Here is my feedback just on a little bit of grinding there today, without giving too much info away:
- Plat/hr. is good for 6 players.
- I like the way named are spawned.
- The respawn timers on mobs are nice. Makes it so you're not required to full clear the zone and can stick to a preferred side.
- Small in-zone quests with minor lore are cool like this one. I wish more exp dungeons had this option, even if the rewards were just zone specific or something temporary/cool.
My only gripe is that there are like ~30+ unique items that can drop collectively from everything in the zone. Many of these do not stack. It's probably the most bag-consuming zone in the game in its current state, so some type of solution to this would be awesome. Not sure if limiting the amt. of items things can drop is the way to go since it's the main source of profit in there, but maybe something along the lines of allowing coyote unlimited spawns, wherever you are would be sweet. I'm imagining gems are on some type of global loot pool, but honestly getting rid of any vendor sold gems (Onyx, Malachite, etc.) would be widely appreciated I'm sure. Or possibly getting rid of droppable stuff like "Star Ruby Earring" or "Ruby Crown" and just going with something stackable would help immensely.
If there already is a solution I've mentioned and I just haven't gotten that far yet, I will happily shut up.
Unrelated note: do spells have to even drop in-game anymore? I feel like they're just clutter now that you can buy any spell from a vendor and are easily destroyed in place of a stackable gem or something with potential to quickly match its price in your bag. Again, probably on some global loot pool related to mob level like gems and what not but just a thought.