Well the purpose of these changes is to reverse the trend of lower level players having easy access to low priced droppable goods, so I'd say that it's working pretty well.
As for seeing poor rewards for your time, SoD rewards players a lot more for exploring new zones with a party. Outdoor zones don't have good rewards compared to dungeon type areas usually, unless the outdoor area contains some mini-dungeons or forts. A dungeon crawl with a group or fighting adepts will produce much better results than pulling roamers or camping an easy outdoor spawn.
This is one of the greatest things about this game. Unlike live (where you would expect to get your face smashed for moving another 20 feet into the zone), you can enter a SoD zone for the first time, explore a large chunk of the zone that’s all level appropriate and kill a number of nameds, resulting in a very enjoyable and profitable experience.