Shape of the Earth Mother - sans OT rants

Tempus

Staff Emeritus
Ok since the other post got trash can'd after a jaunt off-topic, I would like to ask/suggest the following:

1. Can the root be exchanged for snare to allow limited mobility while in this form? I do not see how this would make this AA overpowered, but maybe I just don't understand the mechanics properly.

2. Can the STA regen be replaced with AC, HP or ATK. All of which to make sense being increased as the form of the Earth Mother. AC probably being the most logical as you become a earth elemental and thus less squishy than a wood elf, halfling, human or half-elf.

Here is the current AA effects:

Code:
Rank 1        Rank 2        Rank 3
Illusion: Elemental Illusion: Elemental Illusion: Elemental
Root         Root         Root
15 HP Regen     30 HP Regen     45 HP Regen
5 Sta Regen     10 Sta Regen     15 Sta Regen
2 Mana Regen     4 Mana regen     6 Mana Regen

I hope that this thread can stay focused on the two items I am suggesting get looked at only.
 
Stamina regen on a druid is completely useless.

The root is fairly annoying, but if you know an area well, it's usually not too hard to position yourself in a place where it doesn't get in the way of your primary duty (healing). However, making it a snare instead would keep people from using it to kite (i'm assuming the purpose of it ?) and make it prohibitive to running around all over the place with it, yet still give you the ability to move up a few feet if your tank should happen to go just out of range (I've had this happen on tmaps often).

So overall, I think this is a good suggestion.
 
i really support the idea of making the root into a snare - even if it's so strong that movement is *barely* possible.
 
Hmm, the root is inconvenient at times... but since i get like 6mana regen (all i do it for anyway :p) over the cap i take it for granted.

If you know your casting ranges & the places your raiding well then you know where you can Earthmother yourself and how long you can be in it. And then again, it has such a ´fast´ recast time that you can just click it off, move to a new spot and recast it anyway :)

Seriously nothing wrong with this AA imho...

ps. changing the root into a 100% slowing snare would still keep us at the same spot and not have AE´s kill Earthmother, that would be nice... but i can still live without it :)
 
I think the root effect was intended to be broken making you have to strategically position yourself. A snare would definitely make it a lot better, but I doubt that was the intent of the design from the beginning.
 
Spiritplx said:
I think the root effect was intended to be broken making you have to strategically position yourself. A snare would definitely make it a lot better, but I doubt that was the intent of the design from the beginning.

The problem is that nukes break root effects, so damage AEs break this effect too. A really high percentage snare would create the same effect without breaking all the time against mobs that AE/Nuke.
 
Llanoldar Lluindar said:
The problem is that nukes break root effects, so damage AEs break this effect too. A really high percentage snare would create the same effect without breaking all the time against mobs that AE/Nuke.

I think a normal percentage snare like druid Ensnare (54%) would be fine tbqh. I mean seriously then next time you are on a raid or exping with your druid, ensnare yourself in a dungeon. It's not to fun, but root is just a bit harsh IMO. I mean its not like you are going to be able to run in and out of LoS while snared fast enough for it to be any different than if you were rooted and wished to keep this effect on. On most fights that matter you would have to click it off to be mobile enough to avoid those kinds of LoS/Non-LoS aoe's.
 
Llanoldar Lluindar said:
The problem is that nukes break root effects, so damage AEs break this effect too. A really high percentage snare would create the same effect without breaking all the time against mobs that AE/Nuke.

Yeah, that is what I meant. I think it was designed so that AE's broke it. I could be totally wrong, though. If it wasn't designed that way, then snare should be fine.
 
Unfortunately, snare isn't very reliable either.

It may make the most sense to give Shape of the Earth Mother another bonus that would be useful on raids where it's liable to be broken but not so useful elsewhere, such as a resist buff.
 
This AA was bugged for a while some time ago, it was snare and got reverted back to root iirc. There probably lies a reason behind it.
 
I'm curious what the prob would be... Torpor / SoTB for shamans is snare based at 100% and has no problem (but yeah I'm aware it 's a short duration buff hot).
 
Thinkmeats said:
Unfortunately, snare isn't very reliable either.

It may make the most sense to give Shape of the Earth Mother another bonus that would be useful on raids where it's liable to be broken but not so useful elsewhere, such as a resist buff.
Hmm, i dont really think this aa needs another bonus added to it. it is already quite a powerfull regen as it is imho :)
 
I support this idea........

keep hp / mana regen but,


1. I would like to trade out the STAMINA regen ( 100% worthless to druids atm ) for a progressive AC bump. 10, 20, 30
2. I would like to trade out ROOT for a progressively weaker snare > rank 1 = root, rank 2 = 75% snare, rank 3 = 50%

We could get different illusions per rank:
rank 1 = earth ele and 100% root
rank 2 = air ele and 75% snare
rank 3 = fire ele and 50% snare

or just keep the current illusion but implement the movement changes

I would like the ability to move and position myself ( mid fight if needed ) and maintain my buff
 
Hmm, the aa is called ´Shape of the Earth Mother´, why would/should it get any other illusions then the earth elemental? :psyduck:
 
BeittilBonker said:
Hmm, the aa is called ´Shape of the Earth Mother´, why would/should it get any other illusions then the earth elemental? :psyduck:

the earth is made from: water, air, dirt and at the heart of the earth there is fire/lava/molten core
 
i really dont think this needs any tweaks besides the fact that it breaks , its ment to tie you to the earth (root) i would actually like to see the sta regen changed to some saves or something though like say 15 to all?

i use this like its crack so any ujpgrade would be great , but i would hate to see it get nerfed , which canhappen if a item/aa/spell gets to much attention
 
Widan said:
I assume your years of designing aspects of Game led you to this conclusion? Amirite?

I don't even understand why retired people even troll the forums, but whatever. I guess I cannot make educated guesses about how abilities work and why designers MIGHT have made them that way. My educated guesses are at least decent since I have been playing Live+SoD for over 4 years. Sorry you couldn't figure out where I was coming from with my guess.
 
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