Pecannius
Dalayan Elder
Background: I haven't mained a wizard. I don't have a wizard alt or anything but have boxed one in various groups and raids. They make great boxes because they're fairly simple to play at a high level of efficiency. Probably the easiest box dps class.
Wizards are useful and fulfill their role pretty well in my limited experience. The biggest issue with wizards in my opinion is that wizards are just freaking boring! I'm not saying this as a rant. I just think that they could just use some loving. I'm not dwelving into whether or not their dps should be nerfed/buffed, just the playstyle is so boring. If you play a wizard, I'm guessing you must either box a lot or have a really strong affinity to your character/guild etc. Which isn't bad, it would just be nice if they were more fun/complex to play.
Sure, it's fun when you can ABS / AE stuff, runic 1 is pretty cool and seeing a huge primal is fun, but honestly, 95% of the time you're just spamming the 1 nuke depending on your spells/zone you're in. There's not much more to the wizard class.
Wizards feel to me that they are in the state that warriors where before the warrior stance rework (same state in terms of monotony). Warriors before were just auto attack, taunt/kick etc, fall asleep. The warrior rework turned the warrior into a really fun class to play with lots of situational stances and strategic decisions on how your setup should be and what stances you should use. I know the staff doesn't get enough praise because there's always something to complain about, the warrior rework was simply amazing! Imo, it was a model of how a rework can turn a boring class into a fun class without changing the overall class balance much.
Disclaimer: Brainstorming fun mechanics that can be added to a wizard. I'm no expert and the numbers are pure speculation off the top of my head in 15 minutes so please just take this as it is, brainstorming.
Suggestion:
Wizard elemental stances (kinda like monk combos, except instead of kicks, landing elemental nukes in certain sequence while in a certain stance)
/s 4 cold stance combos
-cold -> cold -> cold = Cold dmg nuke for the average mana casted of the 3 nukes casted.
Ex: 3 moon comets = (525 + 525 + 525)/3 = 525dmg
-cold -> fire -> cold = Increase spell dmg by cold by the average casting time of the 3 nukes casted for the next spell cast
Ex: Moon comet + Fire relic + moon comet = (5.75 + 6 + 5.75) = 5.83% dmg increase
-cold -> magic -> cold = Slow/Snare mob by 10% for the total casting time of the 3 nukes casted rounded to the nearest tick
Ex: Moon comet + Runic 1 + Moon comet = 5.75 + 1 + 5.75 = 12.5 seconds = 2 ticks
/s5 fire stance combos
fire -> fire -> fire = Fire dmg dot doing average mana of the 3 nukes each tick for 3 ticks.
fire -> cold -> fire = Apply a -40 fire/cold debuff to the mob for 3 ticks.
fire -> magic -> fire = Stun the mob for the average casting time of the 3 nukes, max lv 65.
/s 6 magic stance combos
magic -> magic -> magic = Next melee swing will do an AE weapon proc for the average mana of the 3 nukes casted
magic -> fire -> magic = Spell dmg rune for the group equal to the average mana cost of the 3 nukes casted
magic -> cold -> magic = Increase spell dmg of the next magic nuke by double the average casting time of the 3 nukes casted (5 seconds avg would be 10%). 5% of the total dmg dealt with this nuke is dealt to you also.
Sorry for the inevitability of some/all of my suggestions being bad / impossible to implement. I just think it would be cool if wizards were more fun to play.
TLDR: make wizards more fun than just spamming 1 button 95% of the time.
Wizards are useful and fulfill their role pretty well in my limited experience. The biggest issue with wizards in my opinion is that wizards are just freaking boring! I'm not saying this as a rant. I just think that they could just use some loving. I'm not dwelving into whether or not their dps should be nerfed/buffed, just the playstyle is so boring. If you play a wizard, I'm guessing you must either box a lot or have a really strong affinity to your character/guild etc. Which isn't bad, it would just be nice if they were more fun/complex to play.
Sure, it's fun when you can ABS / AE stuff, runic 1 is pretty cool and seeing a huge primal is fun, but honestly, 95% of the time you're just spamming the 1 nuke depending on your spells/zone you're in. There's not much more to the wizard class.
Wizards feel to me that they are in the state that warriors where before the warrior stance rework (same state in terms of monotony). Warriors before were just auto attack, taunt/kick etc, fall asleep. The warrior rework turned the warrior into a really fun class to play with lots of situational stances and strategic decisions on how your setup should be and what stances you should use. I know the staff doesn't get enough praise because there's always something to complain about, the warrior rework was simply amazing! Imo, it was a model of how a rework can turn a boring class into a fun class without changing the overall class balance much.
Disclaimer: Brainstorming fun mechanics that can be added to a wizard. I'm no expert and the numbers are pure speculation off the top of my head in 15 minutes so please just take this as it is, brainstorming.
Suggestion:
Wizard elemental stances (kinda like monk combos, except instead of kicks, landing elemental nukes in certain sequence while in a certain stance)
/s 4 cold stance combos
-cold -> cold -> cold = Cold dmg nuke for the average mana casted of the 3 nukes casted.
Ex: 3 moon comets = (525 + 525 + 525)/3 = 525dmg
-cold -> fire -> cold = Increase spell dmg by cold by the average casting time of the 3 nukes casted for the next spell cast
Ex: Moon comet + Fire relic + moon comet = (5.75 + 6 + 5.75) = 5.83% dmg increase
-cold -> magic -> cold = Slow/Snare mob by 10% for the total casting time of the 3 nukes casted rounded to the nearest tick
Ex: Moon comet + Runic 1 + Moon comet = 5.75 + 1 + 5.75 = 12.5 seconds = 2 ticks
/s5 fire stance combos
fire -> fire -> fire = Fire dmg dot doing average mana of the 3 nukes each tick for 3 ticks.
fire -> cold -> fire = Apply a -40 fire/cold debuff to the mob for 3 ticks.
fire -> magic -> fire = Stun the mob for the average casting time of the 3 nukes, max lv 65.
/s 6 magic stance combos
magic -> magic -> magic = Next melee swing will do an AE weapon proc for the average mana of the 3 nukes casted
magic -> fire -> magic = Spell dmg rune for the group equal to the average mana cost of the 3 nukes casted
magic -> cold -> magic = Increase spell dmg of the next magic nuke by double the average casting time of the 3 nukes casted (5 seconds avg would be 10%). 5% of the total dmg dealt with this nuke is dealt to you also.
Sorry for the inevitability of some/all of my suggestions being bad / impossible to implement. I just think it would be cool if wizards were more fun to play.
TLDR: make wizards more fun than just spamming 1 button 95% of the time.