Obsidian Shard Mountains should now be a *much* better zone to hunt in at levels 8-20
Wiz
Ok, I have a few suggests for OSM for the 8-12
OSM while having a nice level range of mobs is completely barren of merchants or banks. I don't know if NewPorters can roll into Grobb or Oggok for their buy/sale/banking needs but I'm assuming they can't. If they can half my OSM needs just a little more help is half-worthless.
Other then that considering I've seen nobody in there vs the cluster of folks I see in BB and Warrens I would have thought OSM deserved at least a 5% if not 10% zone bonus.. ( heck newporters have to jog through five zones just to get there vs 2 for BB and a boat ride plus 2 zones for Warrens )
Next up is "Cash Cow's vs I wouldn’t shank ya with a rusty dagger."
Gnolls generally drop Silver along with a stick that sales for 8 silver.
Kobolds generally drop copper and a large sack of nothing. ( I'll admit latter on Kobolds start paying the rent but at first they can't afford to pay attention )
Beetles in OSM: Some food stamps and their broken dreams.
I hope this didn’t come off as a rant or anything. The Game isn't broken nor is anybody on staff a pack of jackals. I just think OSM could be a awesome zone of grouping goodness that sadly isn't as of now
On Enchanters.
We all know the role of the average enchanter is to get everybody killed. This was the way of things on Live and S.O.D. carries on this fine tradition with respect and honor.
All or nothing Nukes: Chanters as we know are second only to wizards in nuking goodness (ok fine I guess Mages can nuke too ) but I always thought it was a tad unfair that chanters don't get to do at least partial damage on a resist. Is their any chance this could get looked at and changed?
The Gimp: Chanters of course have no real room to whine about their pet’s here vs Live. But I really never understood the logic that enchanters had to have gimpy pets. On Live it was because they could ya know.. Haste and... well they could look like a other races... Well to be honest I haven't heard a good argument other then the Mages/Necro's would cry.
So I'm wondering would it break the game if Enchanter pets were at least on par with Necro's. Considering Enchanters 1 Dot spell and Lame duck nuke won't come even close to the DPS of a Necro/Mage nor without the some of the nifty utility spells such as Feign death I can't see Enchanters really leading the way as a pet class. But it would be nice to see Fluffy do more then be a speed bump to a green.
Enchanters here seemingly have more limitations then their live cousins.
Mana Regen is of no real use thanks to super med.
Haste at the beginning is of limited value and near the high end.. only a tad more so.
Illusions are neat toys..but toy's none the less.
Runes are nice so I can't cry there.
Charms have built in protections to keep them from being over powered. As such the risk vs reward of using them is vastly less ( But I'll admit to reaching here since I don't charm solo )
Enchanters slow for less then I believe even Beastlords.
Our Debuffs consist of Tash.. which.. means not a whole lot outside of are own spells. ( yeah I know we have the disempower line.. but short of parsing I doubt most will ever really note a huge difference in mob dps by using it )
So what I’m driving at is not a complete rehash of the Enchanter class from ground Zero. I doubt anybody on Staff has the time or ability to just make Enchanter 2.0 SoD gold version. But I think the poor enchanter could use some pick me ups especially at the low end where life is twice as tough.
So to just out and say it.
My hope for chanters is that they could get a slight upgrade on Pet HP's, Damage Migation and DPS. Even upgraded compared to live there still speed bumps.
An upgrade to nuke damage and add in partial resist's instead of All or nothing.
I'd love to hear what the rest of the community has to say about this. I'm not looking to see this post become a "Woe as me" thread or endless banter about why Rangers need more love instead of chanters. I don’t' play a high-end enchanter so I don't know if any of these complaints/suggestions hold water in the 60+ Range.
In closing, thank you all on staff for making this game available to us.
D.
Wiz
Ok, I have a few suggests for OSM for the 8-12
OSM while having a nice level range of mobs is completely barren of merchants or banks. I don't know if NewPorters can roll into Grobb or Oggok for their buy/sale/banking needs but I'm assuming they can't. If they can half my OSM needs just a little more help is half-worthless.
Other then that considering I've seen nobody in there vs the cluster of folks I see in BB and Warrens I would have thought OSM deserved at least a 5% if not 10% zone bonus.. ( heck newporters have to jog through five zones just to get there vs 2 for BB and a boat ride plus 2 zones for Warrens )
Next up is "Cash Cow's vs I wouldn’t shank ya with a rusty dagger."
Gnolls generally drop Silver along with a stick that sales for 8 silver.
Kobolds generally drop copper and a large sack of nothing. ( I'll admit latter on Kobolds start paying the rent but at first they can't afford to pay attention )
Beetles in OSM: Some food stamps and their broken dreams.
I hope this didn’t come off as a rant or anything. The Game isn't broken nor is anybody on staff a pack of jackals. I just think OSM could be a awesome zone of grouping goodness that sadly isn't as of now
On Enchanters.
We all know the role of the average enchanter is to get everybody killed. This was the way of things on Live and S.O.D. carries on this fine tradition with respect and honor.
All or nothing Nukes: Chanters as we know are second only to wizards in nuking goodness (ok fine I guess Mages can nuke too ) but I always thought it was a tad unfair that chanters don't get to do at least partial damage on a resist. Is their any chance this could get looked at and changed?
The Gimp: Chanters of course have no real room to whine about their pet’s here vs Live. But I really never understood the logic that enchanters had to have gimpy pets. On Live it was because they could ya know.. Haste and... well they could look like a other races... Well to be honest I haven't heard a good argument other then the Mages/Necro's would cry.
So I'm wondering would it break the game if Enchanter pets were at least on par with Necro's. Considering Enchanters 1 Dot spell and Lame duck nuke won't come even close to the DPS of a Necro/Mage nor without the some of the nifty utility spells such as Feign death I can't see Enchanters really leading the way as a pet class. But it would be nice to see Fluffy do more then be a speed bump to a green.
Enchanters here seemingly have more limitations then their live cousins.
Mana Regen is of no real use thanks to super med.
Haste at the beginning is of limited value and near the high end.. only a tad more so.
Illusions are neat toys..but toy's none the less.
Runes are nice so I can't cry there.
Charms have built in protections to keep them from being over powered. As such the risk vs reward of using them is vastly less ( But I'll admit to reaching here since I don't charm solo )
Enchanters slow for less then I believe even Beastlords.
Our Debuffs consist of Tash.. which.. means not a whole lot outside of are own spells. ( yeah I know we have the disempower line.. but short of parsing I doubt most will ever really note a huge difference in mob dps by using it )
So what I’m driving at is not a complete rehash of the Enchanter class from ground Zero. I doubt anybody on Staff has the time or ability to just make Enchanter 2.0 SoD gold version. But I think the poor enchanter could use some pick me ups especially at the low end where life is twice as tough.
So to just out and say it.
My hope for chanters is that they could get a slight upgrade on Pet HP's, Damage Migation and DPS. Even upgraded compared to live there still speed bumps.
An upgrade to nuke damage and add in partial resist's instead of All or nothing.
I'd love to hear what the rest of the community has to say about this. I'm not looking to see this post become a "Woe as me" thread or endless banter about why Rangers need more love instead of chanters. I don’t' play a high-end enchanter so I don't know if any of these complaints/suggestions hold water in the 60+ Range.
In closing, thank you all on staff for making this game available to us.
D.