Glamrin
Staff Emeritus
The new SK spell Soul Shroud after the change:
+200 hp
see invis
7 dmg shield
16 ac ! (what client shows in game, 55 in parser)
increase agro 5%
shroud of leech built in (but doesn't stack with shroud of lich if you want mana)
Paladin SSS:
330hp
The new SK spell is lvl 65 and is one of the new ikisith spells, where every class has gotten a new spell thats more or less useful to them. SSS is also a lvl 65 spell. I think that the spell needs to be looked at from a tank perspective and thus it can't be compared to av ranger selfbuff, and the important stats are for how much dmg you are able to take: ie hp and ac. Now don't get me wrong the other extras are great, awesome even, but the hp and ac are the BIG things for a buff replacing SSS.
Both spells are 65, SSS is for group, Soul Shroud is self only and cant be cast on warrior or rest of raid. Soul shroud cannot be sb'd (no sb for sk's) and since it has a ds (which is great a lot of the time) it cant be used on every encounter. ie at times it still has to be replaced by sss). Ideas as Ive understood about sk's that has been presented over time is that: sk is self reliant (why no group/raidbuffs only self) and should be the better tank able to take dmg slightly better than pally. Spells are same lvl but sk one is ikisith spell and self only ie Im thinking it should be better. When a paladin isnt around, the raid sk would greatly benefit from having an equal or better buff than sss when it comes to being able to take dmg, instead of loading a paladin bot for sss. Also please keep in mind that paladins also get a new spell from ikisith... As a new spell being released it would suck if it was worse than whats already out there and available since before.
if counting each ac = 5 hp that means 16ac x 5 = 80 ie 200 hp + 80 = 280 hp
That means this buff would need either 50 more hp, or some more hp and some more ac (ie making it say 230hp and 75 spell ac). The addition of the builtin shroud of leech effect was a great idea for the spell, since sk's are always full on buffs. But it doesnt really warrant removing 30hp and one point ds from it. It already comes with the disadvantage of not being able to use shroud of lich together with it if you for some reason would need mana tap instead of hp tap proc.
I wont compare it to SV. Sv is a lower lvl buff and not a tankbuff.
+200 hp
see invis
7 dmg shield
16 ac ! (what client shows in game, 55 in parser)
increase agro 5%
shroud of leech built in (but doesn't stack with shroud of lich if you want mana)
Paladin SSS:
330hp
The new SK spell is lvl 65 and is one of the new ikisith spells, where every class has gotten a new spell thats more or less useful to them. SSS is also a lvl 65 spell. I think that the spell needs to be looked at from a tank perspective and thus it can't be compared to av ranger selfbuff, and the important stats are for how much dmg you are able to take: ie hp and ac. Now don't get me wrong the other extras are great, awesome even, but the hp and ac are the BIG things for a buff replacing SSS.
Both spells are 65, SSS is for group, Soul Shroud is self only and cant be cast on warrior or rest of raid. Soul shroud cannot be sb'd (no sb for sk's) and since it has a ds (which is great a lot of the time) it cant be used on every encounter. ie at times it still has to be replaced by sss). Ideas as Ive understood about sk's that has been presented over time is that: sk is self reliant (why no group/raidbuffs only self) and should be the better tank able to take dmg slightly better than pally. Spells are same lvl but sk one is ikisith spell and self only ie Im thinking it should be better. When a paladin isnt around, the raid sk would greatly benefit from having an equal or better buff than sss when it comes to being able to take dmg, instead of loading a paladin bot for sss. Also please keep in mind that paladins also get a new spell from ikisith... As a new spell being released it would suck if it was worse than whats already out there and available since before.
if counting each ac = 5 hp that means 16ac x 5 = 80 ie 200 hp + 80 = 280 hp
That means this buff would need either 50 more hp, or some more hp and some more ac (ie making it say 230hp and 75 spell ac). The addition of the builtin shroud of leech effect was a great idea for the spell, since sk's are always full on buffs. But it doesnt really warrant removing 30hp and one point ds from it. It already comes with the disadvantage of not being able to use shroud of lich together with it if you for some reason would need mana tap instead of hp tap proc.
I wont compare it to SV. Sv is a lower lvl buff and not a tankbuff.
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