Sicken (and possibly other DoTS) + Monk Feign Death

Cinn

Banned Jerk
Lately I've been lazy and using my Dem's Aliminium Pants to tag mobs with.

When using them to gain general agro on a random target in a hypothetical camp of three mobs, one of three scenarios will unfold.

a) I cast sicken on mobA. All three come. I flop, warrior tags mobB. I stand after mobA and mobC reset. Sicken is still ticking on mobA. I engage and kill mobB while sicken runs it's course. Mobs A and C never re-agro.

b) I cast sicken on mobA. All three come. I flop, warrior tags mobB. I stand after mobA and mobC reset. Sicken is still ticking on mobA. As soon as I stand mobA re-agro's and starts charging at me, bringing mobC with it.

c) I cast sicken on mobA. All three come. I flop, warrior tags mobB. I stand after mobA and mobC reset. Sicken is still ticking on mobA. I engage mobB. Sicken runs its course on mobA. Now, at any random moment mobA has the possibility to re-agro me. It could be when mobB is still at 50%, or it could be 3 minutes after mobB has already been slain. The DoT on mobA will have run it's course long ago, but for whatever reason I still remain on it's hate list.

---

Obviously scenario A isnt a probblem, and scenario B? well, I assume thats how game mechanics are supposed to work to begin with. Scenario C on the otherhand has caused some pretty dicey predicaments as of late.

Like when I''m pulling ice giants in everchill, and halfway through a kill another pops through the wall ontop of my group. Or when we're medding after an IG, and we have zero agro, and suddenly MOTEC busts through the wall like some bastardized frozen Kool-Aid man.

Scenario C has also happened in Catacombs when splitting sanctuary guards, so it's by no means zone or mob exclusive.

The easiest solution would be to, you know, just not be lazy and stop tagging mobs with a DoT. I thought however, that It wouldn't hurt to make this post and inform the staff and playerbase of a possible bug or at the very least, get a clarification from someone "in the know" about how Feign Death and Dot mechanics are supposed to behave. As of now it seems entirely too random to be working as intended.

Thanks,
Sean~
 
Probably the easiest fix would be to make the dot wear off the moment you flop, like some necro dots do.
 
Allielyn said:
Probably the easiest fix would be to make the dot wear off the moment you flop, like some necro dots do.

Ya, I was talking to loxo about it last night at raids. He said normally flopping a second time as soon as the dot wears off will drop the hate. Seems like a bandaide fix though.
 
This sometimes happens with Necro mezz too - if you use mezz to split and warrior tags you need to FD and can stand back up and start beating the crap out of the tagged mob. Usually mezz wears off w/o a problem or aggro but sometimes it'll aggro after mezz wears of or even randomyl a while after. Would be nice if there was a fix for it.
 
Yeah, the dot on Fleshblister caused same problems. And it lasts 30 ticks (or at leat it used to... back when Cv was gimp and I just gated Chaa and feigned Cvet when it was obvious I'll die duoing).
 
LoxoscelesReclusa said:
Tbh I kind of figured the uncertainty was a pretty good balance, keeps you on your toes.

lol. I love you loxo, but balance for what man? :psyduck: :( :tinfoil:
 
iirc Sicken is an early shaman dot or something. I'd rather not see all dots wear off at first tick being FD just because some pullers can't find something else than a dot to pull (don't you have shurikens or knives or whatever ?)
 
Dzillon said:
iirc Sicken is an early shaman dot or something. I'd rather not see all dots wear off at first tick being FD just because some pullers can't find something else than a dot to pull (don't you have shurikens or knives or whatever ?)

you failed to comprehend this post, and it's replies, almost entirely. :dumb:
 
Dzillon said:
iirc Sicken is an early shaman dot or something. I'd rather not see all dots wear off at first tick being FD just because some pullers can't find something else than a dot to pull (don't you have shurikens or knives or whatever ?)

Even if he was asking for that, which he didn't, why the fuck would it matter if ALL shaman dots wore off on an FD? the only time a shaman would even be fded is if a necro did it to them in the hopes of saving them for a rez, in which case you would WANT the dot to be gone.
 
I'm just not going according to the trend of the thread so I get flamed, classic but I like it.
So I don't think I need an explanation since my point of view here is not a monk's. Actually I don't care much about the pulling business you're talking about.

Besides the fact this is a shaman dot, my point is that with the fix suggested by Allie
"Probably the easiest fix would be to make the dot wear off the moment you flop, like some necro dots do."
makes me fear that ALL dots could suddenly wear off on the next tick while you FD (yeah that'd be a big nerf from my perspective).
Of course I'm not referring to a shaman but a necro, cause necroz use FD to reduce aggro. The "some necro dots'" Allie is referring to is the AA dot, which indeed cancels if you stay too long FD (usually not when you stand up asap). If you fd just at the wrong moment/too long , this means the 2, 3+ dots you're stacking on a mob suddenly have a chance to fade ? that's what I want to avoid, that's all. Rest of the thread all yours, but plz less inaccurate flame.
 
I would never advocate having all dots fade on fd. It just seemed like an easy fix in this case. Clearly, having all dots wear on FD would be a big hit to necro FD.
 
Dzillon said:
Besides the fact this is a shaman dot, my point is that with the fix suggested by Allie makes me fear that ALL dots could suddenly wear off on the next tick while you FD (yeah that'd be a big nerf from my perspective).
Of course I'm not referring to a shaman but a necro, cause necroz use FD to reduce aggro. The "some necro dots'" Allie is referring to is the AA dot, which indeed cancels if you stay too long FD (usually not when you stand up asap). If you fd just at the wrong moment/too long , this means the 2, 3+ dots you're stacking on a mob suddenly have a chance to fade ? that's what I want to avoid, that's all. Rest of the thread all yours, but plz less inaccurate flame.

You were unclear on what you were saying in your first post. I apologize for the harsh reply. I agree this is something to avoid and is a good bit of information to highlight for the thread.

I always viewed dem's as a fame point only slightly hax item, to dot yourself and break mezzes. When it was changed that you could no longer do this dems remained the same. Maybe dem's could be changed to simply a 5damage DD or somthing along those lines? They're fairly worthless as they are now.

That is just a side point however. This thread was made simply to highlight an obviously malfunctioning game mechanic that the devs may, or may not, feel like looking into.
 
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