Tailoring 120-160

Goldfolk

Dalayan Elder
I'm not suggesting that tailoring be made easier in any way but did wonder if adjusting ratios slightly would make it easier on low level chars.

At the moment you can either use Green Ointment which is easy to make with Hopper and Drake hides which are difficult to farm or you can use Red Ointment which is dificult to make because of the scarcity of Blackbane with Cougar and Panther hides which are easy to farm. I have to congratulate the Devs on this which is beautifully thought out; I do appreciate subtlety like this.

The only thing is there is then a temptation for 65s to zip into warpstone to farm Blackbane which can ruin it for the low level Xpers there.

Raising the drop rate for Blackbane and lowering the yield rate for cougar and panther hides would ease the supply of Blackbane so that there would be less temptation for 65s to farm and potentialy cause problems for lower level chars. Provided the drop rate for hides is adjusted down to the corresponding level climbing these levels would remain as challenging as ever.

I still need Blackbane myself and would endeavour to only visit when Warpstone is empty but it still may be that while Im happily farming someone may be at the entrance silently cursing.

Just a thought, I know how difficult it is with so many wannabee tailors atm

Eleazer
 
You also have the option to stimulate the SoD economy by purchasing tradeskill goods that drop in lower level zones from the players who already XP in those zones.
 
Tbh I generally manage to get tangleweed and greymoss in quantities quite a bit larger than what I would get farming blackbane, in their respective areas of course.
 
To reply to robo, I do but the actual supply is very very limited, hence the temptaion to get it yourself. Someone offer me 7 stacks of Blackbane and Ill bite their hand off. Fact is most nights Im on maybe 20-30 will be offered in total, (European time that is) and there are 3 or 4 people minimum chasing them.

Just to make it plain, Im not looking to make it easier for me, just observing that the Blackbane bottleneck could hurt low level players.
 
general supply and demand, if you start offering to pay more, I bet people will send you more.
 
Think you have missed my point which is not about getting the stuff cheaply. The point I was making was that the bottleneck may disadvantage low level chars in Warpstone.

I did notice a comment that somebody had been in Warpstone and some high level chars had come in and slaughtered everything in sight presuambly farming blackbane.

The point I was making that easing the supply of Blackbane slightly would probably be beneficial to the low level chars. If this was matched by tightening the supply of Panther and Cougar hides tailoring wouldnt be any easier but it would protect the low level chars.

It was just a suggestion, just to clarify nearly all the Blackbane I have used has been bought. I'm much better off fishing than farming Blackbane, especially as I know the secret fishing spot.
 
You should instead be glad that Blackbane drops in Warpstone.

For a long time, that wasn't an option, and you only had those rats in First Ruins (which have been relocated to Mistwoods), and it's almost as painful a farm as Balsam in Mielech A.
 
Tarutao its not about the supply of Blackbane, it's the effect it may have on Warpstone. Point I keep trying to make is that would be tailors will farm Blackbane in Warpstone if they are desperate for it at the expense of low level chars. This occurs because it is extremely easy to farm cougar and panther skins so that a few hours farming them will give you a goodly number. You then have skins but no red ointment. In your enthusiasm you may be tenpted to farm them yourself at other's expense.

Every tradeskill is a grind and it should be given the potential rewards, it's just ideally it shouldn't be at others expense.

I don't personaly care that much what price or supply of Blackbane is, I was just pointing out that a different choke point would make tailoring the same difficulty but wouldn't inconvenience people grinding XP there. Anyway it was intended as a constructive suggestion. For the record I'm not very actively pursuing tailoring at the moment and just opportunisitically buying blackbane from the economy usually at 4+ each.
 
Yes, this is an issue. I play alts from time to time and Warpstone is a favorite zone. Often a 65+ toon comes in and starts to empty the zone. Not a word or apology usually. For me it is no biggy, I can just log on my main. But for those who are newbies, it is a more traumatic experience.

I don't know what the answer is, but I admit it is a problem. Perhaps part of the solution is to not have it drop in the wing where the newbies go, the area leading to the big lava room. The rest of the zone is mostly never used by newbies from what I have seen.
 
A true paladin at heart as always Eleazer.

Warpstone - entrance - good exp from those little kobold dudes. They're easy (the stuns can be annoying, but theyre still easy) and relatively nice named loots from easy fights.
Cecuvians - difficult. Real difficult for their level. I've never farmed tradeskill items to sell to people or for my personal use, with the exception of Ice Kobold Furs, so I don't know exactly which mobs this little item comes from, but I assume it's here from the Cecuvians. If it's something from the kobold dudes, then its a ridiculously easy camp for you or any group at that level, and supply should be just fine.

Another reason many come to Warpstone these days is the Vah quest, a very early step requires you to slaughter the Cecuvians for a semi-rare drop (some crystal thing).

I really fail to see how this particular tradeskill bottleneck should be seriously considered for a droprate alteration. This item allegedly drops in two places, I'm sure they're never both camped at the same time, giving you something to do. If they are, simply speak with the groups there at the moment and tell them you'll buy they're TS items for XXpp per stack, so they can add that cash into they're split, and they'll love you for it. Or go in and stomp them yourselves, regardless if there are people there or not. Just because obtaining a certain tradeskill item, might inconvenience someone grouping there for the chance that higher levels might take it out, doesn't mean things should be changed.

The droprates have operated in this manner for years at this point, and many many people have done it this way, without any uproars (not that your uproaring, i'm just pointing this out). It's just the way the game works, High levels doing midrange skillups, requires drops from lower level mobs. Someone is going to inconvenienced in that process, it's just the way things go.
 
Just because obtaining a certain tradeskill item, might inconvenience someone grouping there for the chance that higher levels might take it out, doesn't mean things should be changed.

Of course it does, if it is the zone people go to at that level. There is a track of zones that everyone uses. It makes no sense to shit up a greater number of players so that one guy can farm a TS component that can be easily moved to a different location. This is a completely valid suggestion.

Whether the devs wanna bother is of course up to them (their sandbox and all), but this is an easy fix.
 
Nothing stops him from asking the people spending their time there to sell the items to him, they get their exp, he gets to do what he wants, and at some point there are tradekills items waiting for him to pickup at the bank. That requires no changing to the game at all.

EDIT: Maybe this is something the Devs considered in the risk/reward of a zone. Put a semi-rare tradeskill item there, so that the super-easy exp zone for that level has a chance to be taken by higher levels, meaning a group would have to actually try in another one of the zones at that level.
 
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Nothing stops him from asking the people spending their time there to sell the items to him, they get their exp, he gets to do what he wants, and at some point there are tradekills items waiting for him to pickup at the bank. That requires no changing to the game at all.

This really is not about him. And I can assure you that when I have been there, only one TSer has ever just asked us to merely sell to him. Maybe it happens more, but not from my experience. And so the six 20-something toons are at the mercy of the level 65 500 AA TSer. It really upsets and pisses people off. I try to calm them down, but no one likes to feel powerless and in this situation the newbies are powerless.

I understand the gist of the EDIT:. And it may have merit, but the hard, cold truth is that if one wants to level to 65, they need groups. To get a group, one goes to the zone where the groups are. And 20's people go to Warpstone.

So if the devs want to encourage new blood on the server, they can find a solution to this issue. Or not, as they choose.
 
I could understand if it was the only zone in that level range. But it isn't, and there are great alternatives, that NEVER get used because the difficulty of the mobs in Warpstone is terribly low.

The badlands zones are great for this level range, Northern and Southern. Oasis has some good areas for this level range. The new runnyeye is intended for these level ranged. Goblinskull mountains and kaladim. Parts of yaralith are great for this level range, as well as Obsidian Shard Mountains.

It's not like your in a bottleneck for XP, but they TSer is in a bottleneck for that item. If your not looking hard enough for places to XP, or aren't willing to go other places, your at fault, not the TSer for going to the one place his stuff drops.
 
My friends tell me that I would argue with a brick wall and so to avoid being overly argumentative, I will make this my last response (unless something new and juicy comes up).

I hear what you are saying, but it seems like you are assuming some premises that I reject. You seem to think that this TS drop must remain as it is. I think that there is no reason to assume that this drop cannot be changed in either the drop rate or which spawns have it in their loot table or even if it can be moved to a different zone altogether.

I do understand what you are saying about there being other zones. But this zone has the best EXP potential IMO and thus the devs, one presumes intentionally, rewards newbies to hunt here. So this is where level 20 people tend to go. And if one wants a group, one will come to Warpstone. The same thing happened on Live with Paludal Caverns. I got to where I hated the place, but dangit, if you want a group in that level range, this is where the other players were. There is a principle that people will gravitate to the best EXP zone.

And yes, Badlands are some fine zones and I do go there, when I want to solo or box.

I suggest that it makes no sense to create an environment in which the zone where people will go to in order to group is the same zone that high level players will go to farm a TS item.

Makes sense to change the TS item to drop somewhere excluding the small area of Warpstone where many groups want to hunt.
 
Take the item from the highly used zone, put in somewhere nobody goes. Then there is no supply on listsold. The newbs don't have a valuable tradeskill item to sell, so they don't have as much money. Meanwhile, the tradeskiller is forced to farm the item themselves, cutting into their ability to spend time actually MAKING the items, cuts out their EXP time, cuts out their plat farming time, makes the game that much harder for them. Oh, those newbs that don't have items to sell anymore? They're poor, can't buy upgrades on listsold cause they can't make any money. So they either A) rely on groups to level them up, hoping for some cash, or B) go to a lower level zone they can easily solo or duo and farm that, taking it from newbies that need it to exp in.

It's all part of a cycle unfortunately. Consequences you don't think of, will happen, even from changing a simple thing like this.

As far as upping the drop rate here and lower the drop rate of hides that correspond with this item, it's possible I assume. I've always figured the reason skins and hides drop more often than most tradeskill items is because 90% of the time the puma or lion or whatever your fighting for is a roaming monster. You need to spend extra time between these roaming mobs running around trying to find them, plus you run the risk or other things roaming into you and attacking you while your standing there killing your lion. And, these skin or hide dropping monsters don't drop platinum, so the higher drop rate on their skins and hides that are used for tradeskill purposes in because of this, helps keep the plat per hour on level with other equivalent monsters they could be fighting instead.
 
its not about the supply of Blackbane, it's the effect it may have on Warpstone. Point I keep trying to make is that would be tailors will farm Blackbane in Warpstone if they are desperate for it at the expense of low level chars.

Alright, I will say this seems valid.

Perhaps a happy medium between "leave things as they are" and "just take blackbane out of Warpstone altogether" would be to move the blackbane drops to just the post-drawbridge part of the zone. It'd at least give some people an incentive to go there once (other than Vah).
 
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