I don't know if this is hardcoded into the client or if its possible to change it through an in-game function or something of the sort but i'd really love to see new classes added to existing races.
It's such a shame that as an almost completely custom world, WR characters still have to follow the same basic structure laid out by eqlive.
Wouldn't be nice to see froglok necro's or magicians or enchanters.
I mean consider monks for example, every monk you see is either human or iksar...its always the same, theres very little room for differentiation. Wouldn't be nice to be able to play a dark elf shaman or monk?
Im not suggesting we add every class to every race but simply that we expand the current list of options, if its possible. Also, I do understand that some races just arent meant to be certain classes. i.e. a troll wizard, so im not expecting ludicrous combinations. Only combinations which might seem likely if we didn't have to contend with EQlive lore.
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The second thing i'd like to see is a brand new idea which i think is going to be a tough task but will add so much depth to the current game.
I propse we make use of the 'Research skill' for intelligence casters, primarily wizards.
If you think about wizards and what they're typically known for in these types of games, it's their ability to research and create new spells of all types. So wouldn't be really great if Wizards (and other int casters to a lesser extent) could combine existing spells to create new ones?
For example, WizardA gets a research tome, he then gets two spells, tishans clash (a direct dmg + stun) and Root. After a successful combine, he has created a new spell, that has the effects of both with an appropriate mana cost.
Just as an example, and this is by no means how the final system would work im just speculating, you could take damage, mana cost, casting time and level of spell into account when designing the algorithms that would be used to construct these new spells, if you planned it that way and didnt use recipes for pre-defined results.
For example, using an algorithm, when WizardB combines Ancient destruction of Ice (1200 dmg lvl 60) with Pillar of Flame (800 dmg AE lvl 57) the result may be a new CR and FR AE with a random dmg figure between 1200 + 800 at an appropriate mana cost (say mana cost of spell 1 + mana cost of spell 2 divided by 2 + lvl of spells combined *1 - which in this case would be 265 + 345 / 2 + 60 + 57 which equals 422 mana).
Obviously the exact mechanics of this system would need to be properly thought-out and possibly debated, and im sure Wiz could construct a better algorithm than the one I've just given but the basic idea is what I wanted to propose.
I.e. the use of the 'Research' skill which is currently doing nothing, for the purpose of combining existing spells to produce new spells of possibly infinite combinations. Eg. One person could have an AE Root + dmg spell, while another person could have come up with a better combination.
As for how it would actually work, well it would be just like any other tradeskill. Build up your 'Research skill' and combine spells in a container. The higher your skill, the higher the lvl of spells you can combine and the better the combined spell will be.
It might also be worth making these new spells NoDrop or specific to the class of caster making the spell.
Is this making any sense?
Dukat
62 Warder
It's such a shame that as an almost completely custom world, WR characters still have to follow the same basic structure laid out by eqlive.
Wouldn't be nice to see froglok necro's or magicians or enchanters.
I mean consider monks for example, every monk you see is either human or iksar...its always the same, theres very little room for differentiation. Wouldn't be nice to be able to play a dark elf shaman or monk?
Im not suggesting we add every class to every race but simply that we expand the current list of options, if its possible. Also, I do understand that some races just arent meant to be certain classes. i.e. a troll wizard, so im not expecting ludicrous combinations. Only combinations which might seem likely if we didn't have to contend with EQlive lore.
-----------------------------------------------------------------------------------
The second thing i'd like to see is a brand new idea which i think is going to be a tough task but will add so much depth to the current game.
I propse we make use of the 'Research skill' for intelligence casters, primarily wizards.
If you think about wizards and what they're typically known for in these types of games, it's their ability to research and create new spells of all types. So wouldn't be really great if Wizards (and other int casters to a lesser extent) could combine existing spells to create new ones?
For example, WizardA gets a research tome, he then gets two spells, tishans clash (a direct dmg + stun) and Root. After a successful combine, he has created a new spell, that has the effects of both with an appropriate mana cost.
Just as an example, and this is by no means how the final system would work im just speculating, you could take damage, mana cost, casting time and level of spell into account when designing the algorithms that would be used to construct these new spells, if you planned it that way and didnt use recipes for pre-defined results.
For example, using an algorithm, when WizardB combines Ancient destruction of Ice (1200 dmg lvl 60) with Pillar of Flame (800 dmg AE lvl 57) the result may be a new CR and FR AE with a random dmg figure between 1200 + 800 at an appropriate mana cost (say mana cost of spell 1 + mana cost of spell 2 divided by 2 + lvl of spells combined *1 - which in this case would be 265 + 345 / 2 + 60 + 57 which equals 422 mana).
Obviously the exact mechanics of this system would need to be properly thought-out and possibly debated, and im sure Wiz could construct a better algorithm than the one I've just given but the basic idea is what I wanted to propose.
I.e. the use of the 'Research' skill which is currently doing nothing, for the purpose of combining existing spells to produce new spells of possibly infinite combinations. Eg. One person could have an AE Root + dmg spell, while another person could have come up with a better combination.
As for how it would actually work, well it would be just like any other tradeskill. Build up your 'Research skill' and combine spells in a container. The higher your skill, the higher the lvl of spells you can combine and the better the combined spell will be.
It might also be worth making these new spells NoDrop or specific to the class of caster making the spell.
Is this making any sense?
Dukat
62 Warder