Wiz wrote:
I'm locking this post since I just tweaked the formulas, start a new one as needed.
Wiz wrote:
Your level, con of mob you are fighting, spell you are using, and X resists out of X attempts.
First off, thank you Wiz on taking the time to read the feedback on your new spell resist changes. With that, i'll start off the new topic.
Level 43 Wizard
Light Blue Ice Giant
(Pulled Mob with) Lightning Shock
Resist 1/1 times
Immobilize
Resist 3/4 times, 3rd cast (successful) root lasted 15(or less?) seconds. Needless to say I died :sadf:
I have 157 cha (excellent for level 43). I really think that resists pertaining to your level should be revamped. If something is 4+ levels lower than I am (in this case I think giants are about 10+??), I should be able to land my spell for full damage 90% of the time or higher. As a wizard, my only purpose is being DPS. With this serious overhaul on raising mobs resists, regardless of how high a characters cha is, it seems my purpose in a group has been taken away.
Why have a wizard who can:
A) only attack 70% of the mobs (because mana runs low sometimes i have to med through entire fights)
B) Frequently gets resisted fully/partially on those mobs
when a group could instead have a rogue, who does as least as much DPS with comparable gear (or lets imagine this rogue is twinked, and can seriously outdamage me on every mob regardless of whether I dump all my mana on the mob or not. Keep in mind that if a wizard is twinked, however, i cant ever raise my overall DPS, I can only at best change raise the percentage of mobs I attack from 70% to 80%-85%). Or perhaps that group will now take a monk, who can pull (quite amazingly with Feign Death), has consistant DPS near mine, has great instant aggro management (again, because of FD), and takes damage much better than a wizard in the event of things going south (not that a wizard should be able to take damage, just saying its another perk of having a monk vs having a wizard). Even a mage or Necro is now better off than Wizards, because Magicians pets can always do damage in groups, and Necromancers always have their pets (and DoTs can only be fully resisted, cutting down on the resist rate). I just thought Wizards were supposed to be masters of arcane damage, and that ice giant today certainly showed me different.
Again let me reiterate, thank you for all the work you're putting into spell resists. I appreciate your time reading my posts, and thanks in advance for addressing my concerns.
Blaq