MrJohnM
Dalayan Beginner
Hello,
I have been maining an enchanter for quite some time now, and as I raid more and more and experience more and more content, I am learning quite a bit about encounters and DPS etc. I realize that going into this post, Enchanters are never meant to parse very high and are not going to ever do the type of DPS that wizards, rogues, rangers, and other classes do. And I certainly don't want this post to turn into something that criticizes raid tactics or anything like that.
That being said, I have two very (what I think is reasonable) small request/suggestions:
Can the range for the spell Somatic Bond be increased slightly from 100 to 150?
Can a sister type spell be invented? Explanations below...
For MOST boss fights (let's assume that there really isn't anything I can mez, and or charm) I am really limited to a *very* niche role depending on the encounter:
-Cast Tash (range 200)
-Cast Slow (range 250) (as a backup, as BSTs, pets, Shaman all slow before I do anyway)
-Chain cast Rune on hurt people MT/Ramp tank to ease burdon on healers (I hate this, by the way).
-Cast DoT (lol)
-Cast DD nuke (range 200) over and over again when the gem refreshes.
AND
-Cast Somatic Bond on the worthy melee to increase both of our DPS.
The FIRST problem herein lies in the fact that all of the worthy dps to cast Somatic Bond on (rogues, monks, some bards/bsts/etc) are all VERY far away, usually on a boss on the other side of the room. Most times, I literally have to wait for an AE to hit, time it perfectly, run out into the middle of the room INTO harms way just to cast Somatic Bond, OR I don't really contribute to DPS. It would be nice if the range was increased just slightly so someone other than the rangers can get bonded during boss fights.
The SECOND problem with the spell comes with having multiple enchanters on a raid. I know, I know, this rare occasion is such a rare thing that it shouldn't even be an issue but -- unless one or both of the enchanters have their runic spells, it's assumed that both of them will be using Somatic Bond. There are only a handful of DPS that we can cast somatic bond on, because the other enchanter over-writes the spells of the first enchanter and visa versa.
Would it be completely unbalancing and impossible to create perhaps a sister type somatic bond spell that can maybe be cast on healers that would maybe mirror heals or something for a few ticks or maybe a somatic bond type spell that could be cast on tanks to maybe increase their threat generation based on the DPS that the enchanter does? So like, maybe cast it on the tank and then nuke gives a small +threat?
Anyway, just thinking of ways to make it better... I can understand now why people don't main enchanters. Unless you have full runics, full relics, Murk spells, and T10 gear, you end up just dying to AE when trying to contribute to DPS.
My guild is VERY awesome and has been supportive for months before I even joined, but most of the time on raids they're like "Yeah just go sit in a corner and don't die...thx!"
P.S. - It might also come into consideration to mention the fact that Somatic Bond requires a buff slot for melee, AND also doesn't stack with tons of forms like frog form, skeleton form, and a lot of all the other clicky forms that DPS uses...
I have been maining an enchanter for quite some time now, and as I raid more and more and experience more and more content, I am learning quite a bit about encounters and DPS etc. I realize that going into this post, Enchanters are never meant to parse very high and are not going to ever do the type of DPS that wizards, rogues, rangers, and other classes do. And I certainly don't want this post to turn into something that criticizes raid tactics or anything like that.
That being said, I have two very (what I think is reasonable) small request/suggestions:
Can the range for the spell Somatic Bond be increased slightly from 100 to 150?
Can a sister type spell be invented? Explanations below...
For MOST boss fights (let's assume that there really isn't anything I can mez, and or charm) I am really limited to a *very* niche role depending on the encounter:
-Cast Tash (range 200)
-Cast Slow (range 250) (as a backup, as BSTs, pets, Shaman all slow before I do anyway)
-Chain cast Rune on hurt people MT/Ramp tank to ease burdon on healers (I hate this, by the way).
-Cast DoT (lol)
-Cast DD nuke (range 200) over and over again when the gem refreshes.
AND
-Cast Somatic Bond on the worthy melee to increase both of our DPS.
The FIRST problem herein lies in the fact that all of the worthy dps to cast Somatic Bond on (rogues, monks, some bards/bsts/etc) are all VERY far away, usually on a boss on the other side of the room. Most times, I literally have to wait for an AE to hit, time it perfectly, run out into the middle of the room INTO harms way just to cast Somatic Bond, OR I don't really contribute to DPS. It would be nice if the range was increased just slightly so someone other than the rangers can get bonded during boss fights.
The SECOND problem with the spell comes with having multiple enchanters on a raid. I know, I know, this rare occasion is such a rare thing that it shouldn't even be an issue but -- unless one or both of the enchanters have their runic spells, it's assumed that both of them will be using Somatic Bond. There are only a handful of DPS that we can cast somatic bond on, because the other enchanter over-writes the spells of the first enchanter and visa versa.
Would it be completely unbalancing and impossible to create perhaps a sister type somatic bond spell that can maybe be cast on healers that would maybe mirror heals or something for a few ticks or maybe a somatic bond type spell that could be cast on tanks to maybe increase their threat generation based on the DPS that the enchanter does? So like, maybe cast it on the tank and then nuke gives a small +threat?
Anyway, just thinking of ways to make it better... I can understand now why people don't main enchanters. Unless you have full runics, full relics, Murk spells, and T10 gear, you end up just dying to AE when trying to contribute to DPS.
My guild is VERY awesome and has been supportive for months before I even joined, but most of the time on raids they're like "Yeah just go sit in a corner and don't die...thx!"
P.S. - It might also come into consideration to mention the fact that Somatic Bond requires a buff slot for melee, AND also doesn't stack with tons of forms like frog form, skeleton form, and a lot of all the other clicky forms that DPS uses...
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