The longest post EVVA....!!!1111one omg wtf
Pet will still taunt even though you don't see the message. You have to manually turn it off. If pet attacks first somehow, I think it has a higher chance of gaining attention and getting destroyed.
Beast Lord pet for instance can be sent in first. As long as the pet gets a couple of hits first, the Beast Lord can wander in and melee without even getting hit unless he out aggros his pet.
On other hand if Beast Lord gets attention first, he has to use /style 4 for pet to even get focused on while he is in melee range. ("Such and such retreats behind his warder.")
If you have turned /pet taunt off, then I can only suggest that you pull aggro before pet can possibly do so maybe by spell aggro. I think pet will likely die in a multi-pull because of feign death or pet attacking different mob.
millenimy said:
In SoD, pet will NEVER take agro from a PC, regardless of level.
I'm guessing Millenimy hasn't played a Beast Lord. Also, I have played Magician up to 54 and my pet has tanked for group on several occassions where the mobs has preferred MY PET over other players. The reason for this is that if pet pulls and catches aggro first, other players in melee range will be ignored unless they out aggro the pet. Even then, my pet can still catch aggro back.
My pet is not fantastic at it, but a fire pet can do a very good job. Also, root from the earth pet will mess with aggro like it does with any other tank so he isn't a great choice.
To melee as a Magician, I have to send pet in first, let him build a small bit of aggro, then I can melee with The Rod of the Aquamantic if I feel like it, which has an AoE heal proc. It combines nice with dual Swords of Runes on the pet for the Runeguard proc.
millenimy said:
Another idea could be to fix agro and give SK pets an inate HP boost perhaps. Just so they dont die in one swipe of a griffon's claw?.
I don't agree with this. The SK is the tank, not the pet. I was under the impression that Necros in general had a problem with their pet tanking in the first place, which is the reason for snare and fear or even aggro kiting. Necros can charm undead if they want a stronger pet, a.k.a. undead monk in Freeport.
I don't think there is a problem with aggro. I play two pet classes and it seems just fine to me. I can control where damage goes when I want with Beast Lord, whether to me or pet, if I take a single. Beast Lord also has a crazy pet heal.
Clue said:
Since no SHD uses there pets for DPS purposes I was wondering if they could be used as SHD self/group buffs. Such as Poison/Disease resist, increased innate chance to crit lifetaps, innate chance for others in group to proc a small lifetap. It could fill a bard song slot for others in the group instead of a buff slot...
Not sure on what to suggest on raid mob scenarios. I assume a 65 SK pet would still be useful as minor DPS on exp mobs.