Snares should overwrite SoW

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Devook said:
Raherin said:
Your playing on live matters nothing on WR. The necro class has been changed hugely in their "balance" issues. Chances are your live experience is only going to lead you thinking you are expert in your class regardless of your new environement change.
This from someone who has never played on live so would have no idea how much one's playtime on live affects one's experience in WR.

dbum said:
FYI - keep on your toes referred to re-snaring the mob before it wore off - which is why that last sentence was separated from everything else (to maintain context).
Still a cop-out. When your snare lasts a minute and a half and it takes about 15 seconds to catch up to a mob and cast a spell, after fear you get about 3-4 spell attempts before you have to recast snare. To be safe you should use up one of your previous spell opportunities to cast it about 30 seconds early in case it resists and you have to catch up again and cast. That means snare -> fear -> catch up -> dot 1 -> catch up -> dot 2(or dot 1 if resisted) -> catch up -> recast snare -> start over or if resisted -> catch up -> try snare again -> start back at fear. All "keeping on your toes" does is make you burn down all your mana to make sure that your mob doesn't disappear, but you spend so much mana snaring early that the mob is no longer worth fighting.

LOL @ the first part. WR is NOT Live. I am sure you know that but your first response seems to state otherwise. Just because you were able to play a certain way on live does not translate that you will be able to play the same way on WR. So take a step back, forget the details about how you played on live and deal with playing on WR.

And how is being on your toes by recasting early a cop out? Would you say the same to the chanter, bard, or wait, even that rare necro that has that add mez'd? Would you have them wait for mez to wear off before they remez or would you prefer them to recast early so that it stays out of the frey until ready? By your definition - doing ones job is a cop out in that situation. And while in a group that is your role and mana is less of a concern, what about if there are 5+ adds? The same holds true for solo'n - just that you have to cover every angle yourself.

In the end though, I will throw my support to your effort to further trivialize encounters and make mobs more susceptible to fear kiting so that there is little to no chance that anything bad might happen.
 
i actually lvl'd my necro (pretty much solo) from 1-65 and never tossed my pet a "pet" heal, only time i did was to see if it was mana efficent and it wasnt, why? because its a mana waste for such a crappy heal. instead, you should focus more on doing more damage to the mob you are currently fighting or use pet to offtank an add for a few before either A) mez'ing the offtanked mob, or B) FD and summon a new pet later. here's an awesome technique that i use, its called root/mez parking until you are ready to load up the dots. why root and mez? well its easy, they stack, and they both keep a mob in one spot, so in case that mob resists your snare and breaks root, hey he's still mez'd waiting to be rooted again. mez a mob, then root him, then snare dot him, and load up on dots, and run him around in circles or just keep him rooted, either works, and hey, this works with sow'd mobs as well. if it's a caster your fighting, just use your pet on him and constantly mez him when the dot breaks the mez.

a necro should have no problem taking out any normal xp mob that doesnt summon. also, outdoor area's are easy, just hunt near the walls or hell if an add agro's onto you and not your pet, mez it, then pull the monster you are fighting away and FD to lose agro on the mez'd mob.

next, badlands you say is tough? find the spots where there isnt a huge abundance of monsters and you can see clearly for long distances so you can spot adds and agro the xp mob away.
 
Fenilin said:
fORMULA for SoWed mob should be

mob runspeed+SoW-Snare = new mob runspeed.

Simple.
While that sounds like it would make sense from a mathematical perspective, it doesn't really fit. Why should a mob with the spirit of a wolf for some reason be able to run faster than a regular mob when his feet are tied to the ground? If you cover a hummingbird in molasses it's not going to flap its wings any faster than a condor covered in the same stuff.
 
If anythings feet is tied in the ground, it's not going to move at all. If it's "snared" it's still going to run a little faster, because in EQ/WR things can be magical, and if you have a magic spell to make you move faster, your going to move faster then your average un-sowed friends.

Also, comparing flying to running isn't the best analogy.
 
The analogy had nothing to do with flying. Hummingbirds have the fastest wingspeed in the world. Condors have the slowest. Pour molasses on both of them and they are going to flap at very similar speeds. It's a limb to limb analogy. In the same respect, when magical vines are coming out of the ground and wrapping themselves around a creature's limbs to the point where he has to fight to move his feet, it shouldn't really matter whether he feels like a wolf or a not.
 
Devook said:
LOL... I do NOT want things easy. I love the challenge of EverQuest.

Then why are the majority of your posts bitch fests that are laden with complaints that are targeted mainly at you soloing?

Devook said:
If I wanted an easy game I would still be playing WoW where everything was spoon-fed to me.

Please go back, you're exactly the reason I left WoW.

I rarely post on boards, but when I see your name in every thread bitching and moaning or arguing with the people that offer this game to you FOR FREE....
 
Yes I can see how a continuing argument in two related threads about how underconned mobs make it incredibly difficult to solo could be construed as me bitching and whining in every thread. What intelligent opinion did you wish to express?
 
Cons end up getting so pointless. I can see from level 1-35 though for it being more or less accurate. A level 65 mob, at level 65 will state "Looks like an even fight" (or something simular) even though it can mutilate you in 5 seconds. Or even a dark blue could be level 64, in which case you'll still get your butt handed to you.

Is it possible your using the conning to a bad point of perspective? Like above in the mid to higher levels the actually con only tells you if your even with, or higher level (or if the mob is higher level than you) than it. Nothing more.
 
In the mid-levels(20-45), cons should still represent accurately your ability to handle a mob, and on melee mobs it holds true. Casters, on the other hand, are all underconned. At level 65 you know that every white mob can own you; it's consistent.
 
Raherin said:
Cons end up getting so pointless. I can see from level 1-35 though for it being more or less accurate. A level 65 mob, at level 65 will state "Looks like an even fight" (or something simular) even though it can mutilate you in 5 seconds. Or even a dark blue could be level 64, in which case you'll still get your butt handed to you.

I've come to think of it more as a progression in the way mobs are expected to be faught. At lower levels, there's more soloing or fighting in small groups, so a blue conning mob should be defeatable by a soloer. At higher levels, there's more grouping, so a blue conning mob should be defeatable by a group. Of course, whether this was intentional, or whether this situation grew out of the conning differences I don't know.

Gui
 
Stop fighting casters with SoW. It seems like a pretty easy solution to me.

No seriously though if you grouped with people who had SoW or had SoW yourself I'm sure you'd rather that SoW wasn't dispelled by snares. It really sucks butt when it happens. :(

As for rangers and druids, I would guess they'd rather have their SoW stay on instead of being overwritten by snare.

Also back to the whole reason for dispelling, you'll want to dispell that stuff in EB anyway because your pet will get chewed up by the damage shield. Just an idea. :)
 
Devook said:
Yes I can see how a continuing argument in two related threads about how underconned mobs make it incredibly difficult to solo could be construed as me bitching and whining in every thread. What intelligent opinion did you wish to express?

Your right, you didn't bitch and moan in every thread, some you only downed and belittled others. For reference feel free to click here: Find all posts by Devook

The fact remains that Wiz and all the developers do not need people such as yourself to type up posts that say "This must be changed, period". If you put half as much thought into what you typed as they have into working out issues with WR you MIGHT string together a post or two that is worth a damn...

As far as casters being overpowered, did you ever play live? Did you experience the crap that went on in Karnors? I soloed there all the time as a necro and did it quite well, that was before and AFTER the huge change to the NPC casters. Adapt to your situation and make the best of what you have. The devs here created an entire world and have been working for 2+ years on that world, for you to assume that you know better than they /sigh. We all realize you have a great vocabulary and know what animals have the fastest wing speed, but give it a rest.
 
Felicity said:
Devook said:
Yes I can see how a continuing argument in two related threads about how underconned mobs make it incredibly difficult to solo could be construed as me bitching and whining in every thread. What intelligent opinion did you wish to express?

Your right, you didn't bitch and moan in every thread, some you only downed and belittled others. For reference feel free to click here: Find all posts by Devook

The fact remains that Wiz and all the developers do not need people such as yourself to type up posts that say "This must be changed, period". If you put half as much thought into what you typed as they have into working out issues with WR you MIGHT string together a post or two that is worth a damn...

As far as casters being overpowered, did you ever play live? Did you experience the crap that went on in Karnors? I soloed there all the time as a necro and did it quite well, that was before and AFTER the huge change to the NPC casters. Adapt to your situation and make the best of what you have. The devs here created an entire world and have been working for 2+ years on that world, for you to assume that you know better than they /sigh. We all realize you have a great vocabulary and know what animals have the fastest wing speed, but give it a rest.
The irony is thick. Maybe instead of mindlessly flaming me for presenting opinions contrary to those of the regular forum denizens, proposing vague and ineffectual solutions like "adapt to your situation" and "make the best of what you have," and telling me how much worse it was on live(where, by the way, snare overwrites sow), you should go back to not posting. It's more productive for you.
 
Devook said:
The irony is thick. Maybe instead of mindlessly flaming me for presenting opinions contrary to those of the regular forum denizens, proposing vague and ineffectual solutions like "adapt to your situation" and "make the best of what you have," and telling me how much worse it was on live(where, by the way, snare overwrites sow), you should go back to not posting. It's more productive for you.

1. It was not a mindless flame, it was AN OPINION of your ignorance. Since you seem to be so high on the "opinion" part.

2. "This needs to be changed, period" IS NOT an opinion, it's a demand.

3. I never said it was "worse" on live, I simply stated that you can adapt to your situation.

4. If you want to bring up a valid issue, try to do it in a way where you do not look like you are whining/being a total dick.

At any rate, this thread has been derailed and I appologize for that.
 
Perhaps a distinction should be made between "overwrite" and "override".

I don't think snare should ever overwrite SoW (hurts the players), but I'd be all for allowing it to override SoW.

Perhaps if that was the focus, it'd be more likely to happen. A feared mob would still run off as SoW speed if snare broke, but at least the mob would be at the fully snared speed while actually snared.

I'd imagine resnaring a snared/feared mob would be a hell of a lot easier than snared/SoWed/feared mob. In fact, enough so that the argument of "just resnare it!" would be competely valid.
 
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