROYED at 65 and drop plenty of Exquis silk.
2.) Fix the darkwoods so that inviso mobs stop attacking me and fix targeting in the zone.
3.) Increase the drop rate on shadowkin silk substantially to make up for the randomness of even having a spiderkin spawn.
4.) Put Scorpikin on the other side, the east commonlands side, of the bridge?
Basically my point is that the risk vs reward seems a bit skewed here... considering how difficult this zone is with all the roamers who assist all other roamers, invis who arent invis... roaming mobs, and the targeting issues.
Thank you.
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