Task System review

Wiz said in IRC that a bard with a high lockpick skill would work as well. But god forbid rogues become required for anything. :roll:
 
My problem with that, Janseth, is that you then need to set up another time with that same group of people to complete the task in all fairness. Also, there are not an abundance of rogues or bards at the high end of the game that you can randomly get to lockpick for you at any given time. The majority of those that I see on are either raiding or xp'ing, and would most likely not drop that to help a group unlock a chest.
 
yep.

I'm aware of the shortage of rogues. My guild has one active rogue atm.

You don't have to get that same group of people back together. You just have to get the one person holding the map. Everyoen else can be different.

Link a rogue some of the loot from those chests, and they might be alittle more apt to join you.
 
Getting the same group back would be appropriate, though, as they were the ones who found the map to begin with.
 
appropriate?

Appropriate to get the group back together? Hmm.

the group has been rewarded with xp / plat already, and very generously so. 15-30% aa for one kill? that's pretty nice.

I am thinking in terms of a guild group here. Where this a pickup effort, I would feel differently. ie, the focus of a guild group is not to gear up individually, but to gear up as a guild.
 
That's true, but then the decision of who keeps the map becomes a much bigger deal. I guess you could roll on it, but still. I know that I personally have several different group combinations from my guild, so who would go with me if I had the map might be based on the proper force required, but I'd still find it necessary to bring those who participated in the map's finding along with me. Especially if there's nothing I could use in the treasure, but they could.
 
Map loots

Us ruin folks have had the tank loot the maps. If mobs are going to pop on the person you have digging, it better not be the cleric.

While we were testing out our first hunt, the cleric was digging... heh. That was fun.
 
We let the tank loot the maps too.

Needing a rogue is just lame in my opinion. Like rogues where useless before this. they are the best dps and they are needed to open doors (like the one to prince of fire). And as long as you need a pickpocket rogue its nearly impossible since a picklock rogue is hard to find but a pick pocket rogue is near impossible. So hunting treasures is almost impossible now till they make it picklock.

making maps rare is cool cause you dont want everyone and their alts running around with loot like the 4 linked in this first post.
 
I wonder if people realize it's usually the same bundle that complain if class with skill X is required for something, that whine because skill X is useless.

Such is life.

Maps are becoming droppable as a side note.

And please please before you get too carried away, try to recall that 80% of treasures can still be bashed. Please?
 
Wiz said:
I wonder if people realize it's usually the same bundle that complain if class with skill X is required for something, that whine because skill X is useless.

Such is life.

Maps are becoming droppable as a side note.

And please please before you get too carried away, try to recall that 80% of treasures can still be bashed. Please?

Is it true that you are putting in a questable spell for INT casters that can replace the pick pocket ability? If so, may I suggest that it have some chance to be resisted and if so, have some guardians appear. This would make it preferrable to have a rogue, but not necessary.

KAS
 
To Janseth:

Yeah, that makes sense. The first time through a caster looted the map but he didn't seem to have any immediate trouble when the mobs popped.

But if they're going to be droppable, great.
 
Pickpocket rogue...

And as long as you need a pickpocket rogue its nearly impossible since a picklock rogue is hard to find but a pick pocket rogue is near impossible

Opening chests uses the pick pocket button, but the pick lock skill.
 
Mages

What about a summonable Lockpicking Device via a mage? opens the ability up to more players and adds more utility or purpose to a mage as well? just a suggestion
 
Some modifications...

Tier 4 chests are now bashable (at high skill), but have a considerable chance of failure, which means it's not entirely safe and reliable to bash them. Tier 5 (highest) remain unbashable.

More guardians will spawn from Tier 4 and Tier 5 chests.

Rate of treasure chance decrease per minute between digs has been halved.
 
Before the task system was added, my rogue had a lockpick skill high enough to barely open the door in mielechc for the cleric epic. I recently in the past few days went to the trouble of increaseing my lockpick skill over 200 to remain useful for the treasure chest hunts. (Who would want a rogue that cant open a chest? :) )

Noktar: Its not that rogues were not useful previously, but rogue skills are useless. Imagine a mage with no summon spells at all. All you can do is situational DPS and it gets boring. I want to hide, sneak, steal, poison, disarm traps, open locked chests and doors, intimidate my foes and disarm my enemies weapon. Those are the reasons I picked a rogue to play over a wizard or mage. There are plenty of rogues on WR currently. Nightfall has several (even some bots) which are more than capable of opening these chests. And since you can decide when you do the treasure hunt, what exactly is the problem with needing a rogue? (other situations where a monk is needed to split mobs, or an enchanter is needed to mez casters, how is this different?)
 
The problem I have with treasures is that, yes, rogues are a good thing to have.

And that's a problem because we would need to bring one of three people:

Ponden
Foonie's alt, Iwan
Bretto

Who wants THOSE GUYS?

:(

Well, if Foma can pick chests, then, we can put Bretto/Foonie/Ponden back in their cages.

:D

And no, anyone outside of nightfall is dead to me :(((((((((
 
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