Have not played in a few months now, but I still check up once in a while, hoping for some good changes to draw me back in.
Besides 2.5, which would be great, without having avenues of progression for new folks, it wont matter in the long run. Having said that, I think the biggest problem is progression from fresh 65 to T5ish, when people start to view you as useful. The current progression method is hit 65, hope to join a guild, mooch off them for 2 months and get some gear, and your good to go. Seen it done in our guild a hundred times.
Would drag me back in pretty fast if there was a T4-5 version of Cmal where on tier toons could scoop some loot and progress without having to scrub into raids. That option would take a lot of work, the second option would take about 20 minutes, and just extend the bounty system by allowing a few extra kills per day with a few extra gear slots available. Its great that new toons can invest some time and get a belt and an earring, but the system has potential for much more. What if there was a set of gear with similar stats of the belt to help bridge the gap between fresh 65 and usefulness.
EDIT - With extra kills available per day, people could potentially form a group, port around, kill in a whole bunch of different zones ( which I think the devs have a bit of a hard on for anyway ), have a great old time gearing up alts, and new players. With the drawback of pretty much killing raid tiers 1-4, but that stuff is dead and gone now anyway, and is basically duo'd for cash drops and ancients.
~Enderi
That seems kind of vague and misleading. Players' exploitation of the bounty bane augs caused the need to revise bane and bodytype damage. I think its actually kind of funny that there are still no tier13 bane dmg items, seeing as how those are probably the same people (if they still even play) who used a small developer oversight to stack dragon dmg to basically cheese sanctum bosses. Maybe this is part of the reason why Zaela is so disenchanted with his work on Bounty Hunting, which is really a great and fun way for players to progress a character outside of raids, visit underused zones they would otherwise never visit or revisit for any reason, and who have no desire or real life time to poopsock to the top. I've been semi-retired for like 2 years but I still enjoy doing a bounty now and again just because I haven't seen them all yet.
for what reason? you want buffs to last longer simply for convenience but track bots banned? they're nothing but convenience5. Ban track bots like wiz used too.
for what reason? you want buffs to last longer simply for convenience but track bots banned? they're nothing but convenience
For rangers I think something like keeping the current fletching because it is probably too hard to overhaul again. What you add is the ability to make that "Master Quiver". I feel this thing should be no drop and only obtainable my a master fletcher. You are a master of bow and arrow so should not complain about that since you arent a master of arrow without being a master fletcher. Then after you get your elael weapon and are a maxed fletcher you talk to someone and turn in your weapon as proof and receive a T4 Aug that gives the Worn Effect Endless Quiver. You receive your weapon back. Now you only have to carry your sword that procs this 12dmg arrow! I think being a fletcher and being a ranger should go hand in hand.