Simple Treasure Map revamp request

Adepts take alot more organization and prep than simple maps though. Sans twinks I haven't really seen an adept raid past the 30's that wasn't organized and took a half assed group like you get away with on maps. Alot of adept stuff too is pretty subpar when you consider it's utility v leveling. Maps would win out in this scenario b/c of clickies. Of the ones I'm aware of sometime in the 20's or 30's there is a clicky food neck, the dwarf ring too. Both will never loose their utility. Thus becoming a semi-permanent part of bagspace for whoever gets them. Regular gear however looses it's charm as soon as it's upgraded, and in the lower levels..well that's going to be pretty soon.
 
Yeah adepts are balanced for a 6-12 person force... tmaps generally 1 group. Adepts may be down at a given time. Hard to organize an adept group sometimes if you're offline and get the schedule down only to log in and find the mob gone.

Regardless, this thread isn't about adepts, it's about maps.
 
Short of putting in Level locked Tmaps tiers, there not really anyways to fix this.

But prehaps thats all that needs to be done. Locked Tier maps added to the same loot tables that regular tmaps are placed on. Make the Unlocked level range Tmaps rarer then the tier locked ones.

As to loot that never goes away.. theres also a Weight reducing bag out of one of the tmap ranges.

This isn't a adept thread but there some adepts that need a serious look over on there drops (pounder anyone?)
 
Adepts were brought up as a correlation of lower level usage as to maps, specifically 1-30. It may not be an issue of making money or not having the money to do tmaps, but rather lack of knowledge of them and lack of how to do them, as well as lack of means to get wherever the map is.
Pointed out earlier, it is usually only a person on a twink organizing lower tier tmap groups. Ask yourself if this is because of money or because of knowledge.
 
iaeolan said:
Adepts were brought up as a correlation of lower level usage as to maps, specifically 1-30. It may not be an issue of making money or not having the money to do tmaps, but rather lack of knowledge of them and lack of how to do them, as well as lack of means to get wherever the map is.
Pointed out earlier, it is usually only a person on a twink organizing lower tier tmap groups. Ask yourself if this is because of money or because of knowledge.

Adepts have a much tighter effective range of levels that can participate. Too high and you can't join. Too low and you're worthless to the raid. It's generally within 3 or 4 levels for an adept. Treasure maps allow for a single group to do something out of the routine. Adepts are NOT similar to treasure maps aside from the level restrictions.

Travel is not an obstacle, because with Mansion of Portals even low level people can get together to do a map if they really want to.

As far as lack of knowledge goes...what are they doing with them now? Is it when people hit level 50 they all the sudden know what to do with Tmaps? No, they know what to do with them or if they don't, they'll ask in Dalaya's Beginners or in OOC. They're not doing them now because it's more profitable to sell a drop from a lower tier to a character of a higher tier. I imagine part of the reason drop rates are so low on lower tiers is because they can be sold and used by a 50-59 group.

If the maps are specific to which tier they drop in, it minimizes the higher level people from buying them and raises the chances that someone within that tier will actually use it...or at LEAST sell it to someone else in that tier. Yes I think they should be sellable (for reasons I stated before), but I also think selling them should be limited to the same tier by making the maps tier specific.
 
Kirin Folken said:
Short of putting in Level locked Tmaps tiers, there not really anyways to fix this.

But prehaps thats all that needs to be done. Locked Tier maps added to the same loot tables that regular tmaps are placed on. Make the Unlocked level range Tmaps rarer then the tier locked ones.

As to loot that never goes away.. theres also a Weight reducing bag out of one of the tmap ranges.

This isn't a adept thread but there some adepts that need a serious look over on there drops (pounder anyone?)

Pounders were already scheduled to be looked at afaik. Talking with xeldan after we beat them we found the loot to be pretty subpar, but there are lots of things on the list I'd guess at the moment (council/blackscale I mourn thee :( )
 
vistachiri said:
Pounders were already scheduled to be looked at afaik. Talking with xeldan after we beat them we found the loot to be pretty subpar, but there are lots of things on the list I'd guess at the moment (council/blackscale I mourn thee :( )

Doh, you had to bring up the counicl/blackscale :( now I am sad. I went with Council because I liked them.. only to find out I could go any further in there quest because there not in game :(
 
Wiz said:
A much simpler solution would be to remove the sealed simple maps, and just have mobs drop NO DROP simple maps, since who is the digger isn't as critical anymore with the 10 second pause. Fishers can still sell bottled simple maps, too.

This doesn't address the main issue of it being better to wait until you hit the 50-59 tier than to use the map in the tier in which it drops for you.

I do acknowledge that the work involved in tweaking the drops to be appropriate could be pretty hefty.
 
Case and point:

I had someone yesterday tell me they got a no drop tmap from Warpstone. Hey cool right?

They then said "Is it better to save these until you're in your 50's?"

I'm not going to lie to them, so I said yeah it is if you're looking for the best possible gear. The thing is, leveling at lower levels doesn't really depend as much on gear as it does in higher levels. You level a lot faster at lower levels and as such any tmap drops you get will probably be obsolete much sooner.

So this just means that even with the maps being no drop, the content will still be passed over 90% of the time due to banking the maps until the 50's. This is why I believe they should be:

a) droppable (so if you WANT to do some maps at lower tiers and haven't got one, you can)
b) tier oriented (where the map drops is close to the level of the map)
c) fishable based on fishing skill (lower level fishing skill, lower level map you fish)
 
Two things:

1: what prevented me from doing simple tmaps before 50-59 was the serious lack of pp from them, i would proably walk away with on average 40pp tops from a simple map. I think the loot code is fine, along with teh mob difficulty, just maybe up the pp/gem drops?

2: if tmaps are made no drop, which I could see being nice, could we up the chance on tmap drops? also have the level of the tmap dropped be more appropriate to the zone its droped in. (tired of getting very easy tmaps in catacombs)
 
Magina said:
Two things:

1: what prevented me from doing simple tmaps before 50-59 was the serious lack of pp from them, i would proably walk away with on average 40pp tops from a simple map. I think the loot code is fine, along with teh mob difficulty, just maybe up the pp/gem drops?

2: if tmaps are made no drop, which I could see being nice, could we up the chance on tmap drops? also have the level of the tmap dropped be more appropriate to the zone its droped in. (tired of getting very easy tmaps in catacombs)

The money is based on tier. Another reason why the 50-59 bracket was the pricing model for droppable maps. Because it was roughly the amount you'd get out of a 50-59 map on average.

I had previously asked that drop rates be increased, but without implementing tiers, nobody will do these anyway until 50-59.
 
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