guyvertoo said:
Maybe there is an issue with pow loot being overpowered for its level?
I think this might also be the case. I'd have to stare at alot of loot for a long period of time to get some finalization but i'll try and list some examples.
That being said if you have a reason the adjudicator loot is overpowered other than that I would have no problem considering changing it. Just keep in mind its the final boss of the zone and is above arbitor of air. Its loot reflects that.
While he may be statistically harder then AoA, 1 person not paying attention on arbiter can wipe the entire raid. The level of attention and skill required for AoA is, in my opinion, way higher then the level of attention and skill required to complete the Abjudicator encounter. AoA also must be won in a set ammount of time due to the unavoidable mana drain. The clear to AoA is also WAY more of a pain in the ass then the clear to Adjudicator, and while Abdujicator may be in actuality a
longer clear, it's a clear rampant with boss encounters and sellable loot dropping trash mobs. The frequency of the trash drops in PoW is also far higher from what experiance I have with the zone then its Air counterpart.
As for a "to get things started" loot comparison. Here is the progression of tank breastplate stats in order of obtainability, going from Tortured Plate (PoT trash) -> King Rymaz -> Abjudicator -> and Ending at Mirror Golems.
--
Tortured Plate Bulwark
45ac
5str, 15sta, 5agi, 5dex, 8wis, 8int, 75hp,
10sv pr, 10sv dr
Dropped from random trash in Plane of Torment
Rarity: Uncommon.
Accessability: Zone in. Kill the torhogs.
--
Stormbreaker Plate
58ac
10str, 25sta, 5wis, 5int, 100hp, 50mana,
10sv all.
Dropped from King Rymaz Sunbane, entry level raid encounter
Rarity: Super Short-Bus Retard-Crew Rare. Can easily go 10+ kills without ever seeing it. The BP is on a seperate loottable that the king only drops on occasions, also when he DOES drop a BP, it has the possiblity of being Leather Chain or Plate
Accessability: 30 Minute clear tops to him from zone in.
--
Combine Platemail Breastplate
60ac
Effect: Blessing of the Combine
15str, 15sta, 8agi, 10wis, 10int, 8chr, 160hp, 140mana,
15sv mr fr cr, 5sv pr dr
Quested from Prison
Rarity: Need Ally Giant/Dragon Faction (long timesink), Need Normal Gems, Get First set of armor (Aged Runic BP another huge Timesink). Then you need NDHK/Storms Eye Gems (more timesink), Get second armor. Farm gems in OP (really rare). or farm gems in IP (common, but you're already passed mirror golems). Turn in the Prison Gems with your Ornate Draconic or Stormforged Armor and BLAMO combine.
Accessability: holy mother of god timesink
--
Plate of Judgement
60ac
Effect: Freezing Blast
20str, 25sta, 20agi, 20dex, 145hp, 90mana
30sv cr
Damage reduction +3
Aggression +3
Dropped from Abjudicator of the Depths. End boss of Plane of Water, Debatably 1/2 to 1 tier above Plane of Air.
Rarity: Saw one drop on the third kill. No idea on the percentage of this drop. I would HOPE it would be pretty rare.
Accessibility: End boss of Plane of Water, Takes about as long to clear as air. Alot more worthwhile bosses to hit along the way.
--
Reflective Plate of Confoundment
65ac
Effect: Mirror Shield
30str, 30sta, 20agi, 20dex, 15wis, 15int, 165hp, 100mana
35mr
Damage Reduction: +8
Dropped from Mirror Golems, the second to last boss in Outer Prison. Mirror Golems in comparison to Abjudicator are infinatly harder and complex. There is no comparison.
Rarity: Super Rare. Steel has killed them tons of times and only seen two.
Accessibility: 15 minute clearish to get to them.
--
The Differance between Mirror BP and Plate of Confoundment?
5ac, 5sta, 20hp, 5 damage reduction
35mr instead of 30cr
self Rune proc instead of a 110dd stun proc
you also LOSE +3 aggression going to mirror bp.
There are other points to be made about the comparison between the PoW bp and the combine BP, along with the rest, but I'll leave that to others to discuss.
This isn't just about one item though.
I would have to look at more loot tables, but from what ive seen thus far from both zones, I am failing to see any reason whatsoever that a guild would want to progress and gear inside the Sepulcher of Darkness, other then to get keyed for CoD. The zone is infinatly harder than its wet counterpart and the loot pales in comparison. At this very moment in time water is squelching out the former methods of advancment by offering better loot in ALL CATEGORIES for players to obtain. There is absolutly no reason to raid any other zone at that teir besides water. The ammount of upgrades on all slots is staggering. The difficulity is not as hard as it has been made out to be.
Please reply to the PoW discussion in this thread:
http://www.shardsofdalaya.com/forum/index.php?topic=12120.0