Song of the Murk

articbre

Dalayan Adventurer
I have been checking out this song and testing to see how useful it is, while it's a new type of song and provides a DD proc affect, over all it seems quite lackluster. I'm not sure if it's intended to be this way, or if parts of it are not functioning with instrument mods.

Song of the Murk
Slot 10: Damage Shield of 5 (L65) to 265 (L65)
Slot 11: Add Weapon Proc: Lash of Chaos

At my tier, the proc provides an alright hit of 257 dmg when it goes off. The DS it provides is 5 dmg, which seems really low, I personally believe that it's not scaling with mods like it should be.

What I would like to see from this, if at all possible, all suggestions/opinions are welcome.
DS to scale with mods on the bard, or just remove it entirely. It's almost entirely pointless especially for anyone that can complete the quest, since it's not exactly a baby quest.
Also the proc would be more nice, if it provided a lifetap/manatap/overhaste recourse/etc. effect or something of the sort.

Just something to make this song stand out a bit more for young bards that will get it/or just don't use it.

Thanks for reading and feedback!
 
Depending on your raid makeup murk song can easily add a shit load of dps that wasn't there before even more so if you have more then 1 bard on a raid.
 
Having bards in the raid will easily be one of the fastest ways of increasing DPS of the overall raid. This song basically adds another proc to weapons, still it seems quite lacking especially if being used outside of raid instances. For being a quest song, it should have something that compels people to get it/use it. I feel that it lacks that, also still curious about DS portion. If it's removed entirely to buff up the proc as mentioned above, or if the DS is just improved(or if the scaling is bugged). This song would be what I would believe it should be.

I personally think it's a great concept, just could use a little fine "tuning"
 
Damage Shields never scale with bard mods. It would be a pretty big change just for this one song.

So then 5 DS on this song does seem rather pointless, could it be removed for something to be altered/added into the proc effect, or have a healthy amount added to the DS portion?

Edit: Or how about the proc triggers a 1/2 tick recourse on the mob that causes stacking/instrument mod scaling(Don't know if this is possible?) reverse DS. So it gets to be included in the cool new ikisith things category.
 
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So then 5 DS on this song does seem rather pointless, could it be removed for something to be altered/added into the proc effect, or have a healthy amount added to the DS portion?

Edit: Or how about the proc triggers a 1/2 tick recourse on the mob that causes stacking/instrument mod scaling(Don't know if this is possible?) reverse DS. So it gets to be included in the cool new ikisith things category.

It isnt pointless. It is just isnt very good.
 
It's not very good? It's downright horrible. No one that plays this song is going to even care about the DS. Why not just make it 5% melee overhaste instead?
 
I'm just trying to make this song, fun and beneficial to play as it's for newer content. Adding some of the suggestions I've made, or possibly something you have in mind is not going to make this song over powered, or anything; just useful. Especially since it's proc rate is only about what that of RBOW is.

Also I'm trying to stray away from overused/already done effects on songs, so that way we have something that makes sense from bards class, diversity. I appreciate the input Driizz
 
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OK the instead of it being a proc song, how about it being a chance to proc a murkling (or maybe a gruplok frog youngling to help you out) pet swarm pet that does some cool shit and lasts for...10 seconds? Basically everyone that melees can pop one. But the pets would have around 100 hp so they'd get murdered by any AoE mob.

Might be a dumb idea but it is pretty original as far as I know.
 
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It is a original idea, I don't know if it would cause the issue from being a weapon spawned mob that would make loot poof if the pet killed the mob. I'm also trying to stick with the current raid friendly song that it is, but also have some flair for groups/solo/duo. Having a raid full of spawning murklings, sounds like a full out invasion of the murk lol.
 
My idea was to have a self only beneficial song called Orchestra or something that increased instrument mods slightly (singing probably excluded). That way you could forego a legit second beneficial song in favor of bolstering the first + your detrimentals and it could make bard stacking more interesting.
 
My idea was to have a self only beneficial song called Orchestra or something that increased instrument mods slightly (singing probably excluded). That way you could forego a legit second beneficial song in favor of bolstering the first + your detrimentals and it could make bard stacking more interesting.

That sounds like an idea for a runic 2, as it would have a favorable increase of dps for the bard and could still have a mana cost to it. But discussions on that song are for another day, when more people have access to it.
 
articbre;250981Sounds like a full out invasion of the murk lol.[/QUOTE said:
Well it is called "Song of the Murk" :p

Yeah I didn't know there was an issue with proced pets killing mobs and loot poofing.

Also to make any bard song less overpowered, adding a mana cost to keep it running is always a good option.
 
Well it is called "Song of the Murk" :p

Yeah I didn't know there was an issue with proced pets killing mobs and loot poofing.

Also to make any bard song less overpowered, adding a mana cost to keep it running is always a good option.

Agree'd but it can't be anything outrageous like 500 mana, which the runic 2 currently is. As it stands, 200 mana for a constant running song will = oom in very short order for almost all bards.
 
I have been checking out this song and testing to see how useful it is, while it's a new type of song and provides a DD proc affect, over all it seems quite lackluster. I'm not sure if it's intended to be this way, or if parts of it are not functioning with instrument mods.

Song of the Murk
Slot 10: Damage Shield of 5 (L65) to 265 (L65)
Slot 11: Add Weapon Proc: Lash of Chaos

At my tier, the proc provides an alright hit of 257 dmg when it goes off. The DS it provides is 5 dmg, which seems really low, I personally believe that it's not scaling with mods like it should be.

What I would like to see from this, if at all possible, all suggestions/opinions are welcome.
DS to scale with mods on the bard, or just remove it entirely. It's almost entirely pointless especially for anyone that can complete the quest, since it's not exactly a baby quest.
Also the proc would be more nice, if it provided a lifetap/manatap/overhaste recourse/etc. effect or something of the sort.

Just something to make this song stand out a bit more for young bards that will get it/or just don't use it.

Thanks for reading and feedback!

The song might be more compelling if the effects benefit casters as well as melee. Pet procs are neat but changes to the proc portion of the spell are only going to effect casters and healers through their pets.

Changing the DS might make it more viable outside of raids where your dps is more likely to be an either or situation.

I like:

spell rune (flat not %)
vim-style hp or sta+mana regen
other good ideas
 
Lots of good ideas coming, and would really like to see this spell become something more useful/versatile, as it's easily one of the weaker/weakest additional spells brought to us though the murk.
 
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