Summoned: Staff of the Magi (and the rest of the FT Staff line)

If we remove the FT from staves, could we get a level 16-20something version of a mod rod to replace the FT loss?

Please re-read Cyzaine's comment. He specifically stated there is no intention of editing FT on any of the other staves at this time.

The flowing thought conversation is really focused on the Staff of the Magi and it would be going from FT3 to FT2 if it were made one-handed, instead of removing FT completely.

Fald


Re-read my summaries. I said FT 3 on a 1h is a no go, and noted that in the stat adjustments. Didn't say anything about FT 2.

On re-read myself I could see where what I wrote could be confusing. The idea is to knock it from FT III to FT II to be better in line with how we handle itemization. There is about 1 FT III 1h weapon for casters that I know of, and it is far from trivial to get, despite it's tier. Aside from the staff of the Magi, there is no intention of editing the other staves FT YET.
 
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Please re-read my comment and notice it begins with an "If". It was also thrown out as an optional way to address the FT issue in general. Thanks.
 
Summary
Dagger (1)
Staff of Tracing (8) - 1h | +5cha | rec level 4 | + some self proc
Fang (12) -> Fang of Tracing for consistency sake
Staff of Warding (16) - 1h | +10cha | rec level 12 | + some self proc
Spear of Warding (20) - add Ignite proc | minimal proc rate
Staff of Runes (24) - 1h | +10cha | rec level 20 | + some self proc
Sword of Runes (29) - add 5 sv all
Staff of Symbols (34) 1h |+10cha | rec level 30 | + some self proc
Dagger of Symbols (39) - +25 hp | replace proc with Ignite | +proc rate
Staff of the Magi (55) 1h | +10cha | rec level 50 | -1FT | + some self proc
Blade of Power (64) 6 sec recast | 2 pearl reg | +proc rate
Spear of Power (64) 6 sec recast | 2 pearl reg | replace proc with Ignite | ++proc rate



As for the unequip thing. It doesn't seem impossible, but I'd have to take a look at how pets do items. Given Zaela's familiarity with that part of the code and her recent boredom, perhaps it's something she'd like to take a look at. Whether current pet gear is balanced around being irretrievable is not something I'm currently up on.

playing a mage casually myself since 2006 i have still never had to use the 2h versions myself even though I was untwinked as I was leveling. I would absolutely love to see this go into effect.

I also liked the idea about the switching elements thing. One because i dont really like ignite on weapons to begin with, and two it sounds like just a plain awsome idea if you hang out in places with alot of fire res mobs.

And for the gear retrevial system, would it just be no rent gear or whats stopping me from say putting really nice dropable gear of my pets, it would be like having 2 players for 1 client, which would effectively make my beastlord/magician combo 4 players. I have thought many a times about putting a rubyhilted longsword and shield of living ice in my pets hands with a warlords bp and maybe some deepmetal. Now me even thinking that up and saying makes me feel like it op. I am not saying I would not like to see some sort of system put in, but i would not like to see grossly overpowered over geared mage pet running around nor would i like to see it become you can only equip no rent or "pet gear" to your pets. Sometimes when Im farming mobs in place I get more then 2 of the same thing which I can not carry( that darn lore tag), something like shields bp pants a few weapons the pets get.



Edit*

Also i think giving the staves the same level req as their sword and
spear counter parts would be nice...
 
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And for the gear retrevial system, would it just be no rent gear or whats stopping me from say putting really nice dropable gear of my pets, it would be like having 2 players for 1 client, which would effectively make my beastlord/magician combo 4 players. I have thought many a times about putting a rubyhilted longsword and shield of living ice in my pets hands with a warlords bp and maybe some deepmetal. Now me even thinking that up and saying makes me feel like it op. I am not saying I would not like to see some sort of system put in, but i would not like to see grossly overpowered over geared mage pet running around nor would i like to see it become you can only equip no rent or "pet gear" to your pets. Sometimes when Im farming mobs in place I get more then 2 of the same thing which I can not carry( that darn lore tag), something like shields bp pants a few weapons the pets get.

Provided you never die unexpectedly, yes you would be able to do this and never lose the gear. Since that will not ever be the case, see my comments in the original statements I made on it (i.e. not being able to swap out in combat). There is a substantial amount of risk involved regardless of how strong your pet is, as the mage is still going to be flimsy as hell. 1 death if you're decking out the pets with all sorts of things is going to suddenly be costing you a whole hell of alot, and we're talking about gear that will just poof. If you want to outfit your pet in deepmetal for like 10k, okay, enjoy that 10k disappearing at some point when you croak.

If you are duoing in a place and getting 2 of the same thing and you have not figured out ways to deal with that already...yeah. Also factor in your pet removing the gear they have on them, and various slots actually missing for them.

Oh and for funsies, boe gear should bind to the character when placed on pets.
 
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Just my two cents:

I'm trying to do a bit of thinking 'outside the box', and here's some thoughts:

1) Perhaps on the staff series, instead of a flat FT, something like a clickie ModRod effect (at a lesser rate), but doesn't go away on a hit and has some minor stats? So make it share a refresh timer with the ModRod and about twice the refresh time, then you can click it for x damage and gain x/2 mana or something.

1a) For stats, instead of Int and Mana, it has Charisma and either Magic damage or Fire damage. There is a dearth of +magic or +fire damage stuff that a low-end mage can equip, so it gives Mages something that isn't exactly overly powerful, but situationally useful, at a cost of a reduced overall mana pool.

I also had an idea for elemental staves as higher-end level 65 spells that requires a T2 drop to complete the quest for, and a combine with something that maybe drops Outer Prison level for a more powerful 'your powers combined' one, but that's getting WAY off topic here.

2) Scale the rune on the sword line so that higher end swords have a bigger rune? Because honestly, 50 points? Not going to do much when it's comin' from something that requires a Pearl as a reagent. By that same token, as it is supposed to be a 'tankier' pet toy, no Str, but give it better Sta and HP.

Alternately, thinking a bit outside the box here, I'm remembering as a young mage, I would frequently go into Thurg to get some Ethereal weapons for my pet to wield for the self-healing. Perhaps swords could proc a small sel-heal? Starting out at like 10 points for the low end one, and ending at maybe 100 for the Sword of Power. Or, cap it out at 50 for the sword, but have the proc rate better off. Or just replace the 50 point rune with a 50 point heal and have the proc rate increase as you get higher-end swords. Scale proc level so you can't give a level 1 pet a Sword of Power and expect it to do much of anything other than raw stats.

3) Spear line gets a blasty kind of proc, or perhaps some kind of debuff on the target (reduce MR and FR by like 10 or 20? Increase spell damage to target by 1%?), and gets Str and perhaps either Ferocity or something like that, but has no extra Stamina and MUCH less HPs. This is more of a 'raid/group DPS' kind of pet toy. Proc scales up as more powerful spears become available, but have required level for the proc, so you can't twink a level 1 pet with a Spear of Power and expect it to proc.

4) Make pet toys for pets ONLY. Race/Class: NONE. That prevents potential abuse by giving to n00bz. Failing that, required levels on the higher end ones.
 
Just popping in to say this isn't a dead idea. Just gotten ridiculously busy over the last week. Will have another post of updates in the coming days.
 
is the sword and spear of power good enough i mean it's not better than warpmetal plus a mage can't even use it!???

They are very much good enough - if only they wouldn't have had the two hour recast timer; as per this thread where everyone agrees, that while perhaps 3 or 4 years ago when these weapons where uber player ones, it may have been valid, it's no longer the case, and only causes people to prefer to go to the nearest bank and pick up a citadel weapon for the pet from any player vendor ::*(

On the topic of the staff - having played mage as my absolutely first character on SoD (so no uber twink gears with lotsa pp and help), I did find them extremely sub-par. By the time I got the first spell, I already did the staff of the arcane (can't remember the name - the staff from the NewPort caster guild which involves a bit of running around and picking stuff up) and an offhand that I got off the vendor for 10pp - which turned out to have significantly more advantageous than the ft1 staff. This went throughout the entire leveling up process - every time I got the new spell, I had SIGNIFICANTLY better items. Now, I'm not proposing that the summoned staff ought to be an 'end game' weapon, but it would - in my mind - make sense that the average mage would have *some* use for it at least at the level they get it at, even if adding some kind of a clicky 1 charge component (for example) and/or making it 1hander. If someone gave me the FT3 staff at level one when I had absolutely no items, I would have likely used it. By level 20, I had book of spectral monsters in my offhand - and the same staff from that quest in my main - which I felt gave me much better stats (for the mage) overall.

Is it a big problem? No to me. But I have honestly say I have never used that spell, despite having it scribbled in my spell book - so depending on how this spell is intended to work, I don't know whether this feedback is a good or a bad one.
 
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While the idea of what to do with this 2hb to 1hb conversion takes place.. is there any chance the excessive recast on the blade/spear get removed. Please?
 
Hesyous here.

My main is my mage. He's only 58 right now and I just started playing about 1 month ago. I don't use these staves at all. I never did. I did a lot of research (btw love the wiki, thanks everyone who contributed) and ended up getting my Staff of Elements at lvl 39. Best thing I ever did. Before that I used Isclada's and....the one that drops in Fearstone Keep.

After reading through this thread and considering what would be worth it for these "rent" items. I believe changing them to 1hb and adding stats to them would be an awesome idea. Stats being INT/CHA/STA, which is what the mage class needs anyway.

Just my two cents.
 
Hesyous here.

My main is my mage. He's only 58 right now and I just started playing about 1 month ago. I don't use these staves at all. I never did. I did a lot of research (btw love the wiki, thanks everyone who contributed) and ended up getting my Staff of Elements at lvl 39. Best thing I ever did. Before that I used Isclada's and....the one that drops in Fearstone Keep.

After reading through this thread and considering what would be worth it for these "rent" items. I believe changing them to 1hb and adding stats to them would be an awesome idea. Stats being INT/CHA/STA, which is what the mage class needs anyway.

Just my two cents.

putting int/cha/sta would not make these staves particularly more desirable given that one can max int/cha at 58 without even buying gear and sta is kind of garbage given that you need a million points of STA for 1 hp
 
putting int/cha/sta would not make these staves particularly more desirable given that one can max int/cha at 58 without even buying gear and sta is kind of garbage given that you need a million points of STA for 1 hp


Ugh...you are right. I didn't think of that. Good point! Maybe just make it 100HP 100MANA?
 
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