Tears of elael

Udeni

Dalayan Elder
So instead of bumping six month old thread I decided i'd make a new one.

My suggestion/request is that the orc/goblins be made non-summoning (except the captains/orc equivalent) so kiting classes (and other classes in general) can kill here easier. This would provide a couple of benefits:
-Possibility of a kiting group (i remember one way back when in EW orcs that was ridiculous it was and how fun it was)
-Ability to farm crap solo to be able to get into Eemple of Elael (most people I know never want to go to tears in a group)
-Balancing the ability to kill in the zone between melee/healer duo and kiter (read:squishy) classes
-Would allow groups to CC by having one person grabbing agro and running around like a moron

Most of these have been mentioned in the thread i linked in the first sentence. I also see little to no downsides to this as:
-Mobs drop relatively little cash compared to other places that are much easier to farm
-I've noticed about half of the mobs are immune to snare or run at bardspeed anyways, the only way to counteract this is to pay attention really.

Ways to make it so it's not only kiters in the zone:
-Up the exp per mob some
-Make shamans and magi (plural of magus) cast more spells? This way kiters have the option to duo, but instead of tanking melee hits, they would take spell damage (which most people can take a bit better)

I've noticed that there are only TWO kinds of goblins that don't summon and those are: a yiv goblin scout, and an unstable yiv goblin. Others might summon unreliably, from the whole summon after a certain level code, which I think could just get removed so there's more option for devs to make mobs summon or not (because isn't summoning just a simple yes/no in the code?) Of these two types, I tracked a total of TWELVE from the kromtor fort, which is just a ridiculously small amount. This should show even more reason to make things not summon.

I honestly don't see making most of the stuff in tears not summon (nameds and captains being the only ones that should be able to, as they're be the most powerful.) being a bad thing. It's a generally unexplored and underused zone, and this would bring more use to the zone.

Please only constructive comments/criticism, and can a dev please read/respond to/actually do something about this?
 
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This isn't going to happen because marza/slaariel/zaela aren't going to gift me 100k+ xp a kill. If there was an xp nerf, maybe.

That said, I actually like pulling this zone if you ever get a group up and need a sixth. Also, tricking a tank into an orc/gobby fight is money.
 
Keep in mind that ever since the introduction of the raid zone "The Temple of Elael", the roaming outdoor trash of Tears of Elael is prime fodder for a 6-18 man group/raid of people to roam around slaughtering goblins for [NO DROP] items to be used to unlock the raid zone.

This can be an incredibly fun experience. It feels kinda like a dungeon crawl, but it is outdoors. I suppose I could describe it as most similar to reclaiming a war zone or Plane of Earth (if you don't just wall hug).

Have I changed my opinion of this zone? Yes, and I did it when Temple of Elael was released. I think this zone has its own little niche now, and that's a good thing. Not every "Ikisith outdoor zone" needs to be the same.
 
What mobs are 100k per kill? The only ones that I think would come close are the captains, but i specifically said keep those as summoning mobs, and I don't think they'd need an exp boost at all. The scouts are only 15k per kill solo (so 7.5k in a group), which considering you have to be paying attention to get them solo, is good. If this did happen ever, I could see increasing mob's health all across the board in order to balance it out a little more. Maybe there could be code to make their health or regen higher if it's being kited versus tanked to make it slightly harder to kite versus group them with CC?

EDIT: And good point taru. Do the orcs drop quest pieces to get into temple of elael also? If not, why not make them the non-summoning mobs, that a person can kite, and make the goblins the ones that summon and require a group/raid due to it basically being the trash for a raid zone?
 
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I really miss being able to kite things like in live and elaels is a pretty boring zone that could have a nice function besides being a quest area for awful things(bees).
 
anyone ever kill this dragon in tears b4

tears.jpg
 
ya once ive only seen him a couple of times with orcs ksing us once. When we successfully killed him without orc interaction all we got was some exp and a faction hit for Brood of Kezlech. Someone ninja looted it so not sure if it had any cash but it definitely didn't have any items

b4ylv5.jpg
 
That's pretty interesting. Fun story was that a guildie JUST mentioned killing this dragon in guildchat then I looked on here. Does it really not drop loot? The guildie said it dropped like 10 pieces of loot or something like that. How hard did it hit also? Like, is it a total raid mob, or is it 6mannable? Would suck if it's a raid mob and doesn't drop any loot.
 
No loot from what i saw but ive only seen him maybe 5 or 6 times and engaged him twice because orcs/goblins kill him. the first time we were ksed by orcs and the corpse just poofed, but the second we got exp 83420 exp and i think we had maybe ten toons there.
 
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