Spell Casting Deftness not affecting Beneficial Spells

Aaubert

Dalayan Beginner
When reading over my AAs, and realizing that I didn't have spell casting deftness completed, I looked at the description and read the following:
"This ability reduces the casting time of beneficial spells with a cast time greater than four seconds. The ability levels reduce these casting times by 5, 15, and 25 percent."

As an enchanter, I really didn't care much about this AA, because the majority of the spells I want to cast quickly are detrimental, charms, tashes, mezzes, roots, stuns, nukes, etc. But there is one spell thats a beneficial, which is use in combat, and often want to cast very quickly. My Rune. Relic: Runecloak is an awesome spell, and it basically allows me to survive aggro, live through tank-deaths, and keep other people up. I love this spell.

So i decided to get spell casting defteness, to decrease my cast time of Rune, which is a beneficial spell with a cast time of 4.5 seconds.

As of yet, no decrease. at level 1 of this AA, a 4.5 second cast time should be lowered by .225 seconds. Level 2, should be lowered by .675 seconds. and level 3 should lower it by 1.125 seconds. I'm not sure exactly how the system deals with integers, but that should atleast show up. So, my question is... why isn't it?
 
I think Maimai posted on this a while ago, apparently there is a hardcap for how much you can reduce a spell's cast time, You probably already have the Quickbuff AA right? Im pretty sure that negates SCD.
 
volvov2 said:
I think Maimai posted on this a while ago, apparently there is a hardcap for how much you can reduce a spell's cast time, You probably already have the Quickbuff AA right? Im pretty sure that negates SCD.
thus... GG two different AAs that do the same thing that don't work together.
 
Aaubert said:
thus... GG two different AAs that do the same thing that don't work together.
Sounds pretty lame to me. They should give us a different AA in it's place or something and maybe I'll spend my AAs on it. I'm pretty sure it will not happen for a very long time, if ever, so life goes on.

Are you sure it's 4.5 seconds? Mine seems to move a bit faster than that with quickbuff AA. I currently have casting speed 4. I can swear it's 3.5 seconds or less casting time, but I'll see for sure when I'm back on later. I hate to think casting speed 5,6,and 7 won't make a difference with this "hard cap" deal.
 
Rorahen said:
Sounds pretty lame to me. They should give us a different AA in it's place or something and maybe I'll spend my AAs on it. I'm pretty sure it will not happen for a very long time, if ever, so life goes on.

Are you sure it's 4.5 seconds? Mine seems to move a bit faster than that with quickbuff AA. I currently have casting speed 4. I can swear it's 3.5 seconds or less casting time, but I'll see for sure when I'm back on later. I hate to think casting speed 5,6,and 7 won't make a difference with this "hard cap" deal.
4.5 seconds is the base casting time of the spell. I'd love (love love love) a post from wiz saying how different casting speed AAs and items stack and stuff.
 
Checked on mine, it's 2.3 seconds. That's pretty fast. As far as the casting speed Inc goes, not sure if/how it's calculated in that 2.2 seconds that got knocked off the base time. But by trying to see for myself by taking off and on my casting speed Inc gear, I can swear with it on it's not making a difference whatsoever on relic rune. Also I'm having a hard time detecting by eye sight a difference with other buffs, but it is clearly working on things like my nukes. Sooooo, I'm thinking there is a hard cap and my rune buffs are never going to get any faster, and maybe my other buffs too.

Edit: Just by taking off my csI gear and checking cast times, I can see it's calculated whether it's on or not. ex: Nuke is 6.5 without, 6.0 with. So, checking with my buffs... they aren't any different on casting time, which means any csI an enc with quickbuff gets is only good for anything but buffs. Sorta sucks but well any csI works when those nukes take forever to go off.
 
The max any spell's casting time can be reduced is by half, regardless of how many casting speed effects you have.
 
Wiz said:
The max any spell's casting time can be reduced is by half, regardless of how many casting speed effects you have.
I'm looking at this purely from an enchanter's perspective, so this probably doesn't apply quite the same way to some other classes...

But it ends up seeming like If i get quick buff AA, then, spell casting deftness and casting speed increment are fairly worthless. Well, i guess it still increases nukes spell casting deftness AA=25%
quick buff AA= 50%
spell casting inc 7 (items)= 21%

Eh, i understand that different types of casting speed apply to different things, it just seems like a lot of overlap that reduces the effectiveness the AAs.

Why is the 50% hardcap in place? If it was made into a soft cap with diminishing returns after 50%, these AAs would be a bunch more useful.
 
Aaubert said:
Well, i guess it still increases nukes
This AA doesn't affect nukes. In fact, it doesn't even affect the only spell I'd get this AA for (Harvest). Entirely worthless as an AA from a wizards point of view.
 
Well if you look at the AAs themselves, scd says "This ability reduces the casting time of beneficial spells with a cast time greater than four seconds. The ability levels reduce these casting times by 5, 15, and 25 percent." If you look at quickbuff it says it works for many beneficial spells with a duration cast or something, suggesting that it doesn't work with all beneficial spells. Looking at this I'd say that both AAs are useful for different spells, but I have trouble figuring out what spells because honestly quickbuff seems to be in effect for every beneficial spell that I cast and makes scd pointless for me.

At least the speed casting inc works for nukes and other stuffs :toot:
 
yeah, sorry, i meant, "atleast CSI" works for nukes.

I really appreciated the response wiz, you answered quite a bunch of questions, sorry to then turn right around and ask about 20 more =)
 
Aaubert said:
I'm looking at this purely from an enchanter's perspective, so this probably doesn't apply quite the same way to some other classes...

But it ends up seeming like If i get quick buff AA, then, spell casting deftness and casting speed increment are fairly worthless. Well, i guess it still increases nukes spell casting deftness AA=25%
quick buff AA= 50%
spell casting inc 7 (items)= 21%

Eh, i understand that different types of casting speed apply to different things, it just seems like a lot of overlap that reduces the effectiveness the AAs.

Why is the 50% hardcap in place? If it was made into a soft cap with diminishing returns after 50%, these AAs would be a bunch more useful.

Blame SOE, I didn't make the cap, its built into the client. The AA effects are built into the client too. There is nothing I can do about it.
 
Wiz said:
Blame the Company, I didn't make the cap, its built into the client. The AA effects are built into the client too. There is nothing I can do about it.
word. some day when you shut down SoD, i need you to write a book about how the heck you figured out what you did about the client and the comp's game and ran with it.
 
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