Ocalen
Dalayan Beginner
First of all, I would like to say that y’all are doing a great job! I just joined up on SoD a couple weeks ago or so and am already having a blast. I was getting tired of all the MMORPG crap out there today. Some of the more recent ones lack a sense of community. My second or third day in SoD I was grouping and having fun…my Tauren shaman in WoW is level 45 and has never grouped.
I really like the way you guys have done things here. But there is one thing that is really driving me crazy: the experience debt system you currently have implemented.
I’m not asking of a removal of experience debt or even a lessening of the experience debt you gain from dying. What I’m asking you to do is look at it, and think of ways to make it less frustrating…
For example, the best experience debt system I have ever encountered is that in Everquest 2 (don’t let this fool you, because Everquest 2 took its debt system from its little cousin, Everquest Online Adventures) In this system, you gain a debt upon dying. Well, when you venture back out to the hunting grounds, you begin to pay your debt off while you slay creatures/gain experience points. While slaying monsters for experience, some of the experience gained is paid towards your maximum debt. For example: I get killed by a king_snake_0987 and incur 100% debt. I then decide to get some dinner so I log out. When I come back on I join a group and start exp’ing again. The next enemy I kill gives me X amount of experience. Out of this X amount of exp, a percentage, we will say 10%, gets paid toward the total debt and I keep the remaining percent, 90%, of the exp for myself. This way I feel like I am actually gaining something out of the encounter.
This system is really simple and is based upon real life circumstances. For example if I go to Sears to buy a new TV and realize that I only have $200 in my pocket but want a $2000 TV I use my Sears Card (credit card). Knowing that I only have $200 in my pocket and make only $500 a month, I have to make payments. My payments are based on what I make a month. I certainly don’t want to pay $500/mo towards my debt, because that would leave me with nothing. I would probably want to set up a payment plan for at most $100/mo or so. This is about 05% of my total debt.
Basically, by taking this approach to debt, the average player will not feel like he is wasting his time while in debt. Plus, this would clear up any bugs that are currently encountered while in debt. You know the bug where it says you are at 1% (or even worse, 0%) experience debt, and then when you kill the next creature, no matter how tough the opponent is, the next message says, “You have cleared your debt.” In this case, you can slay the hardest mob while in debt and only pay that 1% off and gain no experience at all.
All I’m saying is to make this portion of your game a little less frustrating. The above-mentioned system isn’t necessarily easier, but it’s less frustrating and less frustrating = more fun.
When a character dies, using this new experience debt system, show a message: “You have been slain. You have incurred experience debt.” When paying this debt off….while slaying creatures another message will show up: “You have killed a snake. You pay off some of your experience debt. You have gained experience.”
What do you think? Is there any chance you will be updating your experience debt system in the future?
Thanks again for providing us with a great game and looking at all our thoughts/suggestions.
I really like the way you guys have done things here. But there is one thing that is really driving me crazy: the experience debt system you currently have implemented.
I’m not asking of a removal of experience debt or even a lessening of the experience debt you gain from dying. What I’m asking you to do is look at it, and think of ways to make it less frustrating…
For example, the best experience debt system I have ever encountered is that in Everquest 2 (don’t let this fool you, because Everquest 2 took its debt system from its little cousin, Everquest Online Adventures) In this system, you gain a debt upon dying. Well, when you venture back out to the hunting grounds, you begin to pay your debt off while you slay creatures/gain experience points. While slaying monsters for experience, some of the experience gained is paid towards your maximum debt. For example: I get killed by a king_snake_0987 and incur 100% debt. I then decide to get some dinner so I log out. When I come back on I join a group and start exp’ing again. The next enemy I kill gives me X amount of experience. Out of this X amount of exp, a percentage, we will say 10%, gets paid toward the total debt and I keep the remaining percent, 90%, of the exp for myself. This way I feel like I am actually gaining something out of the encounter.
This system is really simple and is based upon real life circumstances. For example if I go to Sears to buy a new TV and realize that I only have $200 in my pocket but want a $2000 TV I use my Sears Card (credit card). Knowing that I only have $200 in my pocket and make only $500 a month, I have to make payments. My payments are based on what I make a month. I certainly don’t want to pay $500/mo towards my debt, because that would leave me with nothing. I would probably want to set up a payment plan for at most $100/mo or so. This is about 05% of my total debt.
Basically, by taking this approach to debt, the average player will not feel like he is wasting his time while in debt. Plus, this would clear up any bugs that are currently encountered while in debt. You know the bug where it says you are at 1% (or even worse, 0%) experience debt, and then when you kill the next creature, no matter how tough the opponent is, the next message says, “You have cleared your debt.” In this case, you can slay the hardest mob while in debt and only pay that 1% off and gain no experience at all.
All I’m saying is to make this portion of your game a little less frustrating. The above-mentioned system isn’t necessarily easier, but it’s less frustrating and less frustrating = more fun.
When a character dies, using this new experience debt system, show a message: “You have been slain. You have incurred experience debt.” When paying this debt off….while slaying creatures another message will show up: “You have killed a snake. You pay off some of your experience debt. You have gained experience.”
What do you think? Is there any chance you will be updating your experience debt system in the future?
Thanks again for providing us with a great game and looking at all our thoughts/suggestions.