Targeting Ring Went Poof!!

thrym

Dalayan Beginner
Has anyone had any problems with there Target Rings not working. I switched between the default UI and a Custom UI I had, and when I went back to the Default UI my targeting rings where gone.

I have read alot of post on it and have tried quite a few ideas from the Live forums but to no prevail its still not working. I was hoping someone here might of ran into this issue and found a fix for it.

I am currently using a GT 6800 BFG video card with the latest drivers and DX 9.0c.
 
First check and see if in your Option Window (ALT+O) that the target ring feature is on. It might of turned off when you switched back.
 
I have the same problem, but I'm using the latest live client, and an ATI X800 card. I have 2 computers, I installed / ran it on my 1st computer, no target ring. Copied the directory over to my 2nd computer (Geforce 5900 Ultra) with no changes made to any file in the directory, and i have a target ring. Maybe it's just something with the newer cards. *shrug*
 
same problem here. I 2 box between my laptop and PC. laptop is older...only has nvidia g-force 4 and shows the target ring just fine. My main computer with my nvidia 6600gt does not...hope to get it fixed sometime. I'm going to keep searching the forums though, this was the first post I saw on it.

*edit*
havn't tried these yet as I am at work-
1) one post said to make sure that these files exist in your UI folders
TargetIndicator.ini
TargetIndicator.tga
2) one post said to delete any TargetIndicator.ini files if you have ever used a custom UI
3) one post said to edit useTNL=TRUE in the eqclient.ini file

I'll test these when I get home.
 
I have read some people have gotten the rings to work with 3d-Analyze has anyone tried this and gotten it to work?
 
Oddities abound...

The targetting ring seems to be fickle as I'll get out. My wife's running on a brand new pc, albeit a dell, but still recently bought. Her targetting ring REFUSES to function.

On my main pc it works... On my oldest PC it doesn't work. Seems a bit odd, seeing as all have latest versions of direct x, bug fixes, etc. and all have at least 64mb AGP cards.
 
I can't see the ring on my main box, but can see the ring on my laptop;

Main box has 768MB RAM & Radeon x800 Pro

Laptop has 512MB RAM & Mobility Radeon 7500C

Same card on my main box as you, Zeramos - makes one wonder. :?
 
Same problem here. Ring is turned on through option but I can't see it.

less then a year old PC with pretty decent specs...so I don't think that's it.
 
I recall that occurs if you are using a custom UI. I remember that you need to set your UI back to default, then log out, and then delete your character .ini file. Once your finished doing that, relog back it, letting the game recreate a new .ini is suppose to fix it.

So once you set your UI back to default, you will be looking for YourCharactersName_.ini file. Delete this file (or move it out of the EQ folder if you are worried about getting rid of it) and then start WR up again.

I hope this helps. Worse that happens is you waste a few minutes trying it.
 
I am useing the default UI, and I dont' see the 3d ring on my main pc

3200 64bit AMD 952, 256meg ram ATI x800, 1028 meg ram, windows 2000 pro

my second machine shows the 3d ring just fine.

AMD 2600 XP, 128 meg ATI 9500pro, 1028 meg ram, windows 2000 pro

i have deleted my char ui files on my main maching.. still no ring.. /=
 
Unfortunately the fix is only applied when you patch to EQLive's patcher to fix the error (I went to my old EQLive guild website which showed how to fix the ring problem). I don't think the WR patcher will fix the issue by deleting the character .ini file.

Sorry for the misinformation.
 
Tarrax Ironwolf said:
Unfortunately the fix is only applied when you patch to EQLive's patcher to fix the error (I went to my old EQLive guild website which showed how to fix the ring problem). I don't think the SoD patcher will fix the issue by deleting the character .ini file.

Sorry for the misinformation.

so, patching live will fix this?

Could we patch to live, repatch SoD, and have it?
I'm pretty sure I tried that, and still no dice. =/

Happen to have a link to your old guild that had the fix?
 
If his idea of nuking the ui_charname_.ini file and recreating by relogging in that char, then there will be something different in the 2 .ini files created. It is just a text file. Someone do a diff on the two .ini files and report changes.

I suspect one would find nothing of import (a few window locs different, etc).

The targetting ring is created by reading a few .tga files from whatever UI folder you've selected. Supposedly, as with any other required but missing file, if your UI does not provide a new file or files, it defaults to reading said files from the default UI folder.

Now, to my knowledge, eqclient does not do any sort of caching of these UI files, so it's not likely going to result in a persistent problem from any form of cache being corrupted. The remaining possibility is that either the default target ring .tga files or your custom UI folder's set of target ring .tga files have become corrupt somehow. But how likely is that? The files are *never* written to in normal operation, so corruption seems a remote possibility.

For those with missing target rings, how about you review your UIErrors.txt file and do a tail on it (ie. look at the last entries toward the bottom). You can also delete the file just fine, rerun eq and it creates a new one when trying to load default or custom UI's. Review that thing and see if it reports XML errors. It also posts warnings that the client never sees. For instance, if a required file in a custom UI is missing, it'll report that the file is missing and that it is defaulting to the default UI version. My point is, perhaps some useful clue will be in there about the target ring files (either the .xml files that reference it or the .tga files themselves).

For reference, the files that the client needs for proper targetting ring are TargetIndicator.ini and TargetIndicator.tga (the graphic itself). Oh and that .ini file has instructions on use at it's end.

So, after all my 'thinking out loud', let me point out by saying I do not intend this post to be a quick solution - I have no all-inclusive solution yet. I wanted to walk through my understanding of the issue and get folks who read this to think it through and perhaps offer their ideas or solutions. I hope all this helps.

My money is on something being wrong in the complex .ini file. Some cards won't deal well with some of it's settings and fiddling with it might fix it. Just a guess.
 
has anyone actually looked in their .ini files and checked to see whether it is toggled on or off?
 
I posted on another thread like this one, maybe some people found something...the best thing to use in this case from what I heard would be 3DA, but I'm not so sure about trying another 3rd party software (already EQPN and EQW..more can mean more crashing).

I got a 2800+ Barton with 1024Mb, recently bought an ATI X800GT 256Mb, which is not the best X800 but far better than my previous GF4 Ti4200 128mb, and in th process I lost the target ring...didn't change anything else than the card. I was using latest forceware and now Catalyst(5.13) drivers. I have tried UseTnl=true , checked if target ring was indeed enabled, nothing comes out I'm pretty sure this is not a "nvidia VS ATI" since people have trouble with different cards (FX5900, GF6600, ATI 9000, ATIX800...) and the official "The Company"'s stance is like "don't use radeon mobility" and such, which have been spotted to work...
I'm thinking about trying older catalyst, but if someone could lit my candle about it that would be great.
 
I read on this today. It is not my post. I took it off another board.

_______________________________________________________________________________________

Well after a few days of looking over all the problems with the Target Indicator, this is what I have found.

1) Target Indicator is not going to work with these Video Cards: (All Unsupported with EQ)

A) ATI Rage Pro
B) Intel Onboard (828**)
C) Rage Mobility (Laptop)
D) TnT2

I'm sure that I'm missing a few, but you can find a complete list of supported video cards HERE

2) We're looking into an issue with the Radeon 9600 cards that dont' seem to be displaying the Target Indicator. If you have a Radeon 9600, take a look in your DBG.txt file in your EverQuest directory and see if you have this line:

Quote:
Forcing No TnL in t3dEnumDevices().



If you do see this line, then you have what we're looking into at this time. Please be patient with us as we try to resolve this problem as quickly as possible.

At this time, if you have a Radeon 9600 card, I'm suggesting you add the line: UseTNL=1 ...to your EQClient.ini file to see if that helps. Thank you all for the assistance in resolving this matter.
 
OK I looked into the dbg.txt and found the line you're talking about "Forcing No TnL in t3dEnumDevices()", so count me with the people for whom you're looking into the matter :) and I have a desktop X800gt, not some laptop crap or a Rage pro (btw I know someone who can't display the target ring with a Rage 128, but it makes sense since it has no built in TnL). So I guess you can add the X800 card to the "target ring hostile" compatibility list.
 
Back
Top Bottom