SK Spell : Soul Shroud (Ikitish stuff)

The new SK spell Soul Shroud after the change:

+200 hp
see invis
7 dmg shield
16 ac ! (what client shows in game, 55 in parser)
increase agro 5%
shroud of leech built in (but doesn't stack with shroud of lich if you want mana)

Paladin SSS:
330hp

The new SK spell is lvl 65 and is one of the new ikisith spells, where every class has gotten a new spell thats more or less useful to them. SSS is also a lvl 65 spell. I think that the spell needs to be looked at from a tank perspective and thus it can't be compared to av ranger selfbuff, and the important stats are for how much dmg you are able to take: ie hp and ac. Now don't get me wrong the other extras are great, awesome even, but the hp and ac are the BIG things for a buff replacing SSS.

Both spells are 65, SSS is for group, Soul Shroud is self only and cant be cast on warrior or rest of raid. Soul shroud cannot be sb'd (no sb for sk's) and since it has a ds (which is great a lot of the time) it cant be used on every encounter. ie at times it still has to be replaced by sss). Ideas as Ive understood about sk's that has been presented over time is that: sk is self reliant (why no group/raidbuffs only self) and should be the better tank able to take dmg slightly better than pally. Spells are same lvl but sk one is ikisith spell and self only ie Im thinking it should be better. When a paladin isnt around, the raid sk would greatly benefit from having an equal or better buff than sss when it comes to being able to take dmg, instead of loading a paladin bot for sss. Also please keep in mind that paladins also get a new spell from ikisith... As a new spell being released it would suck if it was worse than whats already out there and available since before.

if counting each ac = 5 hp that means 16ac x 5 = 80 ie 200 hp + 80 = 280 hp

That means this buff would need either 50 more hp, or some more hp and some more ac (ie making it say 230hp and 75 spell ac). The addition of the builtin shroud of leech effect was a great idea for the spell, since sk's are always full on buffs. But it doesnt really warrant removing 30hp and one point ds from it. It already comes with the disadvantage of not being able to use shroud of lich together with it if you for some reason would need mana tap instead of hp tap proc.

I wont compare it to SV. Sv is a lower lvl buff and not a tankbuff.
 
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Considering the ranger buff, feel free to ask for an upgrade to it for the same reason - it prolly deserves it, be it a new Ikisith spell (hi replace Shelter ?). But off topic.

The 2 real spells in discuss are Group pally SSS & self SK Soul Shroud.
EDIT : removed crap about Cloak of Akheva, realized it was only 150 hp :/ it should just be on par with SV hp wise really for a spell buff
 
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This spell really needs some more hp on it, even if only 25-30. Pretty sad my SV (a lvl 62 buff) over-writes it.
 
Increase Max HP by 235
Increase Damage Shield by 8
Increase Armor Class by 119
Increase Aggro Generation by 110%
Add Proc on Hit: ShroudLeechEffect (I.E. a defensive proc, not a melee proc)
See Invisible or Enduring Breath. (or both!)


Edit: Guess I'll add my opinion on why.

Increase Max HP by 235 -- Gives an increase in HP from CotA or SV, while still staying under SSS, leaving SSS the premier choice for AE heavy fights.
Increase Damage Shield by 8 -- Slight DS damage is swell, and doesn't step on ranger Self-DS line.
Increase Armor Class by 119 -- Would be about 34 in game AC, and adds more tank benefit to the spell, which it needs.
Increase Aggro Generation by 110% -- As Zodium once said, we're Aggro masters, so we get Aggro styles. Now replace that with a decent mod (5% is a slap in the face) and put it on a spell!
Add Proc on Hit: ShroudLeechEffect (I.E. a defensive proc, not a melee proc) -- Unique, and more effective.
See Invisible or Enduring Breath. (or both!) (Awesome!)
 
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Increase Max HP by 235
Increase Damage Shield by 8
Increase Armor Class by 119
Increase Aggro Generation by 110%
Add Proc on Hit: ShroudLeechEffect (I.E. a defensive proc, not a melee proc)
See Invisible or Enduring Breath. (or both!)


Edit: Guess I'll add my opinion on why.

Increase Max HP by 235 -- Gives an increase in HP from CotA or SV, while still staying under SSS, leaving SSS the premier choice for AE heavy fights.
Increase Damage Shield by 8 -- Slight DS damage is swell, and doesn't step on ranger Self-DS line.
Increase Armor Class by 119 -- Would be about 34 in game AC, and adds more tank benefit to the spell, which it needs.
Increase Aggro Generation by 110% -- As Zodium once said, we're Aggro masters, so we get Aggro styles. Now replace that with a decent mod (5% is a slap in the face) and put it on a spell!
Add Proc on Hit: ShroudLeechEffect (I.E. a defensive proc, not a melee proc) -- Unique, and more effective.
See Invisible or Enduring Breath. (or both!) (Awesome!)

I dont dislike this idea at all. On the note of enduring breath I would never want this added unless its going to ignore eb dispells because that would be awful.
 
I dont dislike this idea at all. On the note of enduring breath I would never want this added unless its going to ignore eb dispells because that would be awful.
So long as spells aren't designed to remove it, that shouldn't be an issue. Effect-dispelling spells (Essence AE, Eternal One AE, Taeslin boots) don't actually remove a spell because it has an effect, they are specifically designed to remove a certain spell ID. Meaning, if you're a smart cookie, you can cheese that portion of fights with targetted dispells if you find a spell that's not targetted. Essence of the Mother has some, for example.

Regardless, I'd agree as far as the EB portion goes. I just threw it on there for flavor, as EB is easy to come by.
 
Side note the spell changed again last nights patch.

And I highly doubt we'd be willing to give SK's an effective 400hp self buff.
 
Side note the spell changed again last nights patch.

And I highly doubt we'd be willing to give SK's an effective 400hp self buff.

I am happy with the new version, I hope it procs as much as old leech though!
 
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Side note the spell changed again last nights patch.

And I highly doubt we'd be willing to give SK's an effective 400hp self buff.

230hp, 75 spell ac would be a great solution (basically what im asking for is 4 or 5 more in-game ac), meaning sk groups wouldnt have to think about loading a paladin buffbot. Jose's point on SSS still being the choice for caster mobs/nameds and mobs that dispell (needing buff to be sb) and mobs where you cant have a ds / do dmg to mob makes strategical buffchoice necessary in this case but still allows sk's not having to load another tank up just for buff in most scenarios.

I really like the "Add Proc on Hit: ShroudLeechEffect (I.E. a defensive proc, not a melee proc)" idea.
 
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And I highly doubt we'd be willing to give SK's an effective 400hp self buff.
I guess I don't see why 70 more (when compared to SSS) "effective" HP (and it's only more "effective" HP when you're ONLY taking pure melee damage) is such a bad idea on a spell that's far and away more difficult to obtain that SSS is. (And ever was, except when it's drop rate was bugged)

But thanks for listening to feedback, and thanks for the changes :)
 
hhhmmm hows the spell as in right now, cuz i see 230 hp, 16 ac... id still roll with SSS i guess =(

In the Class Thread that u guys made about Ikitish, it was written something like: we trying to make SK's to be more noticeable the 2nd best tank...

I still dont see how it would be overpowered, or unfair, to make that buff (Since its SELF ONLY) more worth useing then SSS. As i said before, we cannot buff anyone with it, and it would be just for us... not like paladins that can share their uberness (SSS) with everyone.

Id put some mitigation on it, or more AC/HP. Still not worth useing from what i see...
 
Hmm I was thinking maybe if it can't be upgraded anymore tank wise.. they could add more utility to it in the form of having shroud of the lich/leech both in one.
 
utility wise the spell is awesome just as it is, no real need to improve it in that department. It is already a great selfbuff in that regard. For farming, the spell is great at the moment with its ds and everything allowing for more dmg when killing easy mobs for cash. As a buff for a tankclass though, when facing real targets with some difficulty - the tankstats are really all that matters. the extras are awesome, but tankstats comes before all else. If the spell is on par ie equal to the alternative in tankstats, the great extras from the buff will become a truly great addition, but it needs to be on par for that to happen.
 
This spell was nerfed back to 200 hp and shroud of leech weapon proc instead of the better proc with last patch. Was this intentional?

If it would be possible I'd be really happy if the intention of this spell could be clarified. At the moment I have tried using it during both solo farming, easy groups, groups for difficult targets and raids just to try and see how it compares to SSS. However, whenever I click SSS for a raid or for a group heading for harder targets like for example emberflow or HF (ship) I get yelled at by guildies who thinks I ought to keep sss.

I love the spell for when Im farming plats, its great with the ds and a lil extra agro for farming multiple easy mobs (or did pre-renerf). But for raids and groups hitting harder targets Im just not sure if I am supposed to use it or not and guildies and groupmates seem to think that I should load a paladin to buff with SSS. If this buff is indeed a better option I would really appreciate it if that could be clarified. If it isnt I would love to get an official standpoint that it isnt intended for raiding or higher tier targets.

Thank you.
 
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