Skill timers such as kick..

Cathis

Dalayan Beginner
Would it be possible to put Kick/slam/bash etc on different timers?

The reason i say this is:
As a warrior, it would be nice to use kick aswell as slam... But slam has the obvious spell interupt and stun, but kick has a nicer dmg.
putting them on separate timers would allow a tank class to kick, and then slam if needed, this wont make huge dmg difference, but stops the minds less pressing of 1/2 taunt/slam etc....
 
Cathis said:
Would it be possible to put Kick/slam/bash etc on different timers?

The reason i say this is:
As a warrior, it would be nice to use kick aswell as slam... But slam has the obvious spell interupt and stun, but kick has a nicer dmg.
putting them on separate timers would allow a tank class to kick, and then slam if needed, this wont make huge dmg difference, but stops the minds less pressing of 1/2 taunt/slam etc....

That's the entire point of it, so uh, no?
 
gorgetrapper said:
I also thought that that at some point kick starts to interrupt casting if enough damage is done?
At level 55, atleast on live, the warrior's kick gains a slight stun and is able to interrupt casters.
 
I always thought that in eqlive they should set the monks ablilities up so that if one hits the next one down has a percentage change of hitting then the next one and so on.

Flying kick hits Percentage chance for Tail Rake then if that hits percentage chance for eagle strike all the way down to kick.
 
You basically just described the monk PoP aa ... uh... strike of master Wu? or something like that.

You had a chance to go into a string of special attacks, basically.
 
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